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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to s_e_r_e_g_a
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Hiding spots 1, 2, and 4. Merged on elemental 15. Thanks for the game.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Иранна / Yrwanna
Поражение / Lose Поражение / Lose
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Марбас / Marbas
Map Template
лабиринт / maze
Game Length
124 days
Game Date
6/4/2018
Reported
6/4/2018 6:44 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/5/2018 2:11 AM

In reply to KillAndAction
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KillAndAction
player Arantur is given a technical defeat for the past week.
If he does not provide information about the 5th game by the end of 06/04/2018, he will be disqualified from the tournament.
Player BlackDaun must confirm his participation by the end of 06/04/2018, otherwise another player will play.
Players reHHaDuu and alex_nv must provide information about the 5th game by the end of 06/04/2018, otherwise they will be given technical defeats.
hello everyone) Alex and I have started, but haven't finished yet. We will decide on the time soon. Thank you.
In reply to a_s_s_a
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a_s_s_a
Hi everyone! Alex and I started, but haven't finished yet. We'll decide on a time soon. Thanks.
He has already played the required number of games. But thanks for the info.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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I can't play on weekends because I'm going to my country house. I can play on weekdays, so feel free to contact me.
In reply to Ayaks77
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Player Arantur has been removed from the tournament according to the rules: 2 technical defeats. BlackDaun will participate instead. Player reHHaDuu receives a technical defeat.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to alex_nv
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alex_nv
Found spots 1, 2, and 4. Merged on elemental 15. Thanks for the game.

Ultimately, it was a successful map; before this, the opponent restarted twice on the 4th duel.
I found him in the very corner on the 4th day. Perhaps Alex didn't see him either.

They didn't give Marbas a vehicle for a long time; they skipped the log twice and gave it on level 10, and then everything went smoothly. On day 124, I upgraded the witches and was preparing to go to the center.

Thanks for the game.
In reply to KillAndAction
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It took a very long time. They didn't provide any defense, resulting in logistics at level 16 and defense at level 20. Arrived in week 5, the castle was empty, and the final battle was in the field. Talannar was on Chaos, with good stats, and the units successfully destroyed the ballista. Then, I gathered some troops and slowly took him down. Thanks.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
летос / lethos
Game Length
215 days
Game Date
6/5/2018
Reported
6/5/2018 3:53 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/5/2018 7:32 AM

In reply to BlackDaun
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BlackDaun
It took a very long time. They didn't provide any defense, so the logistics ended up at level 16, while the defense was at level 20. I arrived in week 5, the castle was empty, and the final battle was in the field. Talannar was on Chaos, with good stats, and the units managed to successfully destroy the ballista. Then, I gathered blood and slowly took him down. Thanks.
I didn't plan on leveling up Talannar at all, but Ilfina wasn't working out.
The units "luckily" destroyed the ballista: a fast-firing unit with a ring, full of Chaos creatures, and 19 speed.
I thought I would manage to survive the final battle without her, but my opponent had good summons.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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ekzekut (Academy, Sanctuary) defeated a_s_s_a (Dungeon, Erathia) in week 3. The game was evenly matched, and ekzekut was performing well. He was near the treasure pile. His opponent didn't fare well, used all her loads, and surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Эрин / Eruina
Map Template
паук / spider
Game Length
132 days
Game Date
6/5/2018
Reported
6/5/2018 3:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/5/2018 4:51 PM

In reply to ekzekut
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ekzekut
ekzekut (Mage, Nura) defeated a_s_s_a (Dungeon, Erin) in week 3.
The game was evenly matched, and Nura was performing well. He was near the treasure. His opponent didn't fare well, used all her loads, and surrendered. Thanks for the game.
A typical loss, thanks for the game.
In reply to a_s_s_a
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It's difficult to secure strong guards early on, and without those breakthroughs, I don't think it makes sense to continue the game, wasting both my time and my opponent's. Thanks to Alex for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Поражение / Lose Поражение / Lose
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Map Template
радуга / rainbow
Game Length
132 days
Game Date
6/5/2018
Reported
6/5/2018 4:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/5/2018 4:57 PM

In reply to a_s_s_a
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a_s_s_a
It's not possible to get strong guards early on, and without those breakthroughs, I don't think it makes sense to waste time, either mine or my opponent's. Thanks to Alex for the game.
Nychki 2 - two units. I pushed towards the center as soon as I received the message about the defeat of the neutrals. I had used up all my loads. Thanks for the game. :(
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to a_s_s_a
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a_s_s_a
06/05/2018 a_s_s_a (Red, Fortress, Brand, Brand) lose alex_nv (Blue, Necropolis, Naadir, Naadir) rainbow 132

It's not possible to get strong guards early on, and without these breakthroughs, I don't think it makes sense to waste time, either mine or my opponent's. Thanks to Alex for the game.
Experience is the child of difficult mistakes. Everyone has lost many times and painfully...
In reply to alex_nv
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alex_nv
06/05/2018 a_s_s_a (Red, Fortress, Brand, Brand) lose alex_nv (Blue, Necropolis, Naadir, Naadir) rainbow 132

Two hidden units. Tried to break through to the center, but received a message about the defeat of the neutrals. No more load units left. Thanks for the game. :(
The report should not be quoted, but confirmed.
I must have made a mistake... :D
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to sir_moz
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I'm tired of writing in ICQ... I'm ready to fight.

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