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Awesome!, Here's the database:smile02:
New here? I'm Roha — want a quick tour?
Dear psatkha! Is there a way for you to update NOIADE? I found creature 517, but I couldn't load it into the program – I got the error "Run-time error '383': 'Text' property is read-only". However, when I tried to create this creature from scratch in the program, I realized what the problem was. The program has a speed limit of 9, and if you load a creature with a speed higher than 9 (creature 517 has a speed of 10, and 180 has a speed of 12), the program treats this field as text (because there is no such option among the possible values). Thank you!
PS: It would also be nice if, when saving the file, instead of "Creature_{Creature number in the NCF project}.xdb", it would use a normal name. I don't think it would be a problem to take the content of the identifier field and use it when saving.
As soon as you update the program, I'll get to work on the Chaos pack... I'm already tired of encountering very strong monsters in the early stages of the game, where they shouldn't be.
psatkha, am I understanding you correctly, should I receive all the "fast" creatures? And regarding the file name, yes, that's correct... it's just an unnecessary operation that can be avoided.
I don't consider a speed higher than 9 to be anything unusual... 1) there are arenas larger than the basic ones, 2) high speed is used so that a creature can reach from one corner of the arena to the diagonally opposite corner... but you know better.
Phoenix?
It would be better if there were no restrictions at all – for example, I want to create a unit that can actually teleport, not just a flying unit with a teleportation animation – theoretically, the speed should be infinite, but in reality, it should be such that it can cross the largest game map diagonally (castle siege), taking into account all possible speed penalties (I'll calculate it in the evening).
Any speed above 10 can be equated to 10 for calculations; this will be the easiest way. Because in practice, in 99% of cases, a speed of 10 will function as unlimited.
maybe it works that way in the original... but I come from Heroes of Might and Magic V, and there are arenas of a larger size (like 14x14)... so, in my opinion, the author should keep the current speed.
Ask the 5.5 players what the maximum map size is for them! Otherwise, everyone will complain again about a terrible imbalance!
I just calculated it myself, directly in practice... on a 5.5 map, either an arena or a regular size, or 14x14 (in treasure battles).
Demonstration screenshot from the 5.5 topic
So, 14x14 maps are only found in Necropolises and similar locations?!