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#1338
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Well, we can scout Naliar later.
I wouldn't completely rule out the snakes, though.
Yeah, 5% is a bit worrying. On the other hand, if we end up opposing them, this information will still be useful.
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#1339
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- Well, what the heck, where did I even step in this? - Goran grumbled, wiping the sole of his boot on the door of the barn, cleaning it from animal excrement.
- What are you doing? Don't you have any shame? You'll have to clean the door later. You could have gone to wash it or at least wipe it on the grass, - Mironega began to scold her nephew, seeing what he was doing.
- Oh, come on. There's crap everywhere, and this... it will dry and fall off by itself. Besides, there are more important things to do. They say we're going on a mission soon.
- Look at you, all business. Missions don't excuse you from household chores, you live here too, just like everyone else. And they go on missions too.
Goran just sighed hopelessly in response.
- Okay, okay, don't sigh. Did you at least drink the potion?
- Of course! I did it this morning.
- Good, at least I don't have to remind you about that.
The couple exchanged a few more phrases, after which Goran proudly strode along the path, and Mironega remained near the barn, perhaps to clean up after her careless relative.

Be strong. Believe
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#1340
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I wouldn't fully rely on the Serpents. The Sun and Hand skills are definitely needed. Fog is interesting, but a 15% failure rate is too high. And I would still check Nal'iar's stats, you can take 50 gold from my stash.
/ Alex, quite the opposite. It's better to check those you trust _less_ more thoroughly./
 

К А
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#1341
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Although, of course, you could spend another 50 coins to see the tasks of other players and get a rough idea of what they plan to do.
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#1343
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Well, let's do it then. What the heck. A hundred and fifty silvers.
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#1344
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Well, then, we conduct a full reconnaissance of the specified Clans.
Having received 6 gold coins from Aldric, Hakon begins preparing for the upcoming mission and soon sets off. Returning after a number of days, he shares the following information.

Clan of the Red Hand
Quest availability: yes (one, local).
Reward: 50 gold coins, +1000 experience.
Additional information
Wealth: ◼◼◼◼◼◼◼◼◼
Combat capability: ◼◼◼
Influence: ◼◼◼◼◼◼
Reliability:
Among mercenaries, Anumar enjoys a positive reputation; he is known as a man who always keeps his word and pays honestly for work done for him. There are also unverified rumors that he mercilessly eliminated those who happened to learn inconvenient information about him.
Leader: Anumar

[190/190][1040/1040]
Origin: Clan of the Red Hand
The character can create a slave at the start (same stats as a regular character).
Convictions

50% chance to avoid death after the end of a battle.
Perks

-(charisma/2) % item cost. Limit: 50%
Sell loot for 50% of its value (usually 10%)
+(charisma)% to the appraised value of valuables

+1 AP and +1 SP

Stats
Strength: 19
Intellect: 54
Willpower: 45
Agility: 22
Perception: 31
Wisdom: 20
Charisma: 23

Parameters
Health: 190
Melee Damage +38%
Immunity: 19
Spellpower: 54
Mana: 540 (1040)
Willpower Checks: 45 (99)
Evasion: 22
Initiative: 22
Accuracy: 31 (85)
Perceptiveness: 31
Experience: +20%
Bounty: +23%
Movement Speed: 3
Critical Damage: 0%

Skills

Domination
Forces the selected character to follow the warlock's orders (willpower check vs willpower).
Cost: 100
Range: 5
Mind Reading
Allows the character to learn the target's intentions or extract specific information from their mind (willpower check vs willpower).
Cost: 40
Range: 5
Touch of Darkness
The selected character gains a 10% chance to instantly kill an enemy.
Cost: 200
Range: 5
Mirror
Damage dealt to the selected character is reflected back at the attacker if they fail a willpower check vs the caster's willpower.
Cost: 200
Range: 5
Portal
The caster creates a portal on an adjacent tile. When two such portals are created, they can be used to teleport between them. Creating a third portal destroys the first.
Cost: 100
Range: 1
Dark Arrow
Deals 18*SP damage to the selected character.
Cost: 150
Range: 16
Light Arrow
Heals the selected character for 18*SP damage.
Cost: 150
Range: 16
Summon
Summons a creature to aid the caster.
Cost: SP*4
Range: 5

Equipment
Authority (signet ring, gold, onyx)
The "Domination" spell affects a 5x5 area
Cataclysm (signet ring, gold, ruby)
The area of effect for damaging spells is increased by 2
Cycle (ring, gold)
Successfully casting spells returns 50% of their energy cost.
Sky (bracelet, gold, aquamarine)
Spell costs are reduced by half.
Rain (bracelet, gold, sapphire)
Mana +500
Red Hand (scepter, gold, ruby)
+1 to spell accuracy for each point of intellect
+1 to willpower checks for each point of intellect
Immovability (amulet, gold, diamond)
Damage from the first two actions targeting the character is reduced to 0.
The character cannot lose more than 33% of their maximum health in a single instance.

Clan of the Black Serpent
Quest availability: yes (two, large-scale and local).
Reward: 20 and 20 gold coins, +800 experience.
Additional information
Wealth: ◼◼◼
Combat capability: ◼◼◼◼◼◼◼◼◼◼
Influence: ◼◼◼◼
Reliability: there is no information to determine Burtarg's colors, as he has no prior history with mercenary organizations.
Leader: Burtarg

[1950/1950][200/200]
Origin: Clan of the Black Serpent
Immunity to mind-affecting effects, +20 to agility, strength, and perception.
Convictions

Damage is increased by 50%, an additional attack, ranged weapon range is increased by 4, the area of effect for negative spells is increased by 2.
Perks

+15 health and +2 to immunity for each point of strength.

+1 to evasion for each point of agility, +2 to movement speed.
Stats
Strength: 78
Intellect: 20
Willpower: 30
Agility: 60
Perception: 60
Wisdom: 5
Charisma: 40

Parameters
Health: 1950
Melee Damage +156%
Immunity: 234
Spellpower: 20
Mana: 200
Willpower Checks: 30
Evasion: 120
Initiative: 60
Accuracy: 60
Perceptiveness: 60
Experience: +5%
Bounty: +40%
Movement Speed: 5
Critical Damage: 0%

Skills

Might
+2 weapon damage for each point of strength (156).
Sweep
Deals 150% damage to the target and enemies adjacent to it. Cooldown: 2.
Cleave
Deals double damage to the enemy (chance equal to strength) and paralyzes for one turn (chance equal to strength). Cooldown: 2
Adrenaline
Evasion and accuracy +50% when health is below 50%.
Special Technique — Kick
On a successful evasion, causes the enemy to skip their next turn (strength check vs strength).

Basic Armor Proficiency
The character can wear armor.
Advanced Armor Proficiency
20% chance to take no damage.
Special Technique — Expert Armor Proficiency
Armor is unbreakable.

Special Technique — Oratory
In large-scale battles, the parameters of units under the character's command are increased by the value of their charisma.
Special Technique — Tactics
Double Strike (melee) — units under the character's command strike twice.
Special Technique — Strategy
Offensive Strategy — the parameters of units under the character's command while attacking are 50% higher.
Special Technique — Leadership
Characters under the commander's command gain +2 movement speed, as well as +0.5 accuracy, initiative, and evasion for each point of the commander's charisma.

Equipment
Vi'dar (two-handed sword)
Damage: 150/306 (783 -> 1174)
Inflicts bleeding (25% of actual damage before defensive modifiers) for three turns.
Converts 25% of attack damage into health.
Pierces armor even if it is unbreakable.
Indestructible.
Es'tial (armor)
Incoming damage -100
Incoming damage -50%
Elemental damage -50%

Clan of the Sun
Quest availability: yes (one, local).
Reward: 30 gold coins, +1000 experience.
Additional information
Wealth: ◼◼◼◼◼◼◼
Combat capability: ◼◼◼◼◼◼◼
Influence: ◼◼◼◼◼◼◼
Reliability: Sharron is renowned as a businessman who never leaves debts behind.
Leader: Sharron

[320/320][360/360]
Origin: Clan of the Sun
+1 SP, +5 AP.
Convictions

+50% to all parameters and +4 movement speed if the character acts alone.
Perks

+1 to accuracy and perceptiveness for each point of perception

All rolls are twice as high in one-on-one battles.

Stats
Strength: 32
Intellect: 36
Willpower: 39
Agility: 53
Perception: 74
Wisdom: 30
Charisma: 30

Parameters
Health: 320
Melee Damage +64%
Immunity: 32
Spellpower: 36
Mana: 360
Willpower Checks: 39
Evasion: 53
Initiative: 53
Accuracy: 148 (183)
Perceptiveness: 148
Experience: +30%
Bounty: +30%
Movement Speed: 7
Critical Damage: 0%

Skills

Retribution
Counterattack on a successful evasion.
Light Step
+(movement speed*5) to accuracy
Alacrity
+4 to movement speed.
Piercing Strike
The character's attacks this turn ignore enemy armor (activation does not cost an action). Cooldown: 1
Special Technique — Parry
The character can parry enemy attacks (accuracy).
Special Technique — Poison (Heccelia)
The character's attacks reduce the target's current evasion and accuracy values by 20%.

Special Technique — Oratory
In large-scale battles, the parameters of units under the character's command are increased by the value of their charisma.
Special Technique — Tactics
First Strike (melee) — units under the character's command strike before taking damage.
Special Technique — Strategy
Defensive Strategy — the parameters of units under the character's command while defending are 50% higher.
Special Technique — Leadership
Characters under the commander's command gain +2 movement speed, as well as +0.5 accuracy, initiative, and evasion for each point of the commander's charisma.

Equipment
Flawlessness (saber)
Damage: 75 (123)
Two additional attacks.
Armor piercing.
The character can parry any negative actions.

Clan of Blood
Quest availability: yes (one, local).
Reward: 10 gold coins, hanging gardens blueprints, +1500 experience.
Leader: Sinhaya


Clan of the Mantis
Quest availability: yes (one, local).
Reward: 5 gold coins, +20 to a chosen stat, +1500 experience.
Leader: Zergal


Clan of the White Mist
Quest availability: none
Reward: none
Leader: Khosorez

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1345
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Vi'dar
Vader.
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#1346
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/ I wouldn't mind the Hanging Gardens of Sinhai.
// Although "hanging" doesn't sound that great.
/// I think gold is the best reward.

Be strong. Believe
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#1347
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Don't really care. I didn't even read hundreds of those bland posts.
My sword, my trusted ally, unphased by my aspect.
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#1348
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The red hand and the sun look like good options. The former pays more (75 gold versus 45), but the latter has no hidden drawbacks or inconvenient information. And, if desired, you can try hanging out with the bloodthirsty guys and get blueprints for gardens, extra experience, and another 15 coins. But I don't trust their leader.
Burtharg is shady and pays little. The experience isn't impressive either. No other rewards. Two quests. But he is very dangerous, of course. And I don't think he will betray us outright. However, I fully expect some unpleasant ultimatums.
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#1350
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There are also unconfirmed rumors that he ruthlessly eliminated those who happened to learn information that was inconvenient for him.
This could also mean that the task cannot be refused, in addition to all other possible unpleasant consequences.
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#1351
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If you refuse quests, you won't earn money, experience, or build points.

Added 3 minutes later
Why not eliminate him before he eliminates us? Attack 3, wealth 100. Revan specifically added this option so that you can quickly accumulate starting capital and begin building. Since he is so formidable and intolerant, no one will be upset if he dies. Besides, he's evil.
My sword, my trusted ally, unphased by my aspect.
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#1352
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Putting aside the obvious role-playing aspect, it's unlikely he'll personally greet us. And even if he does, he'll definitely be surrounded by a crowd of guards. But we'll need at least five attacks to take him down. Moreover, even if we kill him, he probably doesn't carry money with him. And the clan won't cease to exist; we'll just make new enemies. In short, let's stop drooling over his gear...