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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#380
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KillAndAction
You don't need to quote the report; you need to confirm it.
I must have made a mistake... :D
I know perfectly well what needs to be done... I just assumed that the report was being written by the "winner." That's why I wrote it, but it turned out that I wasn't the only one writing it at the same time...
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
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#381
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Double
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to alex_nv
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#382
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alex_nv
I know exactly what needs to be done... I just assumed that the "winner" would write the report. So I wrote it, but it turned out that I wasn't the only one writing it at the same time...
I understand, and I thought you hadn't confirmed it, but then I noticed that there were two reports for the same game. I didn't mean to offend anyone... :smile21:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#383
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each took a couple of restarts... It's a shame, Kill restarted my Hagga with two stacks of knights, although, to be honest, I didn't expect to be able to play that. In the end, on the 5th map, I found a level 3 dwelling on the 5th day or so. But the start was excellent - Hagga, in a dwelling, flew off, and went straight to 122 without looking, instead of 30)). There was a collection of 20-49 black inferno horses, 10-19 jarls, 50-100 knights, + infantry. I thought I would crush him without any questions, but there were 49 horses, 98 knights, 19 jarls, and the rest were also at the upper limits. I was very lucky that it was a fortress and I managed to block the horses in the castle. Otherwise, I would already be writing a report on day 122 :smile21: But I survived and continued to fly around the map. I cleared 3 centers, was in the city, and towards the end, I broke through from the side center into Kill's treasure. I received a message about the surrender. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Map Template
летос / lethos
Game Length
146 days
Game Date
6/6/2018
Reported
6/6/2018 10:39 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/6/2018 10:48 AM

In reply to sir_moz
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#384
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sir_moz
We each had a couple of restarts... It was frustrating when Killa restarted my Hagga with two stacks of Kentaur. Although, to be honest, I didn't really expect to win. In the end, on the 5th map, I found a level 3 dwelling on the 5th day or so. But the start was great - Hagga, with machines in the castle, flew off so fast that he went to 122 without looking and went to 90 instead of 30)). There was a collection of 20-49 black Inferno horses, 10-19 Jarls, 50-100 Kentaur, + infantry. I thought I would crush him without any problems, but there were 49 horses, 98 Kentaur, 19 Jarls, and the rest were also at the upper limits. I was very lucky that it was an outpost and I managed to block the horses in the castle. Otherwise, I would have been writing a report on 122 already :smile21:. But I survived and continued to fly around the map. I cleared 3 centers, was in the city, and towards the end, I broke through from the side center to Killa's treasure. I received a message about the surrender. Thank you for the game.
I confirm. No regeneration or resurrection, problems with the economy, didn't build Draconians and Dryads when I should have. Well, and then I gradually lost.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to a_s_s_a
#385
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ekzekut (elves, haven) defeated davnii (dwarves, fortress) in week 3. nychka only had 1 unit, but was playing well. On turn 3, he moved to the center of the enemy's territory, onto the grass. His own hero didn't seem to like it very much. A dwarf also came out, but was defeated and surrendered. I didn't even have time to attack. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
радуга / rainbow
Game Length
134 days
Game Date
6/6/2018
Reported
6/6/2018 1:49 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/6/2018 9:35 PM

In reply to ekzekut
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#386
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I officially declare that all my remaining opponents simply don't even bother to contact me. It's just tiring to chase after each one... I can't play on weekends, but I'm available constantly on weekdays. I'm ready to play right now!
In reply to sir_moz
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#387
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sir_moz
I officially declare that all my remaining opponents simply don't even bother to contact me. It's just tiring to chase after each one... I can't play on weekends, but I'm available constantly on weekdays. I'm ready to play right now!
This is a perennial problem with the online system, tournament after tournament, for several years now, BUT everyone is okay with it, as practically no one wants to use alternative and, most importantly, reliable ways of communication.
So, there's no need to get nervous; you're the ones to blame... :D
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to ekzekut
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#388
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ekzekut
ekzekut (elves, Haven) defeated davnii (dwarves, Fortress) in week 3.
He only had 1 town, but he was doing well. In week 3, he moved to the center of the opponent's territory on the grass, but his own town wasn't doing very well. A dwarf also appeared there, but he lost and surrendered. I didn't even have time to attack. Thanks for the game.
It seemed like I was doing well. I took the log too early. I had a lot of money for everything. I finished week 2 with 30k gold. As always, I didn't get anything from the castles in Haven. I took Eternal Light. I made a slight mistake in the build order. And then I just lost. Thanks for the game!!!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to KillAndAction
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#389
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KillAndAction
This is a perennial problem with ICQ, happening from tournament to tournament for several years now, but everyone is okay with it because practically no one wants to use alternative and, most importantly, reliable ways of communication.
So, there's no need to get nervous; we're the ones to blame... :D


What do problems with ICQ have to do with anything (I think you mean that some people have an online status even though they're not at their computer)?
Okay, let's use WhatsApp, and Moz will write in WhatsApp, but he'll also be ignored, and then what?
Those who want to play will write here as a last resort.
Or in ICQ to Moz. My messages reach Moz, for example.
In reply to BOLIVAR
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#390
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BOLIVAR
What do problems with ICQ (I think it means that some people have an online status even though they are not at their computer) have to do with this???
Okay, let's use WhatsApp, and Moz will write in WhatsApp, but he will also be ignored, and then what?
Those who want to play will write here, or in ICQ to Moz. My messages reach Moz, for example.
There is a real problem with communication in ICQ.
No one is insisting on installing WhatsApp or other communication tools.
But on the other hand, the more options there are, the higher the probability.
And again, of course, the most important thing (no one is arguing) is the activity of the players.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#391
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ready to fight. Write to me!
In reply to KillAndAction
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#392
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KillAndAction
There is a real problem with communication on ICQ.
No one is insisting on installing WhatsApp or other communication tools.
But on the other hand, the more options there are, the higher the probability.
And again, of course, the most important thing (no one argues) is the activity of the players.
I also don't see any posts from players who wrote to Moz and didn't receive a response. All things being equal, we will side with Moz, including those who haven't played with him, because he expressed a desire to play, and you didn't.
In reply to chudo_ud0
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#393
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chudo_ud0
I also don't see any posts from players who wrote to Moz and didn't receive a response. All other things being equal, we will side with Moz, up to the point of awarding technical losses, to everyone who hasn't played with him, because he expressed his desire to play, and you didn't.
At least, this is unclear to me.
Those who haven't played with him have honestly played with others.
Those who didn't play their games on time (not necessarily with Moz or someone else, by the way, it's unclear how to choose who hasn't played with whom) have already received technical losses. Why give them more? On what basis?
My opinion: a technical loss should be given to the player who didn't play the game on time. Let's call him Player N (again, Moz or someone else from those who haven't played with him is not relevant here). A technical win cannot be awarded here, as it is unclear with whom exactly Player N didn't play.
It can't be done any other way in this format, unlike the round-robin scheme with pre-assigned pairs of players for each round.
Or, at worst: the second player in this hypothetical pair (that is, the one who receives the technical win) will be the player with whom Player N will not have time to play before the end of the tournament. Moreover, the number of these will be equal to the number of technical losses (maximum 2). But, in my opinion, this is not ideal...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#394
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KillAndAction
Well, at least it's unclear to me.
Those who haven't played with him have played diligently with others.
Those who didn't play their games on time (not necessarily with Moz or someone else, by the way, it's unclear how to choose the one who didn't play with whom) have already received technical losses; where else can they be assigned? On what basis?
My opinion: a technical loss should be given to the player who didn't play the game on time; let's call him Player N (again, Moz or someone from those who didn't play with him is not relevant here). A technical win cannot be given here because it's unclear with whom exactly Player N didn't play.
It can't be done any other way in this format, unlike a round-robin scheme with pre-assigned pairs of players for each round.
Or, at worst: the second player in this hypothetical pair (that is, the one who receives the technical win) will be the player with whom Player N will not have time to play before the end of the tournament. And the number of these will be equal to the number of technical losses (maximum 2). But, in my opinion, this is not ideal...

There are no problems here at all – players who haven't played on time receive technical losses (let's call it a list of penalized players).
Let's consider Moz:
1) If Moz is on this list of players and he only has to play with someone from this list, then Moz receives a technical win, and the other player from the list (at the judges' discretion) receives a technical loss in the round with Moz.
2) If someone from the list here writes about wanting to play (and Moz also voiced this desire here), and the player with Moz cannot connect – they are assigned an ODD (presumably, an unscheduled game).
3) If Moz needs to play not only with players from the list of penalized players but also with other players who are on schedule – then this is purely Moz's problem. Simply writing here (like making an announcement) so that other diligent (in terms of deadlines) players suddenly start playing unscheduled (for themselves) games with Moz, just so that he fulfills the plan – that is really not ideal. Moz should, in theory, persuade someone from the diligent players to play with him on a weekday. Or take a day off from his country house and play a round with someone.

As Dex wrote before, it's better to have a reserve of games. And then, perhaps, the penalized players will weed themselves out (after two technical losses). And the problem may disappear altogether. As Nasruddin said, either the padishah or the donkey will die)).

P.S. By the way, here is a player who has already received a technical loss for not meeting the deadlines. This technical loss can easily be used in a round with Moz if Moz hasn't played with him. Yes, I agree, my post may have turned out to be a bit cumbersome, and the problem is not that simple, but this complexity stems from the free schedule of games – everyone plays with everyone at their own discretion. That is, it was initially assumed that diligent (in terms of deadlines) players would register for the tournament. Therefore, such freedom was allowed in the regulations.

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