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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to a_s_s_a
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#562
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a_s_s_a
Kirill, I'm going on vacation, so I won't be able to finish playing. It's up to you – either declare a technical loss or award victories to everyone I haven't played against yet. And don't forget to give me an honorable last place!))
Thank you very much to everyone I played with.
Are you going on vacation for a month? You have 4 games left to play before the end of August; won't you have time to finish them?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#563
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KillAndAction
P.S. Install Discord! You'll immediately feel the difference...
Discord is a buggy mess! I can't hear anyone in it, Skype is a better, more reliable program.
In reply to Vip.rus
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#564
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Vip.rus
Discord is a buggy mess! I can't hear anyone in it, Skype is a better, more reliable program.
ICQ and AIM – those are what you're talking about.
Just because it doesn't work for you doesn't mean it doesn't work for everyone else...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Vip.rus
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#565
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Vip.rus
Discord is a buggy mess! I can't hear anyone in it, Skype is a better, more reliable program.
Sorry, but why would you need to _hear_ anything there? It has a chat that works for everyone.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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#566
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Noom
Sorry, but why would you need to _hear_ anything there? There's a chat that works for everyone.
In Discord, you can not only listen but also hear :D, and also see the game, share it for streaming, organize joint chats, conferences, servers, etc. All of this and more is very convenient for communicating with players.
It's very convenient, for example, to do this: if a player is streaming, you can immediately go to the stream page directly from the program and without receiving a notification in your email first (you don't need to be a follower on Twitch or another similar resource). And there are many other convenient features: you can't list them all, and I don't even know many of them yet.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#567
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both games, the ones I had left, are in progress. I played with Alex for 4 weeks, and with Vip for five. We'll finish them next week. There's still something magical about people appreciating kindness and responsiveness.
In reply to KillAndAction
#568
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KillAndAction
Are you taking a month off? You only have 4 games left until the end of August; won't you have time to play them?
It's a short vacation – I'll manage.
In reply to Vip.rus
#569
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Dwell 5

Rutger quickly captured the mines and ran as fast as he could. At the beginning of week 3, he found a treasure, cleared it in a week, and used the Magic Teleportation spell to reach the enemy. The final battle was there. He didn't have time to bring the griffins and horses; the enemy attacked his army, but the Necropolis faction couldn't handle it.

Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
корона / crown
Game Length
144 days
Game Date
7/21/2018
Reported
7/21/2018 11:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/22/2018 9:33 PM

In reply to KillAndAction
#570
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Zoltan started well, and Deleeb was also developing nicely. He quickly took out the second hero and completely rebuilt his castle, then headed for the Treasury, but it took a bit longer than expected. Meanwhile, Lucra arrived quite quickly with 46 attack power. In the castle battle, she dealt significant damage with Chaos, and Zoltan refused to block any spells, so he died. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Map Template
маска / mask
Game Length
146 days
Game Date
7/22/2018
Reported
7/22/2018 12:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/22/2018 7:32 PM

In reply to dmitrik
#571
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dmitrik
Dwell 1

A tough map, in the adjacent zones there is little experience and a lot of sand: adjacent zone, MT, treasure zone, secondary hero, weak tempo. In the treasure zone I didn't run far from the road, in week 4 I cleared the staff from the Temple and went to the enemy's treasure zone, I needed a mentor, getting to my own meant walking through sand all the way to the far corner.

Got lucky with a gnome in the treasure zone, Erling was standing near the eye and I saw him, I attacked, the gnome wasn't at full health, didn't have the top rune, but the army hit hard, in the end the trade was roughly equal, but any trade always favors the warlock. Then mentor, distraction, resistance, and the final battle. The gnome had bracers, but didn't have enough army left.

Thanks for the game.
was
In reply to Will
#572
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Will
Zoltan started well, developing alongside Deleb, quickly repelled the second wave and completely rebuilt his castle, then headed for the Treasury, but it took a bit longer. Lukra arrived quite quickly with 46 spell power. The battle in the castle – she dealt significant damage with Chaos, and Zoltan refused to block any spells, so he died. Thanks for the game.
Yes, he progressed quickly with the logo and didn't even remove it for speed. He arrived in time.
Thank you for the game.
In reply to dmitrik
#573
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dmitrik
Dwell 5

Rutger quickly captured the mines and ran like crazy. In the beginning of week 3, he found a treasure, cleared it in a week, and used a Magic Teleport to reach the enemy. The final battle was there. He didn't have time to bring griffins and horses; the enemy attacked his army on the move, but the Necropolis faction couldn't handle it.

Thanks for the game.
Thanks for the game.
In reply to Vip.rus
#574
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on the second week, the orc almost visited, but then left to look for the treasure. After that, he ran around in the rich map, leveled up, and went to the orc, as he saw that he had left to fight the treasure. The battle near the castle turned out to be slightly in favor of the dark side. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
M3
Game Length
145 days
Game Date
7/22/2018
Reported
7/22/2018 11:15 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/23/2018 2:16 AM

In reply to ekzekut
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#575
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The 7th week, which is generally acceptable for a Barbarian, I used to replay it. But now I vaguely remember.

The starting map was large, and I lost a lot of time. In the second week, I made it to the center. I was looking for a Treasure, as is customary in Might and Magic 3, and while searching for quick experience and a Treasure, you often encounter an opponent in the center.
Perhaps I shouldn't have broken through that portal, but the Warlock still came through another passage. I was in an unfavorable position to continue towards the Warlock, so I went to the other end of the same center and found an entrance to the Treasure.
The Warlock came towards me. I had to teleport back home to run back with the portal. The Treasure is very far away, with a stable and maximum logistics.
It took a full three days, then two battles that lasted a whole day to break through = 141.
Three days weren't very rewarding in the Treasure, and Erin was already near the castle.

I could have won 1-2 days earlier with more optimal moves. I could have also gotten 2 more relics at most, but there were no bracelets to be seen.
But it wouldn't have been profitable to trade against Erin with Chaos and Darkness; she would have finished me off anyway.
The battle was almost equal, slightly in favor of the Dungeon. Plague with 27 attack power was very effective.

Thank you for the game.
In reply to dwp1970
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#576
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The tournament will close on August 12th; please finish any remaining games by that time.