Posts from Tiaral
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Let's at least make sure that not all three personalities of the Hero die on the Alcyone mission.
I didn't think about the amulet, but it's like this... For Delhi to be able to do something useful for himself, but antisocial, without risk, specific conditions are needed. Especially considering the reward for the quest: 5000 experience and 20 gold is hard to beat, and I'm almost sure that this isn't all, and there might be a potential chain of quests further on.
Where do we end up when we save the world?
Although we could easily crush the Einhyr, it is what it is.
The point is, if one faction wants to exterminate another, and succeeds (if we are on the side of the exterminators), no one will take revenge on us.
For a certain amount of money (operation budget), the scout can find out specific information related to a potential mission.
Cost of hiring a new scout: 2 gold coins.
Scout: Hakon
Professionalism: 5/5 (+25% to positive effects, -15% to negative effects).
Loyalty: 50% (+8% for 50 silver coins per month)
Salary: 3 gold coins per month
Available Operations
Hekkelia
1. Clan of the Red Hand
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 85%
1.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 70%
Mission failure and execution of the scout: 15%
2. Clan of the Black Serpent
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 85%
2.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 65%
Mission failure and execution of the scout: 20%
3. Clan of the Mantis
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 75%
3.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 60%
Mission failure and execution of the scout: 25%
4. Clan of Blood
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 85%
4.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 75%
Mission failure and execution of the scout: 10%
5. Clan of White Mist
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 80%
5.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 50%
Mission failure and execution of the scout: 30%
6. Clan of the Sun
Budget: 50 silver
Information: availability of a quest/reward
Base success chance: 85%
6.1. Additional Information
Budget: 1 gold
Information: characteristics of the employer, their reliability and influence in the region.
Base success chance: 70%
Mission failure and execution of the scout: 15%
Eichornia
Budget: 2 gold coins
Information: availability of a quest/reward
Base success chance: 85%
Mission failure: 15%
Clan of Wind
Budget: 1 gold coin
Information: availability of a quest/reward
Base success chance: 100%
Mission failure and execution of the scout: 30%
Naliar Kingdom
Budget: 50 silver coins
Information: details of the quest/reward
Base success chance: 100%
Mission failure and execution of the scout: 15%
(You can conduct several operations in one month, but they cannot be repeated).
In short, each player has a potion. Decide among yourselves who will administer them.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Loyalty: 50% (+8% for 50 silver coins per month)
Seriously? Well, okay.
Professionalism: 5/5 (+25% to positive effects, -15% to negative effects).
Added 2 minutes ago
If we are going to attack anyone, it will be the Sylvans...
Where do we end up when we save the world?

