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Posts from Mountain King

5.0 (1 rating)
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Name: Mountain King
Map name: Mountain King
Map type: Single-player
Two-level map: No
Number of players: 5 (1 vs 4)
Size: L
Map author: WizardNazyr
Map description: The winds roam at the summit. Defend, divide, and conquer.
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Oh! A new scenario! Let’s play!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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I liked the map. When you play one against four in a group, you can't just sit around. I completed it with a human hero and Vitya in 2.5 months. The emblem is a royal griffin. Questions and comments:
1. Why is choosing a bonus prohibited?
2. The Sphinx is located on the enemy's territory and has naturally been visited. It is usually used to develop the hero.
3. The central part of the map turned out to be mostly open. There is no time or point in exploring the outskirts and corners. This makes the map less interesting. I suggest moving the enemy castles further away, for example, to the corners of the map.
In reply to ass1952
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ass1952
I liked the map. When you play one against four in a group, you can't just sit at home. I completed it with a human hero and Vitya in 2.5 months. The icon is a royal griffin. Questions and comments:
1. Why is choosing a bonus prohibited?
2. The Sphinx is located on the enemy's territory and has naturally been visited. It is usually used to develop the hero.
3. The central part of the map turned out to be mostly open. There is no time or point in exploring the outskirts and corners. This makes the map lose. I suggest moving the enemy castles further away, for example, to the corners of the map.
Thank you for your feedback!
1. This is to prevent the player from choosing the most effective artifact.
2. I can replace it with another object or block the passage for the computer - I'll see.
3. Well, in principle, I can - if I don't have to redo half the map, I'll move them.
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I played as a human hero and completed the map in 58 days (I got the Thunderlord as a reward). At first, it was difficult and reminded me of "Uninvited Guests," but then it got easier. As I understand it, at the beginning, you need to increase defense up to the base defense penetration and luck, and most importantly, increase attack. Otherwise, it's very difficult to counter buffed Barbarians (I even had to restart). Regarding the Sphinx, I'm not sure, but the castles are indeed very close to the center (3 days' travel). Overall, thank you to the author for the map.
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Move the cities further away.
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It would be nice to add some variety to the scenario by including a few extra quests, and you could also add the Tear of Ashi.
In reply to AstralLein
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I played as Humans, and it took a little over 40 days. The map has a lot of new and interesting things, but what's interesting isn't new, and what's new isn't interesting. The idea itself is good; it's what creates tension in the game. The map layout is well done, but as I understand it, this is the merit of an unknown author. It's unclear why so much space is allocated to water. The mountain is drawn very schematically. Although the editor allows you to draw a mountain as a mountain, and not as a meadow with artificial snow. There are very few roads; you're always walking through the wilderness. I agree that the sphinx is not in the right place.
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Has anyone streamed a playthrough of this scenario?
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Currently, there isn't a good video walkthrough for this scenario. I also haven't been able to complete it myself.
If I manage to do so, I will post my own walkthrough.
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Questions for the map author:

1. Could you replace the sphinx with another object, such as a pyramid or the Tree of Silanna, or something similar?
2. As mentioned before, during the game, the central part of the map is revealed, while exploring the edges and corners becomes pointless and unnecessary.

Could you place the enemy cities in the corners? Could you add additional quests that would require exploring the entire map?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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Looks like I’ve lost my touch – I was playing as Kaspar and quickly captured all the mines, took over two Goblin huts (+50 skeletons per week), and built my town to level 17, becoming the strongest. Then, enemy heroes started attacking all at once – I defeated three of them, including an Orc (the toughest one), but then a fire mage showed up, and my army started to dwindle. I guess I’ll try again later.
P.S. I remember a similar map in Heroes 4 (I think it was called “Die Hard”), and it was even more challenging – I barely managed to beat it on medium difficulty. I don’t remember the exact difficulty names in Heroes 4, but I think “Magister” was the medium difficulty.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD

P.S. I remember a similar map in Heroes 4.
Well, this map, like all my others except "Mountain Lords" and "Arrogance," are remakes from Heroes 2.

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