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Posts from Open alpha testing of the 5.0 HD mod (online lobby). Auto-translated

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#379
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Shutting our eyes means deceiving ourselves most of all: SOD is a dead game, HOTA has 10-15 times more players (check the HOTA and SOD lobbies), I can't understand how 90 percent of the tournaments in the HW forum are in SOD. The time will come when we need to ask players what they prefer: HOTA or SOD. Everything is OK, SOD doesn't have much time left.)))
To be more precise, at the moment, there are 8.5 to 8.6 times more HOTA players than SOD players.
And who knows how things would be if Online Hotseat (OH) had been available in SOD for three years and a free lobby for a year, and if all of this had appeared in HOTA 2-4 months ago, and on a paid basis.
This is, of course, not a decisive factor, but I think it is very significant.

And yes, the proportion of newbies, casual players, and those who play online in a union against computers in these camps is different.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#380
I dont have problem whit SOD lobby , i only say need more players coming from HOTA lobby in HW forum - need fresh blood, so need more tournament for HOTA)).
respect for baratorch (all work which he make).
Play only HOTA

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#381
GOVNOHOTA must die!
:smile19:698286888
In reply to Grando
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#382
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Al Feyn
Post announcements about HvH, tournaments for beginners, and more in the lobby, promote this forum, and after some time, many of them will be here. It's just a matter of time.
Specifically regarding "Hota-Tournament Novice-2018. Summer," there was a suggestion to post an announcement in the lobby, but the only response was silence, and there's a chance that the tournament won't even take place. :(

Added 5 minutes later
battanas
SOD is dead game
I'll read this in 10 years :D
2008: SOD is dead game, FUTURE is for TE.
2010: SOD is dead game, FUTURE is for WT.
2015: SOD is dead game, FUTURE is for HotA.
What's next? :D
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#383
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I can finish the game that I started, with or without a lobby. I only have one tournament left, and I don't want to buy a lobby just to play two games in it this month.
ICQ 728986056

discord Godofwrcrft #9188
In reply to Godofwrcrft
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#384
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Godofwrcrft
I can finish a game that I started with or without a lobby; I only have one tournament left, and I don't want to buy a lobby just to play two games in it this month.
Hamachi can help :D :D :D

But seriously, is the financial situation so bad that you can't afford 168 rubles? I think it's quite reasonable to buy a lobby to play comfortably, even for just two games. And I'm not even talking about supporting the project.
In reply to Dirty_Player
#385
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Dirty_Player
Specifically regarding the "Hota-Tournament Novice-2018. Summer," there was a suggestion to post an announcement in the lobby, but the response was only silence, and there is a possibility that the tournament will not take place at all. :(
I don't know to whom exactly this suggestion was made, but at the very least, it would have made sense to periodically post a link to the tournament in the lobby chat.

Only baratorch can manage the lobby header (and, as far as I understand, an update to the HD mod is required to change the header).
#386
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Specifically regarding the "Hota-Tournament Novice-2018. Summer," there was a suggestion to post an announcement in the lobby, but the response was silence, and there's a chance the tournament might not even take place.
I apologize, but I'm currently very busy in real life. Even changing the lobby banner is quite problematic for me.
I might not even have the energy or time to simply respond to someone.
And I can't even release the already prepared fixes for critical errors in HD yet.
I'll be busy for another month or two.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#387
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Here's a suggestion for the rating system in the online lobby. I like that the rating increase for winning in the early turns (which usually means the opponent gave up) is small. But, in my opinion, the rating penalty for surrendering in the early turns should be higher. This would reduce the temptation to leave the game after surrendering at the beginning if the initial setup isn't favorable. The rating should be lowered to a negative value. If the rating goes into the negative, then the penalty for a loss should only be -1, so as not to create characters with extremely negative ratings.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#388
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A rather amusing bug, but it made continuing the match impossible. Rename it to BATTLE.GM2 (it won't upload to the forum in any other format). Red: 1911 Blue: 0760 Try attacking the pink player's Castle. You can keep leveling up your Necromancer until you run out of moves, but you still won't be able to capture the Castle. This happened during an Online Hotseat game, but it also works in Hotseat mode.
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"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#389
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sir Davos Seaworth
I have a suggestion regarding the rating system in the lobby.
It seems to me that we should simply copy the ELO rating system (like on HeroesWorld) and that would be perfect. The system, over the course of several decades, has already proven its viability and suitability.
In reply to Dirty_Player
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#390
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Dirty_Player
It seems to me that we should just copy the ELO rating system (like on HeroesWorld) and that would be perfect. The system, over several decades, has already proven its viability and suitability.

Yes, but it has a big downside. It mixes games of Heroes 3 and HOTA. Because of this, it is not fair, for me at least. Partly for this reason, I haven't played the seasonal ladder since September of last year.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#391
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sir Davos Seaworth
Yes, but it has a major drawback. It mixes games featuring 3 heroes and Heroes of Might and Magic.
What is the point of this comment? Firstly, your personal perception of fairness is of little interest to anyone. Secondly, even before the rating system was created, you could play any version (Heroes of Might and Magic, The Restoration of Erathia, The Restoration of Erathia - Lite, The Shadow of Death) and it all contributed to the rating, so accusing Heroes of Might and Magic of anything is nonsense. And thirdly, if you introduce a rating in a specific lobby, the rating will be calculated based on that specific version, which makes your comment completely absurd. :smile35:
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#392
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When restarting the map generation using the button, and with mixed road types, the road type always (or almost always) reverts to the type it was during the initial generation. Is it possible to fix this?
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#393
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Perhaps it's not entirely on topic, but it's an important issue. The other day, we encountered a problem in the "Mirrors-3" tournament. A plugin was written that bans heroes in taverns and prisons. After connecting it, if you open the map itself through the map editor, the checkboxes are not even set in its settings for the banned heroes. But the problem is that it only works correctly with non-mirror (regular) templates. However, on mirror templates, one or more banned heroes still appear on the map and in the map editor settings. The following heroes are banned: Gunnar, Dessa, Kirr, Luna, Galtran, Tant. Is it possible to fix this problem? As far as I understand, the issue lies in Hw_ruless. We tried testing it on different templates and with different versions of Hw_Ruless. Download the plugin. CODE: int __stdcall heroesBan(LoHook* h, HookContext* c) { for (int i = 0; i<156; i++) { if (deniedHeroes== true) { o_pHeroInfo.allowed_in_not_roe = 0; o_pHeroInfo.allowed_in_roe = 0; } } } ... _PI ->WriteLoHook (0x4EEA70, heroesBan); =================================================== Raw insertion data: int __stdcall heroesBan(LoHook* h, HookContext* c) { for (int i = 0; i<156; i++) { if(deniedHeroes== true) { o_pHeroInfo.allowed_in_not_roe = 0; o_pHeroInfo.allowed_in_roe = 0; } } } ... _PI->WriteLoHook(0x4EEA70, heroesBan);

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