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Posts from Changes to the rules starting with the letter G (Graal and Galtran).

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#106
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And this isn't an answer either. Although it's funny. Especially the inclusion of Helllight and Zhenya Lucky in the list.
Now that's something worth noting. :smile20:
https://www.twitch.tv/grando__
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#107
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Al Feyn
This isn't an answer either. Although it's funny. Especially the inclusion of Hellight and Zhenya Lucky in the list.
This is definitely noteworthy. :smile20:
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#108
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I'll add my own (subjective) two cents. What's written below is written in a sleepy state, so I'll do my best... 1. If the problem is seen in the three stacks of skeletons at Galtran's, you could introduce a rule to force the removal of 1-2 stacks, for example. Banning a hero is already too severe a measure. 2. Regarding placing a Grail in the starting castle, the same applies to Conflux and Tower – they would gain an additional advantage. I don't see the point. 3. Allowing the choice of a hero in the Conflux could be considered. In most cases, a decent hero appears, but there are also cases where this is not the case. This only adds more randomness and complicates the situation when there are no restarts or only one restart left. I would even consider allowing hero selection in Might and Magic 2000 – this would at least give one decent mage at the start, instead of relying on randomness on a small map where there is little room for a late-game strategy if the initial heroes are not good. 4. Removing the redraw when trading for a color – I agree. 5. I don't know the whole picture and the statistics on Grail excavation. But it seems that, in terms of percentage, with the obelisks enabled, it is not excavated very often (if we don't take Reddit into account) from what I've seen. Do you want to add more options for quickly gaining control? Then you need to unban scrolls of level 4-5 (but this is too easy a way to break through the defenses). If, on the contrary, you want to reduce the number of ways to gain control, then ban the Grail as well. Reduce gaining control to building a Grand Market (and rebuilding it), Utopias, Pandoras, and artifacts on the map. Even with the Grail allowed, players sometimes spend more than a month searching for control and making a lot of Grand Market rebuilds. On the one hand, excavating a Grail is: + additional gold + additional army + possibly control, all magic, or other bonuses On the other hand: - loss of time, tempo, and the use of heroes for this - you need to have a Tower or Conflux for it (and rivals are constantly fighting for them thanks to the allowed Grail – sometimes these castles even change hands) - it's always a risk (you can be attacked, your excavation site can be discovered, you can be outpaced, and the chain can be broken) Therefore, for me, it's not so straightforward. Because the pace of the game on different maps has been increasing over the years, and every lost day is becoming more critical for the player. Therefore, I would rather leave it without restrictions or with minimal restrictions. 6. In general, I am in favor of minimizing the restrictions on the game as much as possible within the acceptable limits for the players themselves and expanding the development paths (less linearity). But, on the one hand, we need to work on balancing the heroes for tournaments so that skill is the deciding factor as much as possible, and on the other hand, restricting the game leads to increasing linearity, and the games become more and more similar due to similar development strategies. In general, I don't know... In general, I will say from myself and from the newcomers I have to deal with. The fewer rules there are, the easier it will be for them to join our community. The number of rules discourages some from wanting to play by them. And balance is all relative and subjective. You can't please everyone. Perhaps it makes sense to tailor the maps to general rules (as much as possible), rather than making adjustments for each map (or making them to a minimum). Discussions about the types of roads on the maps, restarts for encounters, the number of restarts, etc., have been going on for years. But since I am not a "serious" player, you can pay less attention to what I have written.

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#109
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I fully agree with the previous speaker!! And I'll add this: the balance is currently normal, so there's no need to change anything, nerf anything, etc. (there will always be some disgruntled players who find something wrong). Neither the Grail nor Galtran will make you smarter, so just forget about it. Let everything stay as it is! (P.S.: please don't turn Soda into a walking unit, I beg you!)
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#110
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1. I believe Necropolis is too imbalanced on Jebus Cross (as well as on other templates). It needs to be fixed for balance. Banning Galtran as a starting hero is quite logical. Random starting hero for Necro on all templates — I support that.
2. Do not ban the construction of the Grail. If possible, through HeroesWorld rules, make it so that in Conflux with the Grail, spell learning occurs only after building the Mage Guild of the corresponding level.
#112
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1. Let Goshan remain on Jebus Cross.
2. Regarding the Grail, I see 2 options. Either ban it entirely, since a ban in Tower and in Conflux will result in it not being dug up at all.
Or it can be allowed, but only starting from month 2. In prolonged games, there will be a new option to control not only the upgrade of archers, but also the Grail, for example.
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#113
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caliban
Just one game out of a thousand?)
I mean that finding the Grail on HL maps is much harder than on L maps. You need a lot of luck and a real desire to spend time on it. After all, there can be not 2 or 3 zones with the same landscape, and I won't even talk about the underground, where it is most often located.

Of course, it's easier to find the Grail on L maps, but it's not that difficult on HL maps either; it's just that there will be twice as many games where it will be decisive compared to L maps.
One more time, for you and for those who don't understand how to find the Grail.

You need 2 things:
1. An Obelisk
2. Earth Vision (by the end of the 1st, beginning of the 2nd week, it will be available almost always)

Take a screenshot of Earth Vision, take a screenshot of the map with the Obelisk - and look for the enemy on the go.

Of course, you need to have the desire to do this, but as practice shows, it can be found in 10-20 minutes (even in a not-so-obvious case). And it's not that they don't look for it on HL maps because it's difficult and not profitable (even in the late game, the Grail in the tower is a huge advantage and will easily win the game). But because it doesn't relate to the heroes we like. And, unlike other objects, you don't have to fight difficult monsters or collect a ton of resources/money to get this bonus.
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In reply to Aiwe
#114
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Aiwe
Of course, it's easier to dig up the Grail on Large maps, but it's not that difficult on Huge maps either; it's just that there will be twice as many games where it makes a difference compared to Large maps.
Let me explain again for you and for those who don't understand how to dig up the Grail.

You need two things:
1. An Obelisk
2. Earth Vision (you'll have it almost constantly by the end of day 1, beginning of day 2)

Take a screenshot of Earth Vision, take a screenshot of the map with the Obelisk – and search for your opponent on the fly.

Of course, you need to be willing to do this, but as practice shows, it can be found in 10-20 minutes (even in a not-so-obvious case). And it's not that people don't dig it up on Huge maps because it's difficult or unprofitable (even in the late game, the Grail in a tower is an incredibly powerful advantage and can easily win you the game). It's because it doesn't apply to the heroes we like. And, unlike other objects, you don't have to fight difficult monsters or collect a ton of resources/money to get this bonus.
Everyone who is arguing for banning the Grail, explain why having a Grail nearby on the map + having a Conflux is an overpowered advantage, and not just random? Why having a Castle and a Town nearby on the map is random, and not an overpowered advantage?
艰难获胜 herolwy
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#115
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In light of the new information I received from Ive, I am leaning towards banning the Grail, or at least limiting its construction to 211. As for the fans of the "shovel" strategy, the anarchy template is not going to be removed.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#116
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Ive wrote nonsense; you'll rarely find anything by just looking around, especially in a Dungeon and even less so near just one Obelisk. And during Overlord, you can't really take the time to look around, and by week 2, there are almost always more important things to do.
In reply to kamukag3e
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#117
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kamukag3e
Everyone who complains about the Grail being overpowered, explain why having the Grail nearby on the map + having a Conflux is considered overpowered, and not just random? Why is having a Castle and a Tower nearby on the map considered random, and not overpowered?
If you read the posts better or had more gaming experience, you wouldn't ask such nonsense.
In reply to HellLighT
#118
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HellLighT
If you read the posts more carefully or had more experience with the game, you wouldn't ask such silly questions.
Thank you for the explanation!
艰难获胜 herolwy
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#119
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HellLighT
If you read the posts more carefully or had more gaming experience, you wouldn't ask such nonsense.

Seriously, Anton? Out of everything I've read here, Kamikaze's posts are definitely the most sensible. And I'm not writing this in support of Reddit, but simply as a rational person. Frankly, I don't care much about the Grail. People (including Reddit) have built it against me many times, and I've won all those games!
http://ru.twitch.tv/lizard_wt
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#120
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Sir Davos Seaworth
for fans of digging
Here it is, a title for such a game: not "Heroes of Might and Magic", but "Heroes of Pickaxe and Shovel". :D
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#121
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Redwhait
Ivor wrote nonsense, you'll find it very rarely by scouting, especially in the dungeon and especially with 1 obelisk. And on L-maps you don't really have time to scout during OH, and in the 2nd week there's almost always more important things to do.

By scouting you will find it not rarely, but always. A guy from the chat even found for me which tiles in the underground you can walk on, without relief (yes, they also differ if you look closely), it's really tedious, but that rarely happens, besides you can almost always take several obelisks. There are no difficulties at all, so you're the one talking nonsense. On an L map, yes, the Grail is found even without scouting, as practice has shown :D, but regarding scouting I was writing about an XL map, I've hardly played L-maps. Although I remember once digging it up on a mininoast in a tournament.

And in general, I don't really understand why you're so fiercely defending the Grail. For me, one win and understanding the principle of digging was enough to never bother with this nonsense again. And it's not just about the imba, but about how absurd the process itself is. You've won many games in the CIS and understand the imba of the Grail better than anyone, but for some reason you keep sticking to your line.

Still, I consider it sufficient to ban the Grail only in Tower and Conflux, so as not to completely remove it from the game, and to leave Redd the opportunity to occasionally set it in Dungeon or somewhere else for money and growth. If you ban the Grail before 211, that would be equivalent to banning the Grail entirely. Very rarely do games reach the 2nd month (probably 1 game out of 50 for me), and with that timer you can no longer afford to dig for the Grail.
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