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Posts from Angels and paladins – how to use them? There are also discussions about them here.

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19 years ago
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I heard that the Archangel-Paladin combination is incredibly powerful and can defeat almost anything. Can you tell me more about it?

[вырезано: для подобных вопросов есть другие темы]
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19 years ago
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and if the hero also has expert-level light magic, then it's really scary. Devastating power:smile16: :smile13: :smile36:
In reply to Магистр
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19 years ago
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Magistr;108401
You are right about that, and if the hero also has expert-level light magic, it's even worse. Incredible power:smile16: :smile13: :smile36:

Tell me more. I only play as Dungeon and Academy. My brother and I made a bet (he always plays as humans) that I will defeat him with humans, and he will play as Dungeon:smile17:. I don't even play as humans; I don't like them... but I want to feel like a winner...
:smile03: :smile03: :smile03:
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19 years ago
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What could be so remarkable about this combination? They heal, they resurrect (once per battle, by the way)... But what else? And what does light magic have to do with it?
In reply to ViVoRANDUM
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19 years ago
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ViVoRANDUM;108602
What could be so remarkable about this combination? They heal, they resurrect (only once per battle, by the way)... But what else? And what does light magic have to do with it?
They have good speed and initiative, deal good damage, and with the support of light magic, they will become a truly formidable force. Thanks to the light, they will move more often, hit harder, and take less damage. The opponent simply won't be able to do much... In general, Haven is good for massive, fast attacks, especially when the hero has leveled up in magic.
P.S. In the late game, Haven will show everyone its strength.
In reply to Zybr
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19 years ago
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ZYbr;108891
Good speed and initiative, they deal good damage, and with the support of light magic, they will become a truly formidable force. Thanks to light, they will often move first, hit harder, and take less damage. The opponent simply won't be able to do much... In general, Haven excels in massive, fast attacks, especially when the hero is well-developed in magic.
P.S. In the late game, Haven will show everyone its strength.
There are plenty of other units with good speed and initiative... Why should they now be considered "invincible"? And a truly well-developed mage can be either a wizard, a dark elf, or a necromancer, but definitely not a knight (rare exceptions are often found in the form of structures on the map that increase knowledge and magic power). Of course, this isn't a problem – you can buy one of them in the tavern and level them up, but in my opinion, the Haven army should be commanded by a knight; I think that's more beneficial.
In reply to ViVoRANDUM
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19 years ago
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ViVoRANDUM;108906
Who knows how many others have good speed and initiative... Why are they now being classified as "invincible"? And a truly powerful mage can only be a Wizard, Dark Elf, or Necromancer, but definitely not a Knight (rare exceptions are often found in map structures that increase knowledge and magic power). Of course, this isn't a problem – you can buy one of them in the tavern and level them up, but in my opinion, a Knight should lead the Haven army; I think it's more beneficial.
We're not talking about invincibility, but about the effectiveness of this pair. By "powerful magic," I mean light magic, with Righteous Fury, granting protection and blessing. Then, with mass blessings, the pair becomes very useful, but not invincible.
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18 years ago
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The hero buffs -> Paladins kill -> Archangels resurrect (if needed) ->
18 years ago
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For some reason, I don't have enough money to train Paladins and buy Archangels at the same time. That's why I usually train Inquisitors. This way, I still have enough money left for Archangels.
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18 years ago
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So, here's my personal strategy for playing as Haven. Levels 1-3 are solely for claiming territories, i.e., capturing mines, etc. I don't hire Griffins at all. They are expensive and "short-lived" creatures. I also don't build the Inquisitor building, nor the Militia building. So, the mines are captured. Next, you need to build a Hippodrome and hire 10 Paladins. With them, you can complete the entire map. :)

But if you prefer to play for development... you can continue this scheme. You accumulate 120k gold, upgrade the hero's skills for training, and build the corresponding buildings. You hire Monks (~40) and train them into Knights, and then into Paladins. At the same time, you can hire Griffins, of which you will have accumulated quite a few by that time, or hire Archangels, or train Archers from Peasants.
In reply to Inquisitor
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18 years ago
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Inquisitor;109407
I don't hire Griffins at all. They are expensive and "short-lived" creatures.

They are "short-lived" when there are few of them. I gather 90 to 200 of them and crush everyone I want. Of course, Monks and Paladins also really help.
In reply to Inquisitor
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18 years ago
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Inquisitor;109407
So, here's my personal tactic for playing as Haven. Levels 1-3 should be used exclusively for claiming territories, i.e., capturing mines, etc. I don't hire Griffins at all. They are expensive and "run out of steam" quickly. I don't build the Inquisitor building (surprisingly), nor do I build the Militia Hall. So, the mines are captured. Next, you need to build a Hippodrome and hire 10 Paladins. With them, you can complete the entire map. :)

But if you prefer to play for development, you can continue this scheme. You save up 120k gold, level up the hero's skills for training, and build the corresponding buildings. You hire Monks (~40) and train them into Knights, and then into Paladins. At the same time, you can hire Griffins, of which you will have accumulated quite a few by that time, or hire Archangels, or train Crossbowmen from Peasants.

If you're playing as Haven against Dungeon, you need to focus on prolonging the battles and leveling up Light magic, and sometimes Dark magic... You definitely need to take Morale, upgrade Griffins as early as possible, and don't buy them in the first two to three weeks (if the map is large or there is time for development). The core of the army is initially Archers (convert Peasants into them... it often saves the day) and Swordsmen, and later - Inquisitors, Crossbowmen, and, if possible, Paladins... I practically never use Archangels, only hire them at the very end... The most important thing in a game against Dungeon as Haven is to have experience with Light magic and be able to cast Resurrection... You need to cast it on Paladins and Archs... I myself have had a bitter experience playing against this tactic as Dungeon... :( They crushed Sinistar, who was almost level 20... :( It is very important to have a Ballista in your army and, sometimes, a Tent... it's expensive, but it helps a little... Priority for leveling up: Light, Attack-Defense, Leadership-Luck, Logistics-Mechanics... It is also desirable to manage to level up Education as Haven... It's tough, by the way... :smile01: Education + Resurrection = doom for all Dungeons... :D :(

Added 2 minutes ago
NID;110289
They "run out of steam" when there are few of them. I accumulate 90 to 200 of them and crush everyone I want. Of course, Monks and Paladins also really help.
:eek: I use 20 of them for RAIDS! :smile54: BUT they are upgraded... :D
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18 years ago
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Hey... remember one commandment!
Play as Haven only with AXEL.

This is as important as choosing Sinithar when playing as Dungeon. :)

Regarding griffins. They are undoubtedly strong, but if you take them on a long journey, there will be none left by the time you return. That's why I save them for the final battle.
Of course, monks and paladins are also really helpful.
I'll let you in on a secret: paladins are the main striking force of the Haven race; without paladins, there's nothing to do on the battlefield, even if you have a lot of griffins (just look at Iris on the duel server).
In reply to Boris K
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18 years ago
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Boris K;109401
For some reason, I don't have enough money to train paladins and buy archangels at the same time. That's why I usually train inquisitors. Then I still have money left for archangels.

That's what all beginners and madmen (jokers) do. First of all, you need to buy paladins; the rest is cannon fodder that should attract the enemy's attention.
In reply to Inquisitor
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18 years ago
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Inquisitor;111108
That's what all beginners and madmen (comedians) do. First, you need to buy Paladins; the rest is cannon fodder that should attract the enemy's attention.
You're not thinking clearly for an IQ of 142. :) Archangels are a powerful offensive stack!
Play Haven (Order) only with Axel.
What's that quote? o_O And it's stupid. :) I prefer Vittorio on small maps. :cool:
This is as important as choosing Sinister when playing Dungeon.
And again, you're not thinking clearly. :) Vaishan or Iranna will be better, IMHO. Sinister is the 3rd best in the Dungeon faction, not counting Raileigh. :p

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