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I tend to agree, regarding the linearity and the somewhat unclear functionality of certain things. And also about the need for multi-step strategies. In the arena, you need to defeat a powerful opponent (and there are other opponents who are stronger than the average player's character), avoid falling into a trap, and then defeat an even more powerful opponent. Here, there are magical merchants selling a ton of magical, poisonous fruits, which also turn out to be specially planted spies, forcing players to complete a dangerous quest for free (or die) and ignore the existing one. Moreover, to reach such a path, we also had to spend a lot of gold.