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Wind of Change

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#34
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baratorch

Here's how I would address the problem within "SoD":
1. I would weaken Teleport (both mana cost and movement points can be increased, and/or maximum number of teleports can be limited).
Direct Damage can also be weakened by increasing its mana cost.
2. I would make Teleport and Direct Damage multi-school spells, like Haste.
Similarly, Slow could be handled this way, but it might look too awkward from a design perspective.

Once, like many Heroes players, I wanted to balance the Schools of Magic within my mod, but the more I worked on the mod, the more I liked the original SoD. Specifically regarding the Schools of Magic, there are strong arguments that the imbalance of the schools was intentionally designed by NWC from the beginning (1. Earth, 2. Air, 3. Water, Fire).

The second point does not address the raised issue in any way (it simply relates to a different topic - balancing the schools of magic); it might even exacerbate it.
I agree with the first point; in addition, Slow needs to be nerfed (using a simple scheme of 20%/40% instead of the current 25%/50%).

I see potential in the fact that the SoD community, at the level of tournament organizers/players, can independently filter and adopt what it needs, unlike the centralized system of HotA. At the same time, it can follow fashion cycles. For example, by using the Hwraulz plugin and guild restructuring, people playing SoD have, in a way, returned to WoG, but at a new technological level (features are implemented through a patcher, not through ERM). Thus, in the future, as can be assumed, the game options will essentially fluctuate between Heroes 3.2 and Heroes 3.5.

Specifically regarding the topic - of course, in a strict SoD, it is impossible to solve the problem radically. Perhaps it is worth more often resorting to fix maps, where the process of obtaining control can be controlled more rigidly/more fairly/more as one likes at the map creation level.

Therefore, I would like to ask baratorch to implement passwords for fix maps, as is done for random maps...