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Posts from Nival’s answers about the future of Heroes 5.

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20 years ago
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I agree with Don_Vito. By the way, I had a great time playing with someone from a different faction yesterday over a local network. Everything worked fine. Perhaps you're experiencing network lag. Also, I would like to see a couple of new duel heroes added in the patch, preferably without negatively impacting the balance. Axel needs to be nerfed.
Знание - это сила, сила - это свобода...
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20 years ago
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By the way, I had a great time playing with someone from a different segment on a local network yesterday. Everything works. You probably have network lag.
Network? Well, I don't know... People on the Nival forums are also complaining that they still can't see servers from other segments.

Also, I don't quite understand why "Ultimate" is even needed if it's practically impossible to get, and if you do get it, it's only at the very end of the game.
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20 years ago
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This is an additional incentive for development! :)
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20 years ago
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This is an additional incentive for development!
Yeah, but if you aim for it, you can acquire a bunch of not-so-useful skills.
In reply to Don Vito
20 years ago
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Don Vito
Yeah, but if you aim for it, you can acquire a bunch of not-so-useful skills.
That's why it's an ultimate skill – to make you think before taking it.
In reply to Don Vito
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20 years ago
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Don Vito
Yeah, but if you aim for it, you can acquire a bunch of not-so-useful skills.
That's the beauty of it – to get something, you have to give something in return....
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
In reply to Vlad
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20 years ago
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So, what’s the status of the random map generator, when can we expect it? (This is the main thing that concerns me.) Sorry if there was already a more or less complete answer from the developers on this issue; I haven’t read everything (please provide a link). Or at least, when will new maps be available on the portals? If, as I understand it, it won’t be soon, then what should those who have already played everything do and are waiting for a continuation? Should they just sit and click around? :(
In reply to Marilyn
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20 years ago
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It’s a shame that the heroes already know their abilities. For example, a hero who knows the “Defense” skill already knows magic resistance, and this prevents you from getting the ultimate ability:mad:.
Ёжик в тумане - состояние души.
м/ф "Ёжик в тумане" качать здесь: http://www.basabas.com/blog/page.php?itemid=1584 .
In reply to Ёжик в тумане
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20 years ago
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1. I think the game lacks five (seven) well-known buildings from Heroes 3 that provide both money and resources (similar to the Naga Bank, Medusa Lair, Imp Cave, and Dwarf Mine). Fortunately, there is the Dragon Utopia, but it seems a bit weak. I would add a couple of black and emerald dragons and, in addition, a larger number of non-upgraded ones. This leads to another drawback:
2. There is a lack of a battle view when you are attacked from all sides when defending such buildings. Although I understand that the square shape of the cell won't allow it, and the battlefield isn't large enough to build them on all sides. Also, large (4-cell) units eliminate this possibility; they simply won't all fit there, which is a pity.

>Message from Gryph0n:
Will it be possible to enter/exit the current building using the spacebar? Will the hotkeys be customizable?
The answer was:
Why specifically the spacebar? Currently, for example, "Esc" is a universal hotkey for exiting most interfaces.
As for customization, hotkeys are already customizable :-) In the game folder, in the Profile folder, there is a file called input.cfg in your profile, which is easy to edit.


I think the developer misunderstood. Exiting with Esc is one thing, but entering a city or building with the spacebar is actually very convenient and familiar.
In reply to Marilyn
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20 years ago
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Marilyn
1. I think the game lacks five (seven) well-known buildings from Heroes 3 that provide both money and resources (similar to Nagabanks, Medusa Lairs, Demon Caves, and Dwarf Mines).
By the way, I think the idea is VERY good... maybe they'll implement it in a sequel.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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20 years ago
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The Dragon Utopia becomes pointless due to the prevalence of powerful artifacts on the map. I often notice that these artifacts are located right between a griffin (for example) and... nothing else, meaning there are no more obstacles. If the map contained weaker artifacts, it would be much better.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Ёжик в тумане
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20 years ago
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In general, returning to the topic of discussion, I have the following to say.
Sieging a Castle has become some kind of unpleasant procedure. You are shot at by towers – the damage is minimal, but it’s still not pleasant. The entire army, except for the archers, just stands around doing nothing. Compared to the game Rome - Total War, I feel like I'm crawling around... In Rome, a siege is a siege; not many people are idle. There are ballistae, siege towers, tunnels, etc., and everyone does their job, digging, burrowing, breaking through. But in Heroes, archers attack with all their might; it's unclear why you would even recruit knights. (If they could climb ladders onto the walls, that would be a different story, or if level 1 units dug tunnels). Since the game is so complex, they could have thought about the process of capturing a Castle.
My personal thoughts:
A Castle with High Elves, Inferno. Visually, there is a chasm around the Castle; if you fall, you're done. During an assault, something is only placed near the gate (like lava), but if you lose a life, you can pass through without difficulty (if you destroy the wall). At least they could have made it more realistic. It's understandable that a griffin doesn't care what it flies over, but a peasant...
And in the Academy, you generally have to fly.
There are many inconsistencies. The developers need to come up with something more realistic.
In reply to Katrine
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20 years ago
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Katrine
The conversation about the initiative is a special one.
It was said in an interview that now the morale works like this:
+3-3 (like in Heroes of Might and Magic III).
When a unit's morale triggers, it doesn't get a second turn, but its initiative simply increases.
Either the developers at Nival have tactical geniuses working for them, or they have no tacticians at all. What tactical advantage is there in morale now? You "cheat with morale," and then what?:confused: You stand there and wait to be blinded. What's the benefit? Why is this useless parameter needed now?
Before, everything was clear. You "cheated with morale," and you got an immediate turn, and the attack also increased. But now?
In my opinion, tactics have been completely killed. And since I've always been interested in tactics in Heroes (I'm not a very good strategist), I don't even know if I need this game anymore:(

That's right... I used to like leveling up a warrior like this: Expert Leadership - Expert Luck
That way, one warrior could deal two blows with increased damage!! (but not always!!)
In reply to RomaShSh
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20 years ago
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I have a few questions for the experts on Heroes of Might and Magic V. 1. Is there a way to see the number of movement points a hero has in the game, displayed as a number instead of a green bar? 2. Is there a way to calculate or view a hero's coordinates on the map? 3. Can a player have more than 8 heroes in the game? I remember being able to hide extra heroes in the inner courtyard of a castle in Heroes III, and in the mines in Heroes IV. But in Heroes V, extra heroes don't want to go anywhere. This is very inconvenient – what am I doing wrong?

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