LOGISTICS - pathfinding - mud - swamp
mud: the initiative of all enemy units in battle is reduced by 1, and the movement range is also reduced by 1
swamp: it sucks in a random enemy unit and prevents it from moving; the enemy moves at half its movement range (I'm not sure if it's better to have one unit stuck for the entire battle or if a new unit is affected each turn, and the old one becomes normal...)
Added 23 minutes later
and for Chaos Magic:
MAGIC - storm lord - monsoon
monsoon: during the battle, it rains, and with a certain probability, lightning strikes an enemy, and with an even smaller probability, it's a chain lightning; the strength of the lightning needs to be calculated using some formula, each lightning strike consumes the hero's mana, the ability doesn't work in the desert
Added 4 hours and 5 minutes later
have you thought about the ultimate ability and other hero abilities?


