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I played the version 0.9 map, and it took about 4.5 months. I didn't win the final battle; it felt excessive. Overall, I liked it less than I disliked it. The positives include the original premise, the storyline, and decent execution.
The negatives:
- The starting hero is not very good. It's difficult to start with him, and he doesn't get any benefits by the end because there are no training halls in the castles (I couldn't unlock them, even though there was a message about them). Playing as a cavalry hero against dwarves who have dug themselves into a strong defense in the castle is completely pointless.
- There's no real action on the map; the main opponents turn out to be the neutrals. The dwarves just stand/sit in one place. I already have one hero at level 25 and another at level 20; I've explored half the map, and I still can't find the opponent. In the end, I did find the dwarves, or rather, I dug them up. After the rubble was cleared, they emerged into the light unexpectedly. Elaine, level 4, scattered them all.
- The digging of the passage is not well organized. The digging time has been reduced in the new version, which is a positive change, but when you send peasants, it's completely unclear how long they will work or if it even works at all. My peasants were taken away, and that was it: the dead end remained a dead end, so all the heroes went far away, and then, unexpectedly, the passage was opened. The dwarves should have been the most happy about this news; they now have an escape route.
- Giving resources for destroying dwarven dwellings is pointless. By the time you can capture them, everything necessary has already been built in the castle. Because it's impossible to train knights, useless piles of resources and money accumulate. Giving artifacts for destroying them is also not a good option.
- The battle with Hangwu is an outrage. Imagine that your opponent in chess constantly moves two pieces at a time and jumps a rook over a row of pawns. Is there any point in playing against him? Maybe it would be better to just give up.
- I didn't win the final battle: there were more than a thousand warriors, all wearing dwarven armor. If I could entrust this to an automated system, I would have. I played for an hour, then checked to see how the siege was progressing. Managing such tediousness manually is the last thing I want to do.
- The library in the Dungeon (71, 93) is not working.
- "…For safety reasons, *fewer troops are trained in the city*. To restore order, you need to destroy this catapult." - This is poorly worded. The *creature growth rate* in the city is reduced, not the number of troops being trained. After the catapult is destroyed, the creature growth rate returns to normal, but it is still impossible to build training halls.
- In the last cutscene, horses "grow" out of the ground. (see screenshot)