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#3729
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We could, of course, try a different approach. Send in a spy, capture and interrogate them. Then pretend we completed the quest to get the antidote. But that depends on whether Sharon will cooperate.
That sounds good, but I have a feeling they won't fall for it. Although, it would be nice to give them a good beating. But mostly, you're the one taking the risk; if something goes wrong, only one of your characters will die. So, my vote isn't really decisive here.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#3730
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And why should dispel help against poison? And if you're talking about a "universal remedy" – like in the army or at school, when they give you an aspirin or activated charcoal for any illness – then Reven deceived you and bypassed the "negative effects" limitation by considering poisoning not as a separate effect, but as a perk. Well, yes, I think the comparison with a fungal infection is on the right track.
My sword, my trusted ally, unphased by my aspect.
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#3731
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It's not even about "clicking on the nose," but simply about the unpleasantness of acting on someone else's orders. It's worth looking for a way to avoid doing that. But simply ignoring it, given the number of infected, isn't ideal either. I can't even imagine how we would recruit a whole group of people from scratch for the organization, and where they would come from, even in that case. If the previous ones die...
 

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#3732
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So, the "dispel" spell actually helps against poison.
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#3733
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In short, I read Sivas' post, looked deep into my soul, and wrote a long post about all this, but then I reread it and realized that it might be too offensive and unpleasant, so never mind, I don't care. I'll just say that I'm voting for a player-developed plan to help the Haven faction, and after that, I probably won't continue this game. Too many multi-step strategies and invisible walls for me, sorry.

Whatever
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#3735
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I tend to agree, regarding the linearity and the somewhat unclear functionality of certain things. And also about the need for multi-step strategies. In the arena, you need to defeat a powerful opponent (and there are other opponents who are stronger than the average player's character), avoid falling into a trap, and then defeat an even more powerful opponent. Here, there are magical merchants selling a ton of magical, poisonous fruits, which also turn out to be specially planted spies, forcing players to complete a dangerous quest for free (or die) and ignore the existing one. Moreover, to reach such a path, we also had to spend a lot of gold.
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#3736
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Well, in that case, I'll add more layers to this complex situation and say that it's also a result of helping Niflheim. Sorry for not mentioning it earlier.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3737
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We still need to wait for Arandor and Neyra; the lives of their characters are also at stake. Although, for now, everyone seems to be leaning towards the idea that the Fogwalkers are deceiving them.
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#3739
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Well, in that case, I'll add more layers to this complex situation and say that it's also a result of helping Niflheim. Sorry for not mentioning it earlier.
/ Interesting... I was just thinking about an important point – how did the mysterious merchant manage to find us? We were heading to the capital, but not along the route we were supposed to take. Boria is in a different direction relative to Celia. So, we must have a spy somewhere. /
 

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#3740
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The "dispel" spell actually helps against poison.
I don't see any result...
My sword, my trusted ally, unphased by my aspect.
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#3741
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After the battle, we treated the poison with purification. Everything was fine.

Added after 56 seconds
I was just thinking about an important point – how did the wandering merchant manage to find us?
And how did the southern knights manage to do it?
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#3742
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A spy was sent to Niflheim, and they planted a bug on us during the feast.
Where do we go?
Where do we end up when we save the world?