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#712
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About books and the blue hat. Let any hero be able to use spells only if they have the corresponding level of wisdom (and, in addition, let there be a "spellbook" purchased for warriors). That is, control is certainly present in the book of air or the blue hat, but you can only use it if you have maxed out your wisdom (advanced for Town Portal in Castle). Because these are all quite specific choices that you have to make in the game - and regularly between wisdom and logistics, or earth/air, tactics, offense. And then this hero with high wisdom but low logistics cannot reach the opponent's city, or can reach it, but will not be as effective in melee combat. Etc. And there are also random guys from dungeons who, unexpectedly, cannot teleport, immediately winning the game. For starters, even this will noticeably slow down the pace that books and the blue hat provide.
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#713
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I agree. I suggested a similar idea a long time ago in the forums, but it wasn't fully implemented. There's a clear logic in allowing spells (even those usable outside of towns) only when you have the corresponding spellbook, and spells of level 3 and higher only when you have the appropriate Wisdom skill level.
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#714
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sounds reasonable
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#715
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I suggest reducing the range of the revealed area when discovering obelisks. In HotA with the UGM, discovering one obelisk revealed a quarter of the map; even a blind person would notice that.
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#716
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sonic111
I suggest reducing the view range of revealed obelisks in the hota. It's absurd that on HARD+U a single obelisk opened up a quarter of the map; even a blind man would have capped that.
On Jebus, only the obelisk would open a quarter of the map. I fully support the idea regarding wisdom and the spell book in relation to control in books and the cap, likewise it can be done for scrolls as well
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привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#717
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Al Feyn
About books and the blue hat.

Let any hero be able to use spells only if they have the corresponding level of wisdom (and, in addition, let them have a "spellbook" purchased (for warriors)).
That is, control is certainly present in the book of air or the blue hat, but you can only use it if you have maxed out your wisdom (advanced for Town Portal in Armageddon's Blade).
Because these are all quite specific choices that you have to make in the game - and regularly between wisdom and logistics, or earth/air, tactics, offense.
And then this hero with high wisdom but low logistics cannot reach the opponent's city, or can reach it, but then they won't be as effective in melee combat. Etc.
And there are also random guys from the Dungeon faction who, unexpectedly, cannot teleport, immediately winning the game.

For starters, even this will noticeably slow down the pace that books and the blue hat provide.
good idea)
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#718
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From a purely gameplay perspective, this is a reasonable solution. The question is whether it's necessary to create a skill that is absolutely essential. Even without Earth and Logistics, the hero can still survive, but without the new Wisdom skill, it's impossible. And there's also a problem with the 4th-level specialists for each faction – they start with a basic Wisdom stat (except for Jedite).
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#719
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Wicc
And there's also an issue with the specialists for level 4 castles – at the start, they have low base wisdom (except for Jedite).

This isn't a problem. Increase their wisdom, then use their starting spell. This is normal; in Heroes, there has always been a hero who can't use their spell until they level up a bit (specialist for Inferno).
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#720
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An idea came to mind; I don't know how interesting it will seem to the other forum members and the Hota team. Could we receive information at the end of the game, broken down by day, regarding the amount of resources collected/spent in the game, as well as troops bought/lost, and so on (we could come up with a few more important aspects of the game)? It would be interesting for a clear analysis of the game, in my opinion.
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#721
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It would be nice if, with the release of a version featuring a new Castle, there was a specialist in the power field, for example, with a spell duration of 3 rounds, and, of course, with a high starting intelligence.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#722
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saneok
it would be nice if, with the release of a version with a new castle, there was a specialist in the power field, for example, the duration of the spell would be 3 rounds, and of course, with high intelligence from the start.
and also, a cart at the start would be great.
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#725
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well, such a hero would be something similar to the Evocation skill of the Haven faction.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#726
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Remove Mirriam’s log.
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#727
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De_Luxe
Remove the log from Miriam.
+
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