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Posts from [ТУРНИР-HotA] Hard Choice

4.3 (3 ratings)
Closed
Should we implement a rule that limits excessively long battles by introducing a timer?
51 voters
Single choice Public votes Closed 2018-08-16
This poll is closed.
Yes. The battle ends quickly if it lasts longer than 5 minutes after the timer expires
19.6% 10 votes
Yes. The battle ends quickly if its duration exceeds 10 minutes after the timer expires
27.5% 14 votes
Do not enter
52.9% 27 votes
Announcement
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Hard Choice




There aren't many Tournaments on the map, and this one has been long overdue.

Rules:

1. Each participant plays with only one Castle throughout the Tournament (specified during registration).
2. The Tournament will be held on version HotA 1.5.3 + latest HD mod version; tournament rules are enabled in all templates.
3. Standard HotA rules apply. Chess clock timer is used.
4. Players bargain for color choice rights. If identical Castles are chosen, they additionally bargain for hero selection, except for mirror match templates.
5. Template selection is done by banning. A coin flip determines who bans first; the player who guesses correctly chooses who bans first.

In BO3 series, there are special template selection rules. In the first game, standard banning applies. In the second game, the played template is removed from the list of available templates, and the loser of the first game starts the ban (i.e., bans one more template). If the score is 1:1, two previously played templates are not available in the third game.

6. Players may mutually agree to make any changes to the rules, except for changing the starting Castle.
7. For each completed match, participants must submit a report and confirmation in this thread, created automatically.
Saves from all matches must be saved until the end of the Tournament and provided upon request by the Tournament organizer or any member of the AC (Administration Committee).
8. If, after the time on the timer expires, a player is in battle for more than 10 minutes, their opponent has the right to demand that they finish it (quick battle Q or retreat).
9. The preferred time for games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the tournament organizer as a win for their opponent.
If an agreement on the game time could not be reached within the first week, you need to write to the organizer to schedule an ODD (One Day Delay). If no suitable time can be found, an ODD will be scheduled for Saturday at 6:00 PM Moscow time.

Templates:

6lm10a, Spider, Kerberos_1x1, Nostalgia, Jebus Cross, Diamond (roads), Mini-Nostalgia.
For identical pairs, the following are added to the list: h3dm1, mt_Jebus.

On the mt_Jebus template, blue player chooses the starting hero first (bargaining only for color). Rematches are allowed once.

On h3dm1, red player can ban from 0 to 3 starting heroes; then, blue player selects from the remaining heroes first (bargaining only for color). If any of the banned heroes appear on turn 111 in a tavern with troops, it is considered a technical rematch. Rematches are allowed once.

On Kerberos_1x1, the timer applies as with other HLs (High Level maps). The default version of the template has been changed for 1v1 games: the center 20k passage points have been reduced to 12k.
Installation instructions: copy the "Kerberos_1x1" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

On Nostalgia, computer selection works as on Mini-Nostalgia.

The attached Diamond includes mandatory roads with respawn points. Currently, this version is not installed by default; you will need to add it yourself.
Installation instructions: copy the "Diamond (roads)" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

You can study the templates in more detail using the "RMG Template Editor," which is located in the game's folder. You need to run it and open the text files of the templates you are interested in through it, which are located in the HotA_RMGTemplates folder.

Regulations:

All participants are divided into 3 groups of 16 people each.
The Tournament consists of two stages.
1) Preliminary round - BO1 match between players from group 2 and 3. The winner plays a BO1 match against a player from group 1.
2) Playoffs - Double Elimination. The winner of the preliminary round enters the upper bracket (16 players). Both losers in the preliminary round enter the lower bracket (32 players). Games in the upper bracket are BO3. In the lower bracket, they are BO1. Grand final is BO3 if the score is 1:0.

Dates:

Registration until August 18th.
Draw and start of the Tournament: August 18th.
Two weeks are given for a BO1 series, four weeks for a BO3 series.

Participants (48 players):
Rating is as of the start of the Tournament.

Group 1:
2007 LuckyF necr
1933 BISHOP cove
1933 saneok flux
1888 De_Luxe necr
1887 HellLight flux
1824 =Lizard= castle
1802 Jelen117 flux
1791 MikeM fort
1775 ЯR flux
1743 Xocenk inf
1719 u2noob necr
1702 freesha ramp
1670 battanas tower
1662 flate tower
1644 Tyranuxus dung
1643 Antal_RR ramp

Group 2:
1636 RitoSux ramp
1635 =Stinger= strong
1631 Toganash necr
1629 kolianxxxxxx inf
1606 theShevanesian fort
1597 Мирон ramp
1592 Loinz cove
1583 60pW fort
1577 genie. ramp
1534 PROger flux
1533 socola tower
1507 Al Feyn dung
1490 Benis_xDD necr
1482 Javdet cove
1480 Hi-Tech flux
1469 VovaOgo tower

Group 3:
1461 TK_Fred dung
1429 Wallys flux
1361 Limar_Rikon dung
1353 wariator fort
1312 DreadKn1ght strong
1310 Fill-ua tower
1187 Sevan_80 castle
n/r (1546) Nodl cove
n/r (1536) Ashtray castle
n/r (1497) ZOOMisBack ramp
n/r (1472) norinta castle
n/r (1439) AerinSwift strong
n/r (1432) crewgn castle
n/r (----) Pradromalo castle
n/r (----) Vazelin necr
n/r (----) dendroed ramp

You can change your Castle until the end of registration. If you change it, let me know personally.
In reply to Xocenk
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Please register me for the tournament
Rampart
Hear Me Roar
In reply to Freeman
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Ah, if only Amyl could fight demons... :smile47:
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
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Please register me for the tournament
Tower
In reply to socola
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I'm a little hesitant to ask, but what's the point of a group stage from which no one is eliminated? Is it just to prolong the competition?
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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Yeah, lol. I didn't notice it right away and thought that 1st place would go to the upper bracket, 2nd place to the lower bracket, and 3rd and 4th would be eliminated, which makes sense. But this is just nonsense...
http://ru.twitch.tv/lizard_wt
In reply to LuckyF
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LuckyF
I'm a little hesitant to ask, but what's the point of a group stage from which no one is eliminated? Is it just to prolong the competition?
Zhenya, if we don't consider Heroes, this GSL-style system is quite common in other games now. Overall, the idea is good and provides maximum opportunities, although, in my opinion, a standard Swiss system is better, and the playoffs could be double-elimination.
icq: 222291470
In reply to Freeman
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freesha
Zhenya, if we don't consider Heroes, then this GSL-style system is quite common in other games now. Overall, the idea is good and provides maximum flexibility, although, in my opinion, a standard Swiss system is better, and the playoffs can be made double-elimination.
Well, in other games, you don't get 2 weeks for each match:rolleyes: And with this system, the tournament will be quite long.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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LuckyF
It's just that other games don't give you 2 weeks per match:rolleyes: And here, with such a system, the tournament will turn out to be quite long.
I agree, considering the lengthy matches, it would be more logical to either have the top 1-2 players advance to the playoffs, or shorten the time allotted for the group stage matches, but this is up to the organizer.
icq: 222291470
In reply to LuckyF
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There aren't many participants in the Khotov tournaments. This system allows weaker players to play more (at least 4 games each). Strong players advance to the upper bracket in 2-3 games (if it's a direct playoff with best-of-one, it would require 1 game; best-of-three would require 2-3 games).
Moving into the lower bracket adds only one game for players from the upper bracket when they end up in the lower bracket.
=Lizard=
Indeed, lol. I didn't notice it right away and thought that 1st place goes to the upper bracket, 2nd to the lower, and 3rd and 4th are eliminated, which makes sense. But this is some kind of nonsense...
Of course, this option will speed up the tournament. But with 32 participants, the upper bracket will start with the quarterfinals.
If two people advance to the upper bracket, it will start with the round of 8 (+1 month to the tournament duration). Placing the losers from the group stage into the lower bracket does not increase the duration in this case.

It is indeed possible to shorten the group stage.
ICQ - 703804372
Discord - Xocenk#2473
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Zhenya and Kostya. Could you calculate the proposed scheme by Khosenko in comparison to the one you consider correct (by the way, which one is it?), so that it would be immediately clear from a specific example why and where exactly it is "lol"? Keep in mind that it is quite obvious that Khosenko is trying to solve the classic (and correct) problem of "favorites" – to allow the favorite faction to play longer, even if they lose in the first few games (here, everyone will play at least 4 games). And at the same time, solve the problem of meaningless games that no longer have any impact in a competitive sense (here, there will be no meaningless games for anyone at all – if you are playing a match, it means you can still win the tournament).
https://www.twitch.tv/grando__
In reply to Xocenk
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I request to be registered for the tournament
Conflux

Added after 1 minute
=Lizard=
I suggest we finally ban the multi-hour capture of workshops using purely greased harpies, otherwise I see "dungeoneers" about to swarm in.
there will be no multi-hour one, 12 minutes in the worst case and the max workshop falls
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to saneok
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It seems like they lack the speed boost from Lore, and starting with Lore doesn't seem to be very effective either.
In reply to Wicc
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Wicc
It seems like there isn't enough speed without Lore, and starting with Lore isn't very effective.
There's enough even without Lore in the Dungeon.
discord: LuckyF#3482
icq: 681350680
In reply to Grando
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Al Feyn
Hosenk is trying to solve the classic (and correct) problem of the "favorites" – allowing players to play longer with their favorite faction, despite losing in the early games (here, everyone will play at least 4 games). And at the same time, solve the problem of meaningless games that no longer have any impact in a competitive sense (here, there will be no meaningless games at all – if you're playing a match, it means you still have a chance to win the tournament).
I fully agree. With this regulation, there are no meaningless games.
The only problem might be removing someone from the tournament and having "free wins" in the playoffs, but these are minor issues.
And if there are more than 32 participants in the tournament, you can create groups of 5-6 people.

It would be good to immediately specify in the regulations who is higher in the table in case of a tie in points (head-to-head, personal meeting, and something else (yellow cards:smile08:), as there may be situations with a tie in points among 3 players.
In reply to =Lizard=
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=Lizard=
I suggest finally banning the practice of taking dungeons for hours on end using only harpies, because I see that "dungeon enthusiasts" will soon start complaining.

Can you suggest how to ban this? How can we distinguish between taking a dungeon with only harpies and with harpies plus some other army?
ICQ - 703804372
Discord - Xocenk#2473

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