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The resistance boots in the Hall are now, let's say, no worse than +2 to all stats.
What I would really change is Armageddon to level 5, and I would also remove Resurrection and Teleport from the shrines of level 4.
And considering the greater connectivity compared to Soda (without one-sided units), the absence of a cloak and Quicksilver, Armageddon, if obtained early in a shrine (and the ability to adapt to a specific spell in the Hall is generally faster), is simply an unbeatable and very unpredictable advantage. It can easily ruin some matches for no reason; you wouldn't want to assume on the second week that you shouldn't touch that particular unit, would you? This is very disadvantageous in the long run, but it will still cause some defeats that are impossible to avoid.