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Posts from Orcs – discussion about the race.

5.0 (2 ratings)
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18 years ago
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Orcs are awesome :) I've noticed a striking semantic similarity between orc units and units from other factions! For example, the warlock resembles a dwarven mage, and the female unit :o looks very much like a fury :eek:, and so on.
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18 years ago
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Which Warlock are you talking about? Orcs only have shamans. She looks like a Fury. And there's no one else she could resemble. Fairies are completely different.
In reply to Arandor
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18 years ago
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Arandor;110226
What Warlock? Orcs only have shamans!


Screenshot
The one who put a board with an idol on his face... :smile20:
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18 years ago
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it’s not a Warlock)) but a Goblin)))) one of the upgrades... or maybe the original))
In reply to Arandor
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18 years ago
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Arandor;110265
This isn't a Warlock, it's a Goblin! One of the upgrades... or maybe the original.

It doesn't really matter, but overall, Nival seems to be running out of ideas for creating new creatures. Well, the main thing is that the balance and the gameplay remain interesting.
In reply to Inquisitor
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18 years ago
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That shaman doesn't really resemble a Northern priest at all; they have nothing in common. I'm not sure who else you were talking about at the beginning of the thread, but the only similarity to Furies is their long, black hair and the same height. The model is somewhat similar, but the face and everything else have been changed, which immediately eliminates the impression of similarity and creates an Orcish atmosphere.

Added 1 minute later
I also have a complaint about the lack of imagination. I'M TIRED OF DRAGONS!!!!
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18 years ago
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I wasn't talking about visual similarity, but about the meaning! Most of the Orc creatures already exist in one form or another.
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18 years ago
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So, has everyone already bought the second expansion pack? By the way, who made it to the last level with our new friends?
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18 years ago
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DungeonLord;110619
No, there's already a lot of information about it. There are some battles on level 7.
Cyclops.
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18 years ago
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3DogMZA;118377
Orcs don't worship anyone; they disrespect gods and mages, along with magic!!! If they worshipped one of the dragons, they would have magic! They only respect Ashu and that's it! I think this was written somewhere, by the developers!
Off-topic, I said that they worshipped Silat when they were humans, but when they became orcs, they would hardly betray their deity. P.S. Moderators, please move the last posts to the thread about orcs.
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18 years ago
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you're lucky, you know what to talk about... I ordered the game, and they called
and confirmed the order, but said I'll only receive it after
the weekend (at best, on Sunday)...:( :( :(
and I'm so eager, my wife went and bought a bottle herself:p :p :p
18 years ago
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It seems like the discussion has slowed down. Surely, no one wants to discuss the Orc race as a whole (since many have already bought the game, and I can definitely say that they have gained quite a few fans), and also share tactics against specific races? What do you usually develop in your Orc hero? Personally, I always max out attack, either with shooting and fire arrows, or with battle frenzy and retribution. I definitely develop leadership with troop gathering, speed aura, and battle frenzy. In some cases, I develop war machines because of the ballista and its triple shot. Then, of course, I use fire arrows. However, when playing against a Necromancer, the ballista is not very useful, as it is easily destroyed by some area-of-effect spell, while also affecting other creatures. If I get education, I choose it. But this happens quite rarely. Magic dampening works well, but not always. No dampening will save your Cyclops from a Berserk or Dominate spell cast by a Necromancer. And depending on the situation, luck. If anyone disagrees with me, I would be happy to hear what you don't like!
18 years ago
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Comrade Major =) Hello.
For Orcs, it's best to focus on building Machines on small and medium-sized maps.
I played a few games against the AI, against myself, and over LAN. The conclusion is simple: without Machines, Orcs are USELESS. They die quickly. When playing against myself, I used an Orc Warlock, and they didn't even have time to properly rage before they were almost all gone, although the remaining berserkers caused some trouble towards the end.
After all the games, my top 3 heroes are: a specialist in Centaurs, Tilsegg, and the Ravager. The Ravager is best for medium and large maps, Tilsegg for small and medium maps, and the Centaur specialist is generally good for any map, but I would choose him only if the first two are already taken. Regarding development:
Warmongers are strong. The second alternate unit, level 3 troops, is questionable, but many people like it, saying it makes a difference. Goblin Shamans are practically useless; they don't offer much practical benefit. I haven't decided about the Shamanesses yet, but I prefer the Sky Daughters. Wyverns are completely useless; I don't build them at the beginning. Both Cyclops are good; choose based on the situation (but the ones with the Eye are safer). I haven't decided about the Centaurs yet, but the non-demonic alternate is closer to my preference.
The traps of the Trappers work very well.
Does anyone have any ideas about the most efficient castle development (at least for the first two weeks)?

Against Necropolis, it's best to attack early, before they get Skilled Undead and all that comes with it. When playing against the hero Krag, it's worth investing in Stunning Blow.

The key skills for Orcs are Attack, Logistics, and Leadership. The rest is optional, although Luck, Education, Sorcery (Orcish), Spell Resistance, and Mechanics are all good, but you need to choose based on the map and the opponent.

It's definitely worth getting Mechanics against Warlocks, because you can rush the Warlock =))))) who will win?
18 years ago
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And may you stay healthy, DgeroM!)))
I absolutely agree with you that Orcs are nothing without Rage. Having not the highest HP in most cases, they are very vulnerable, and Rage doesn't just help, it saves them. Plus, there are Rage levels. The first level is very easy to earn, even in battles with neutrals, with the right build. And the bonuses are quite significant.
Regarding upgrades. I always choose the Goblin Trappers because the trap is effective! As I noticed, it rarely works against strong creatures, even if there are many Goblins. Therefore, it is logical to use it against fast but low-level creatures, like Furies. It would be great to stop a Necromancer by stopping them in the center of the map. BUT it is much more difficult for small creatures to guess than for large ones. I prefer the Combat Centaurs, especially in the early stages of the game. It often happens that neutrals reach you. And the Warmongers cover the Centaurs, who can take the attack on themselves. But later, I turn them into Warriors. Although, again, it depends on the situation. IMHO, Warmongers are definitely better against Demons. It's more complicated with the Shamans. It depends on how you use them. It seems that the Daughters of the Earth are stronger and tougher on their own, but they have 8 mana and no Chain Lightning. Personally, I think that the Daughters of the Sky are needed to constantly cast spells and slowly eliminate Goblins, while the Daughters of the Earth cast spells twice and then go into battle! It's a difficult choice between the Chieftains and the Executioners. But I always choose the Executioners. Just look at what the "Cleaver" ability does! The Chieftains are very good at "encouraging" their creatures, which can be very helpful, but their damage is minimal, and with Rage, it's almost unnoticeable. In my opinion, the Paoka are better than the Green Wyverns. The Wyverns have too little poison and no Corpse Consumption. The Cyclops upgrades are also quite balanced. But it's a bit scary to play with the Free Cyclops, as their attack can be easily used against the Orcs themselves. It's easier with the Bloodeyes. In general, the Orc upgrades are, on the whole, balanced, and there are no clear favorites. Everyone can find a use for them in specific situations.

Yesterday, I also figured out the skill wheel. The optimal build against the Necromancer, IMHO, should look like this:
1. Masterful Attack: Battle Fury and Retribution (you can also add Archery, but it's not critical)
2. Leadership: Troop Gathering, Battle Frenzy, and, at your discretion, either Speed Aura or Inspiration (my choice is Speed Aura)
3. Masterful Chaos Suppression: Chaos Corruption, Chaos Weakness, and Fire Fury.
4. Permanent Luck: Magic Resistance, Barbarian Luck.
You need level 25 for Haghesh with this build. If necessary, you can add Logistics or replace it with Luck.

2 valleriv I feel sorry for you. And do you really live in Israel?

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