

привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
New here? I'm Roha — want a quick tour?


Here's how I would address the problem within "SoD":
1. I would weaken Teleport (both mana cost and movement points can be increased, and/or maximum number of teleports can be limited).
Direct Damage can also be weakened by increasing its mana cost.
2. I would make Teleport and Direct Damage multi-school spells, like Haste.
Similarly, Slow could be handled this way, but it might look too awkward from a design perspective.
If we follow the CPT (Competitive Playtesting) guidelines,
2. we should add a few equally powerful units to the game. This option is obviously the best, and it's the one the HotA team is focusing on.
It's also clear that this option is quite complex to implement. And it's also
practically inapplicable for SoD (because when implemented, it's no longer SoD).
I think two relatively simple things will bring us much closer to solving the problem.
1. A fixed stage of guild rebuilding, at which control is granted.
That is, neither earlier nor later, but in connection with the critical importance of these spells in the game – at a strictly defined moment. For example.
Town Portal. Requires
in SoD – construction + 3 rebuilds
in HoMM – the seventh spell at level 4.
That is, in both cases, it requires exactly 4 investments in level 4 (the exception in HoMM is the Tower – 3 times plus the Library).
Fly.
Requires 2 investments.
in SoD – construction + 1 (one) rebuild
in HoMM – the second spell at level 5.
Dimension Door.
Requires 4 investments.
in SoD – construction + 3 rebuilds
in HoMM – the fourth spell at level 5.
I immediately suggest paying attention to the fact that two things are described here. The first is the idea itself.
And the second is the decision about the number of rebuilds, which I wrote down, and which I currently consider correct.
And these two things are not the same. If someone is going to respond, please respond to both parts separately.
2. In order to use any spell under any circumstances, the hero must have purchased the book and leveled up the corresponding Wisdom level.
This is necessary to slow down the pace of books, scrolls, and heroes from prisons on Jebus, for example.
In HoMM, Town Portal should not be in the shrines of level 4 at all.
the guild redesign has already leveled things out significantly, and that is enough.
Why?
I understand. Well, let's see. Here, mostly players discuss things, but the other two categories also check in.
And you, as I understand it, expressed your opinion as the tournament organizer? So, I'll repeat the question - "why?" But now answer not as a great thinker who sees through the past and the future, but specifically - why is it unrealistic for you as a tournament organizer?
The 1st player gets 1 Town Portal and Dimension Door, while the 2nd player gets the last one. Balance.