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"Allow me to add my two cents," in essence, everything that has been implemented in HotA so far, in my opinion, is quite sufficient, except perhaps for the weakening of ranged damage dealers (DD). That is, making it quite problematic to obtain a second ranged damage dealer (not only experience from air units) and, for example, reducing the jump range across cells, while mana and movement can be left as they are; this is not crucial. Otherwise, I think nothing else needs to be changed.