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Valley of the Marauders

#22
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Bugs:
-The Idol of Fortune (94,187) and the Ancient Sylans (161,181) are unavailable. Completely. No matter what choice you make.
-A funny thing: as a result of one of the weeks of creatures, a creature "grew" in Gluttonix's place, and the mage stopped appearing. You could talk to him, but the quest didn't appear in the journal. When you approached him again, the dialogue repeated. Since you couldn't attack the necromancer (the barrier wasn't open), I killed the mage. Two days later, a necromancer appeared from above, through the barrier that was closed to me.
-The path to the Valley of Water opened after taking the quest from the goblins.
-When approaching the God of Thunder, his line is played (typos: doLIne and dogAdalsya), then a message about winning the battle is displayed (briefly), then the monologue is played again, and a message about winning on the map is displayed. (Question: where are the final battles?)
Logical inconsistencies:
Sova965

-I liked the joke with Amun. He could also use a larger army. If you kill the hero before taking the quest, it won't be counted.
-The problem with the ZA (Zone of Avoidance) has not been fixed.
-If you don't take the quest from the goblins in the Valley of Trees and go straight to the elves, the dialogue proceeds as usual: if you side with the elves, the (unclaimed) goblin quest is considered failed.
Therefore, either the elves should be blocked until the quest is obtained, or the druids should send the hero not only to find ents but also to kill goblins, for an additional fee.
-There are no bosses on this map, only generals (heroes).
Rating:
The reinforcements in the Valley of Fire and the Valley of Earth are sufficient. Minor difficulties arise in battles with the following creatures:
131.26 horses
18.55 elementals
87.84 elementals
They were defeated on "Warrior" difficulty in 5 months; I played almost without losses until then.
It's much more convenient to play in the "light" version.:smile54:
Suggestions and wishes:
-If the map is not designed for a blitzkrieg, then the number of defenders in each castle should be increased by 2-4 times, and the neutrals in the Valley of Trees and the Valley of Water should be strengthened by 2 times.
-Place a one-way portal near the peasant huts. In principle, you can wait, but it's much more convenient when they arrive with the others.

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