They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Tiaral
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Otherwise, I don't think it's beneficial to not protect the player characters with disposable NPCs.
Added after 33 seconds
And we have a ton of resurrection spells, I dare say.
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Revan, will you write a manual on morale?

Стартовый пост - МАСТЕР-ПОСТ - Список НПС - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -
Morale damage is the same as health damage. The effect of morale only exists as a negative one. When it is full, the chance to become cowardly and head towards the edge of the map is 0%. If, with 1000 morale, 100 morale is lost, the chance to flee will be 10%.
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
Actually, nothing prevents us from putting all our guys into one squad with the NPCs.
Added 1 minute ago
The first strike is good because it partially helps maintain morale as well. But it would be very stupid to lose due to an unsuccessful morale check... Although, on the other hand, experience is still won or lost through random rolls, so this is a good argument for First Strike.
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return
In theory, can players choose not to join other players' armies and instead form their own?

Стартовый пост - МАСТЕР-ПОСТ - Список НПС - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -
The first strike is good because it partially helps maintain morale as well. But it would be very stupid to lose due to an unsuccessful morale check... Although, on the other hand, experience is still won or lost through random rolls, so this is a good argument for using First Strike.
No. One character per unit.
Prestige
0
Reputation
+1: +20% to rewards for successfully completed quests
+2: +40% to rewards for successfully completed quests
+3: +60% to rewards for successfully completed quests
+5: if necessary, the country will support the organization (depends on the nature of the representative/leader of that country).
0
-1: -50% to rewards for successfully completed quests
-2: -75% to rewards for successfully completed quests
-3: the country will not provide quests to the organization
-5: the country will put members of the organization on a wanted list and will attempt to destroy it at any successful opportunity
Yarlian Republic: 0
Shinsekai: 0
Boria: 0
Deicia: 0
Celian Kingdom: +1
Eyhornia: 0
Freshia: 0
Halla: 0
Sun Clan: 0
Blood Clan: 0
Red Hand Clan: 0
Black Serpent Clan: 0
Mantis Clan: 0
White Mist Clan: 0
Jagensdorf: 0
Cammeria: 0
Lileans: 0
Naliar Kingdom: 0
Ramians: 0
Asuras: 0
Sugirassida: 0
Kingdom of Tanigon: 0
Tanigon Puppets: 0
Wind Clan: 0
Visteria: 0
Sarseid Clan: 0
Chimeliaf Clan: 0
Nenyufar Clan: 0
Grafenroit Clan: 0
Hisotaisin Clan: 0
Tiades Clan: 0
Headquarters
Location: Celian Kingdom (north)
Expenses
Land tax: 5 gold per month.
Personnel tax: 25 silver coins per person per month (4 gold, 75 silver).
Building tax: 0
Personnel: 5 gold coins per month
Granary
Required provisions: 20 units per month
Available: ∞
Treasury
10 gold coins
12 silver coins
50 copper coins
Secretary's Office
The secretary collects information about conflicts in the territory of Tiara and is also responsible for receiving and transmitting direct contracts.
Cost to find a new secretary: 2 gold coins.
Secretary: Fabius
Finds: 2-4 potential quests per month
Loyalty: 80%
Pay: 2 gold coins per month
Scout's Office
For a certain amount of money (operation budget), the scout can find specific information related to a potential quest.
Cost to find a new scout: 2 gold coins.
Scout: Hakon
Professionalism: 5/5 (+25% to positive effects, -15% to negative).
Loyalty: 50% (+8% for 50 silver coins per month)
Pay: 3 gold coins per month
Projects
Forge
Construction cost: 10 gold
Tax: 50 silver coins per month + 20 silver coins for each item crafted.
Craftsman
Enthusiast
Repairs equipment; crafts standard equipment.
Pay: 1 gold coin per month.
Professional
Repairs equipment, crafts high-quality equipment.
Pay: 2 gold per month.
Master
Repairs equipment, crafts high-quality equipment; upgrades equipment.
Pay: 4 gold per month.
Resources
5 units (weapons)
Cost: 2 gold coins, 50 silver.
2 units (armor)
Cost: 5 gold coins.
The order will take 1 month to craft
Armory Workshop
Construction cost: 6 gold
Tax: 1 gold coin + 50 silver coins for each item.
Master
Repairs and crafts firearms.
Pay: 3 gold per month.
Resources
4 units (weapons)
Cost: 5 gold coins
Library
Construction cost: 15 gold
Elemental Magic
A character can learn any elemental magic spell.
Limit: 1 time per month.
Rare Material
Purchase cost: 5 gold
A character can learn any forbidden magic spell.
Limit: 1 time per month.
Observatory
Construction cost: 40 gold
In exchange for 2 XP, a character can buy one of the following upgrades once per month:
Starfall
Damage-dealing spells summon a copy of themselves, but deal only 50% damage.
Telescope
+1 to spell accuracy for each unit of will.
Economy
+2 to the number of alchemical potions
Enlightenment
Character changes conviction (once per game)
Self-Development
Additional perk (once per game)
Hospital
Construction cost: 10 gold
Full recovery of wounded characters.
Warehouse
Construction cost: 8 gold
Medics can craft twice as many universal medicines and health potions.
Outpost
Construction cost: 6 gold
Headquarters residents will know in advance if someone wants to visit them.
Puppet Workshop
Construction cost: 10 gold
Once a month, puppet characters can purchase upgrades from the master in exchange for 4 gold coins.
1. +10 health for each unit of will
2. +1 accuracy for each unit of intelligence
3. +1 evasion for each unit of wisdom
4. +1 magic power for each unit of charisma
5. +4 movement speed
Forum
Construction cost: 20 gold
Tax: 5 gold coins per month
Profit: (total reputation * prestige) silver coins per month (limit: 2000)
Random goods can be found here and your own can be sold (found during quests, etc.)
Tavern
Construction cost: 5 gold
Tax: 1 gold coin per month
Worker pay: 2 gold coins per month
Potential companions can be found here (once a month with a 35% chance).
Hunting Grounds
Purchase cost: 30 gold
Tax: 4 gold per month
Player characters can create animal companions for themselves.
Additionally, once per season, player characters can go hunting.
Winter
Roe Deer 25%
Character kills the animal and receives 5 units of provisions (40%)
The character feels sorry for the harmless animal and leaves empty-handed (25%)
While pursuing the animal, the character falls and is injured (unable to participate in the next quest) (25%)
While pursuing the animal, the character discovers a hidden treasure (10%)
Bear 25%
Character kills the animal and receives its pelt (40%)
The bear kills the character (10%)
During a fierce confrontation, the bear inflicts many light wounds on the character but loses to them. The character receives the bear's pelt as well as +1 XP and +10 strength (10%)
The character fails to catch the bear (20%)
The character runs away with their tail between their legs (-1 prestige) (20%)
Winter Nature (25%)
Freshness (40%)
+10 strength
Cold (40%)
+10 will
Frost (20%)
-10 to all characteristics
Spring
Bird Hunting (30%)
5 units of provisions
Spring Nature (20%)
Blooming (50%)
+10 perception
Allergy (50%)
-50% to all rolls until the end of the season (every spring)
Mermaid (10%)
The character meets a mermaid and can:
a) propose marriage if he is male.
b) demand money and jewels from her in exchange for her life.
c) attack her, make her a slave or sell her to someone else, or use her for resources.
d) go home
Summer
Boar (40%)
Character kills the animal and receives 5 units of provisions (85%)
The boar kills the character (5%)
The boar maims the character (10%)
Summer Nature (20%)
Dawn (50%)
+10 agility
Sunset (50%)
+10 charisma
Magic Fish (10%)
The character catches a magic fish and in exchange for its freedom, it will offer a choice of either jewels or knowledge.
Autumn
Rabbit (40%)
Character kills the animal and receives 1 unit of provisions (60%)
While pursuing the animal, the character falls and is injured (unable to participate in the next quest) (30%)
The character enters a magical world (10%)
Autumn Nature (20%)
Leaf Fall (50%)
+10 wisdom
Autumn Wind (50%)
+10 intelligence
Rest (20%)
+50% to all rolls until the end of the season.

Стартовый пост - МАСТЕР-ПОСТ - Список НПС - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -
Definitely Warhammer.
They will finally feel the flames
Flames that run down through my veins
I will make this city burn
We're not planning to return

Стартовый пост - МАСТЕР-ПОСТ - Список НПС - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -
Personnel tax: 25 silver coins per person per month (4 gold, 50 silver).
Personnel: 2 gold coins per month.