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Nival’s answers about the future of Heroes 5.

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#29
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Katrine
The conversation about the initiative is a special one.
It was said in an interview that now the morale works like this:
+3-3 (like in Heroes of Might and Magic III).
When a unit's morale triggers, it doesn't get a second turn, but its initiative simply increases.
Either the developers at Nival have tactical geniuses working for them, or they have no tacticians at all. What tactical advantage is there in morale now? You "cheat with morale," and then what?:confused: You stand there and wait to be blinded. What's the benefit? Why is this useless parameter needed now?
Before, everything was clear. You "cheated with morale," and you got an immediate turn, and the attack also increased. But now?
In my opinion, tactics have been completely killed. And since I've always been interested in tactics in Heroes (I'm not a very good strategist), I don't even know if I need this game anymore:(

That's right... I used to like leveling up a warrior like this: Expert Leadership - Expert Luck
That way, one warrior could deal two blows with increased damage!! (but not always!!)