Skip to content

Posts from Tiaral Auto-translated

No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
When is the start planned? I won't be available from the eighth to the fourteenth, so is there any point in signing up?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#18
Auto-translated
The Celestial Archipelago, located in the southwest of Tiaral, once served as the home for three clans: the Fire Clan, the Water Clan, and the Wind Clan.
In reply to Ment
User Avatar
#20
Auto-translated
Ment
Could you please provide a more detailed, step-by-step explanation of the character creation process?
It's all the same as usual. A certain number of stats, a certain number of skills + origin/belief/perk. But it would be best if you decided in advance what kind of organization your characters will be a part of.
Ment
Also, just in case, can old characters be transferred? Or can they not be here?
No, they can't be here. The only option was to get the corresponding result when playing dice with Alfar (adventure), but it's more of a pleasant (?) surprise.
Heroist
I haven't read anything yet, but since we're in a different place, can we forget about old characters?
For the duration of this game, yes, but you can continue with them later.
Alexeagle
When is the start planned? I won't be available from the 8th to the 14th, so does it make sense to sign up?
In a week or two, depending on how things go. As usual. I don't plan for this game to be very long, but it still won't end in a couple of days.
Ment
?
I'll add them in the next few days; they will be like in "Lapa."

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#21
Auto-translated
Restrictions: there can only be one vampire in the group, and they cannot take beliefs.
Can there be two non-vampires in the group if they are in a relationship?
User Avatar
#22
Auto-translated
Phew, this is the first instance in the expansion where players will be role-playing as lovers (actually, no. But definitely from the start. If they want to).
 

К А
Стикеры GBF в Telegram
User Avatar
#23
Auto-translated
Can there be two non-unique units in a group if they are in a relationship?
No, because they cannot share beliefs, and only one manually created unit is allowed...

Added after 30 seconds
I formatted it to make it easier on the eyes.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#24
Auto-translated
Well, I'm more curious. In terms of gameplay, I'm more drawn to the winged and horned creatures.

Added after 30 seconds
No, because they can't take beliefs, and a manually created one can only be one...
They can take a perk for a companion.
User Avatar
#25
Auto-translated
In terms of gameplay, I find the winged and horned creatures more appealing.
Actually, it's not about the gameplay, but about the visual aspect.

Added 10 minutes later
Regarding the old characters and so on: the idea is that in the second half of this game, we learn about what happened after the last events in the empire directly through the game, rather than reading about it on the first page of the thread. Also, I wanted to try out some things in isolation from what already exists (has accumulated) in the setting, and I've long wanted to expand the setting. So, that's why it's like this...

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#26
Auto-translated
In terms of gameplay, I find the winged and horned creatures more appealing.
The Gravenroyts are also interesting. They are quite powerful mages.
The last ones on the list also have the potential to become strong... But their style is a bit different.
Familiar. The player can create a creature or creatures (depending on their strength) at the start of the game, with the ability to summon it (them) at any time (this is an action). The abilities can be very diverse.
You can create a giant spider that will stand over the Nymph and block it from sunlight, while simultaneously spitting poison...
 

К А
Стикеры GBF в Telegram
In reply to kcfgogbfalgfl
User Avatar
#27
Auto-translated
☆Akechi Mitsuhide☆
Actually, it's not about the gameplay, but about the external aspects.

Added 10 minutes later
Regarding the old characters and so on: the point is that in the second half of this playthrough, we learn about what happened after the last events in the empire directly through the game, and not by reading about it on the first page of the thread. Besides, I wanted to try out some things in isolation from what already exists (has accumulated) in the setting, and I've also wanted to expand the setting for a long time. So, that's why...
Will the characters need to buy the "Reimi Chronicles" newspaper?
Where do we go?
Where do we end up when we save the world?
User Avatar
#29
Auto-translated
Will players need to buy the "Reimian Chronicles" newspaper for the characters?
Players will need to visit the "mystical shop" and unlock their old characters for $49.99.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#30
Auto-translated
But actually, it's not about the gameplay, but about the external aspects.
This too...
Players will need to go to the "mystical shop" and unlock their old characters for $49.99.
With a 5% chance.

Added after 30 seconds
By the way, you still haven't answered about the companion perk!