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Posts from Valley of the Marauders

3.5 (4 ratings)

Map details

Category
Map
Map type
Scenario
Map size
XL
Author
OrnsteinDragonslayer
#16
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It's strange, I was playing in a clockwise direction, completed almost all the tasks, and then, after several attacks on my castle around the 10th week, access to the green "God of Thunder" opened. On the way to him, I defeated "Daughter of the Heavens" and a couple of similar types, and as a result, the game ended (72 days), but not all main tasks were completed (?!). Well, never mind, I left him alone and went to take the remaining blue castle (the 4th, not counting my own) in the lower left corner. I took it, went down further, and met a green weakling, defeated him, and then the game froze (?!). In general, something is wrong, and also, in my opinion, the game lacks dynamics and intrigue. I also didn't quite understand why the main character needs to "Solve the Secret" (at least there's a mentor). Nevertheless, thank you to the author for their work.
#17
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I will report all errors in this message.
So:
-At the beginning of the game, the console displays many errors (screenshot 1). Later, after the battle with the manticores, I turned on the console again, and... an error occurred.
-The opponent (blue) cannot recruit creatures in cities because they cannot build them, so I was able to capture the City of Fire without losses at the beginning of the second week of the second month.
-I went to capture the Metal Citadel and detoured to Aldric, killed him, and was told to capture the mines here. I captured the first abandoned mine and attacked Aldric again, and... the game froze. That is, I can do anything with the camera, but I cannot do anything with the hero. UnblockGame helped. Now Aldric respawns in one place and attacks the hero. Is this a bug or is it supposed to be this way?
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In reply to AstralLein
#19
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AstralLein
If I'm not mistaken, that error in the first screenshot is relatively harmless.
To be honest, I thought it was something serious. Well, now I know.
In reply to Kartoha
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#20
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Kartoha
I will write about all the bugs in this message.
So:
- At the beginning of the game, the console displays a lot of errors (screenshot 1). Later, after the battle with the manticores, I turned on the console again and... there was an error.
- The opponent (blue) cannot recruit creatures in the cities because they cannot build them, so I was able to take the City of Fire without losses at the beginning of the second week of the second month.
- I went to capture the Citadel of Metal and turned towards Oldrik, killed him, and was told to capture the mines here. I captured the first abandoned mine and attacked Oldrik again, and... the game froze. That is, I can do anything with the camera, but I can't do anything with the hero. UnblockGame helped. Now Oldrik respawns in one place and attacks the hero. Is this a bug or is it supposed to be this way?

These errors are due to the combat scripts that I wanted to create, but eventually abandoned. So there are no problems here. It was intended that the blue player is mostly passive. I envisioned the gameplay more as exploring the map. The bug with the game freezing on Oldrik has been fixed; you must have been playing one of the older versions. Yes, Oldrik is scripted to pursue the hero.
Also, it will probably no longer be possible to complete the last valleys so quickly: a) to open the next one, you need to capture the previous one.
b) I strengthened the armies and neutrals in the second half of the map. I don't know yet if the balance is sufficient there.
Автор карт:
Долина расхитителей
Выбор мира
#22
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Bugs:
-The Idol of Fortune (94,187) and the Ancient Sylans (161,181) are unavailable. Completely. No matter what choice you make.
-A funny thing: as a result of one of the weeks of creatures, a creature "grew" in Gluttonix's place, and the mage stopped appearing. You could talk to him, but the quest didn't appear in the journal. When you approached him again, the dialogue repeated. Since you couldn't attack the necromancer (the barrier wasn't open), I killed the mage. Two days later, a necromancer appeared from above, through the barrier that was closed to me.
-The path to the Valley of Water opened after taking the quest from the goblins.
-When approaching the God of Thunder, his line is played (typos: doLIne and dogAdalsya), then a message about winning the battle is displayed (briefly), then the monologue is played again, and a message about winning on the map is displayed. (Question: where are the final battles?)
Logical inconsistencies:
Sova965

-I liked the joke with Amun. He could also use a larger army. If you kill the hero before taking the quest, it won't be counted.
-The problem with the ZA (Zone of Avoidance) has not been fixed.
-If you don't take the quest from the goblins in the Valley of Trees and go straight to the elves, the dialogue proceeds as usual: if you side with the elves, the (unclaimed) goblin quest is considered failed.
Therefore, either the elves should be blocked until the quest is obtained, or the druids should send the hero not only to find ents but also to kill goblins, for an additional fee.
-There are no bosses on this map, only generals (heroes).
Rating:
The reinforcements in the Valley of Fire and the Valley of Earth are sufficient. Minor difficulties arise in battles with the following creatures:
131.26 horses
18.55 elementals
87.84 elementals
They were defeated on "Warrior" difficulty in 5 months; I played almost without losses until then.
It's much more convenient to play in the "light" version.:smile54:
Suggestions and wishes:
-If the map is not designed for a blitzkrieg, then the number of defenders in each castle should be increased by 2-4 times, and the neutrals in the Valley of Trees and the Valley of Water should be strengthened by 2 times.
-Place a one-way portal near the peasant huts. In principle, you can wait, but it's much more convenient when they arrive with the others.
In reply to Sova965
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#23
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Sova965
Bugs:
-When approaching the God of Thunder, his dialogue plays (typos: доЛИне and догАдался), then a message appears indicating victory in the battle (briefly), then the monologue and victory message on the map appear again. (Question: where are the final boss battles?)

-There are no bosses on this map. Only generals (heroes).

It's unclear. Did the final heroes not appear, or were they so simple that the fight with them was unnoticeable?

And what is a "boss" to you?
Yes, I messed up with them. The time limit didn't allow me to fully implement the "bosses." Specifically, with the combat scripts.
If anyone has some spare time and a desire to help with combat scripts, please write to me in a private message - there might still be an opportunity to work on it.
Автор карт:
Долина расхитителей
Выбор мира
In reply to OrnsteinDragonslayer
#24
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OrnsteinDragonslayer

And what does "boss" mean to you?
A boss, in my understanding, is a creature that significantly surpasses ordinary mercenaries (for example, archangels) or neutral creatures (phoenixes) in terms of parameters and abilities.
OrnsteinDragonslayer
I don't understand. Did the final heroes not appear, or were they so weak that the fight with them was unnoticeable?
After completing all five valleys, I go to the God of Thunder, defeat the three hero guards, and approach him. A dialogue occurs without a battle with my (direct) participation. He simply displays a victory message for a fraction of a second. There is no battle with the succubus, angel, or God. All three heroes are in place, but they don't want to fight.
P.S. I don't remember their strength because I only fought them in version 1.0.