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#637
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The question is banal.... but do the HotA developers plan to change anything regarding the Mysticism skill?

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Frankly speaking, I firmly believe in the uselessness of this skill in the original.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#638
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Spell "Summoning Portal", School of Fire, level 5

Allows summoning troops from cities and outposts. Basic level - summons from the nearest city, advanced - from all cities, expert - from all cities and outposts.

Spell "Communication Portal", School of Water, level 5

Allows communication with heroes (exchange window, as with a regular contact). Basic level - connects with the nearest hero, advanced - with any hero on the adventure map, expert - with any hero, including heroes inside a castle.
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#639
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Marcus Aurelius
The "Summon Portal" spell, School of Fire, level 5

Allows summoning troops from towns and outposts. Basic level - summons from the nearest town, advanced - from all towns, expert - from all towns and outposts.

The "Communication Portal" spell, School of Water, level 5

Allows communication with heroes (exchange window, like with regular contact). Basic level - connects with the nearest hero, advanced - with any hero on the adventure map, expert - with any hero, including heroes inside a castle.
Neither of these spells is needed in the folder (and the corresponding elements are also not needed). Sufficiently leveled creatures are enough.
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#640
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Isn't there such a thing as a "meta"? From the streams, it's clear that players use several heroes, and it can be quite difficult to say which hero is the main one.
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#641
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Marcus Aurelius
Isn't there such a thing as a "main" hero? Streams show that players level up several heroes, and it can be quite difficult to say which hero is the main one.
Perhaps that's your first truly wise thought) :smile14:

I often get lost myself when deciding which hero to mention in a report.
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#642
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Marcus Aurelius
The "Summon Portal" spell, School of Fire, level 5

Allows summoning troops from towns and outposts. Basic level - from the nearest town, advanced - from all towns, expert - from all towns and outposts.

The "Communication Portal" spell, School of Water, level 5

Allows communication with heroes (exchange window, as with normal contact). Basic level - connects with the nearest hero, advanced - with any hero on the adventure map, expert - with any hero, including heroes inside a castle.

I propose a similar idea, "Hero Summon," School of Water, level 5
Summons your hero to an adjacent cell next to the caster (basic level - nearest hero, 400 mana points; advanced - any hero, 400 mana points; expert - any hero, 200 mana points).
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#643
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suggest halving the movement point bonus granted by boots and gloves to heroes with the Logistics skill.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#644
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saneok
suggest reducing the movement points bonus of boots and gloves for heroes with the Logistics skill by half.
I've seen this somewhere before :D
In reply to Dirty_Player
#645
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I suggest not ruining the game by cutting or adding things. It's like in life: there are useful things, and there are useless ones; there are overpowered things, and there are things that are not so good.
435-191-039
Discord Iamsamstan#6087
#646
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Spell "Portal of Portals":
basic - removes a secondary skill from any slot,
advanced - replaces it with another skill,
expert - creates a new skill in an empty slot.
648050691
#647
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The "Steady Hand" skill, at its basic level, allows you to arrange all heroes in a chain. The advanced level also protects against misclicks in battles and calculates the optimal move for each unit in battle. The expert level allows you to use the "view land and air" spells, followed by taking a screenshot and marking the main hero of the opponent with a special mark. Additionally, if a neutral unit in battle is demoralized, the "wait" option is automatically activated, followed by switching to "defend."
435-191-039
Discord Iamsamstan#6087
#648
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Let's be honest, we're adding a "Victory" button.

Added 2 hours 35 minutes ago
Artifact management in the bag: you can use Ctrl-click to select "second-rate" artifacts, which will be displayed with reduced brightness/size, and they won't be visible at all in the character's inventory. Alternatively, Ctrl-A can mark all artifacts as second-rate, and then Shift can remove this attribute. I think it will be useful in the late game. Since costumes don't work anyway.
648050691
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#649
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Hey guys, was there ever a suggestion to downgrade the status of the artifacts "Book of Water," "Bag of +1000 Gold," and "Boots of Resistance" to the level of major artifacts? If not, please consider this option.
ICQ 669307560

In reply to Jubi-Juby
#650
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The resistance boots in the Hall are now, let's say, no worse than +2 to all stats. What I would really change is Armageddon to level 5, and I would also remove Resurrection and Teleport from the shrines of level 4. And considering the greater connectivity compared to Soda (without one-sided units), the absence of a cloak and Quicksilver, Armageddon, if obtained early in a shrine (and the ability to adapt to a specific spell in the Hall is generally faster), is simply an unbeatable and very unpredictable advantage. It can easily ruin some matches for no reason; you wouldn't want to assume on the second week that you shouldn't touch that particular unit, would you? This is very disadvantageous in the long run, but it will still cause some defeats that are impossible to avoid.
discord: LuckyF#3482
icq: 681350680
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#651
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LuckyF
Resistance boots in the Haven are now arguably no worse than +2 to all stats.
What I would really change is Armageddon to level 5, and I would also remove Resurrection and Teleport from the level 4 shrines.
And considering the greater connectivity compared to the Conflux (without one-sided units), the absence of a cloak and quiver, an Armageddon obtained early in a shrine (and the ability to adapt the spell in the Haven on average faster) is simply an unstoppable and very unpredictable advantage. Which can easily ruin some matches for no reason. You wouldn't want to start planning on the second week that you can't touch that particular unit, would you? This is very disadvantageous in the long run, but at the same time, it will cause some defeats that cannot be avoided.
We're waiting for suggestions to bring back the Orb and Cloak :D