Posts from Are new spells needed for the 4 schools of magic?
Although, this might be adjusted with balancing...
Between the schools of Light and Darkness, a number of spells will most likely be "mirror images": acceleration-deceleration, plague-regeneration (promised in the expansion pack), divine power-weakness, resurrection-vampirism (again, promised)...
The only thing is that the spells should be effective for their level and work properly (let's remember the buggy "Dominate").
З.Ы: кадилом по голове не бить.
З.З.Ы: А вот у нас в Шио....:D
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Add a luck rune for the Dwarves! (permanent luck until the end of the battle) :D
It's quite possible to come up with spells, and if we start doing it, it will be easy and enjoyable) But when will the developers themselves start fantasizing instead of us?)
P.S.: "Subjugation," in my experience, will end the battle three times before it finally starts to take effect...
З.Ы: кадилом по голове не бить.
З.З.Ы: А вот у нас в Шио....:D
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
С уважением Первый в Круге!
All living creatures start to have stomach pain, they get bloated... :))))
К. Прутков.
Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:
З.Ы. Я вернулся на форум)))
I agree with those who said that spells should be added for each level, and they shouldn't be similar! You can use your imagination, for example:
All living creatures start to have stomach pain, they get bloated... :))))
Yeah, and then it starts... and after the creatures (on the cells where they stood), mines remain))))) and those standing near them have their morale drop by -1.
And regarding new spells, that would be great, and I would also be very happy if spells from levels 2, 4, and 3 were added. And it would be good to make the number of spells per level the same (and increase the number).
Yeah, and then it starts... and after the creatures (on the cells where they stood), mines remain))))) and those standing nearby have their morale drop by -1.
К. Прутков.
Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:
З.Ы. Я вернулся на форум)))
Right now, we're seeing a magical imbalance. Dungeon and Chaos have three level 5 spells, while the others have two.
P.S. The imbalance is actually caused by Haven, due to the new spells.
PC Only and Forever