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To 3DogMZA:
Very well done :) The main thing is to maintain balance, but in principle, you can compensate for a weaker creature in terms of abilities with a stronger one in terms of stats ;) as Arandor already said.
Added after 1 hour.
And you could make Gnolls with a mega-rulez ability! :smile19: :smile26:
eXeCuToR
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Forget these maces... They're not very interesting weapons; a cutlass and a shield would suit them better.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
it's called... starts with the letter K, something like "Kisten" or something like that))) ...I don't know) and anyway, it's clear what I'm talking about)).
Be strong. Believe
Amko
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Like the club I held in the movie "The Lord of the Rings" when I almost killed that insolent Rohirrim woman, Éowyn! =)))
I don't know if everything related to buildings has been considered, but I'll write this: it should be possible to create a building called "wasp nests" or "hives," which, during a castle siege, would cast the "wasp swarm" spell on the attacking forces, using a formula like this: magical power x city level x number of days (of course, there should be a limit on the number of days, such as dividing it by 4 or 3...).
I don't know if it's too early or not, but I came up with some abilities for Logistics: LOGISTICS - pathfinding - mud - swamp mud: the initiative of all enemy units in battle is reduced by 1, and the movement range is also reduced by 1 swamp: it sucks in a random enemy unit and prevents it from moving; the enemy moves at half its movement range (I'm not sure if it's better to have one unit stuck for the entire battle or if a new unit is affected each turn, and the old one becomes normal...)
Added 23 minutes later and for Chaos Magic: MAGIC - storm lord - monsoon monsoon: during the battle, it rains, and with a certain probability, lightning strikes an enemy, and with an even smaller probability, it's a chain lightning; the strength of the lightning needs to be calculated using some formula, each lightning strike consumes the hero's mana, the ability doesn't work in the desert
Added 4 hours and 5 minutes later have you thought about the ultimate ability and other hero abilities?
would it be possible to make it so that armor gets wet and rusty in the rain, reducing its defense? The only downside is that not everyone wears armor.
Be strong. Believe
Drnik
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then the siege weapons (ballista and catapult) would be damaged, swell, and become moldy, and each time they attack, they would take damage. The same could be done with castle walls; the water would erode them, making them easier to destroy.
Here's a new skill: CHAOS - Lord of Storms - Monsoon - Mold
I don't know if it's too early or not, but I came up with some abilities for Logistics: LOGISTICS - pathfinding - mud - swamp Mud: reduces the initiative of all enemy units in battle by 1, and their movement range by 1. Swamp: it sucks in a random enemy unit and prevents it from moving; the enemy moves only half its movement range (I'm not sure if it should affect one unit for the entire battle or a new unit each turn, and the old one becomes normal...) Added 23 minutes later and for Chaos Magic: MAGIC - storm lord - monsoon Monsoon: during the battle, it rains, and with a certain probability, lightning strikes an enemy, and with an even smaller probability, it's a chain lightning; the strength of the lightning should be calculated using some formula, and each lightning strike consumes the hero's mana; the ability doesn't work in the desert.
Don't be offended, but I'm not sure if this is a good fit. If you haven't forgotten, the Swamp worships the water dragon Shallas. Because of this, Chaos Magic should enhance Cold (that is, water)! And I'm still not sure about Logistics. The Swamp's main magic is Chaos Magic, Water, and Dark Magic. So, I've already come up with how to implement Dark Magic. Someone else in this thread already wrote about it. About Eternal Light and Eternal Darkness. I liked it, and I think the Swamp faction will definitely have it. Soon, I'll come up with all the possibilities for the Swamp. I'll write down everything I come up with right away. You can take a look and share your thoughts, and then we can change it together to make it even better.:) And also, please stop talking about the mace. I just named it that. I meant the triple chain of a Gnoll, like in Heroes 3. And also, if I and everyone who participates in creating the Swamp manage to do it, then I want to create the Wind Elf race. The Wind Elves worship the wind dragon - Silat! Their main magic is Chaos Lightning, that is, wind and storm, and of course, Light Magic. And summoning Wind Elementals. Most of them will be dressed in white. They will have a storm dragon at level 7, and so on. If anyone is interested, I'll tell you everything!:)
go ahead and post it... but think about other creatures, it will result in 3 elf races... that's great... but you can adapt it for Stronghold and other factions...
P.S.: I mentioned one building earlier, evaluate and criticize it, and what about abilities? should we come up with them? and please write about the racial ability and the hero's abilities, I understand that the ability is "artifact breaking"...