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Posts from Герои Inferno

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20 years ago
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Here are our valiant heroes from the underworld.

Agrael

Agrael rose rapidly through the ranks of Demon cultists to become a trusted right hand of the Demon Sovereign. His detractors call him reckless and over-ambitious, but Agrael's measured aggressiveness has made him a feared and respected leader in battle. He will attack when a good opportunity presents itself, and does not hesitate to take risks when the rewards are commensurate.


Biara
Arguably the most dangerous weapon in the Demon Sovereign's arsenal, Biara is a succubus of legendary skills. With ample natural gifts enhanced by almost masochistic self-discipline, her talents for seduction, assassination, and infiltration are unequaled in all of Sheogh. When the going gets tough, Kha-Beleth gleefully turns to Biara.

Erasial
Erasial’s promotion as the Sovereign's "go-fer" was due to two things: his innate indefatigability and the Sovereign’s love for massacre. He is his master’s bloody entertainments manager, driving all manner of game and beings before Kha-Beleth to be slaughtered. The Sovereign knows that if there is a matter that must be handled quickly, there is no better fiend for it than the slavishly obedient and mindlessly brutal Erasial.


Veyer
After witnessing the massacre of King Alexei and his knights first-hand during the War of the Eclipse, Veyer decided that overpowering tactics are the key to victory. As a result he has spent much of his existence researching the Infernal Gates and has achieved striking results: the troops he summons arrive much more quickly than they do for other Demonlords.

Added on 04.05.2006


Deleb
One of the generals charged to refit Kha-Beleth's prison to better suit his own needs, the demoness Deleb developed an intricate knowledge of machines. Nicknamed "Meat Grinder" by her detractors, Deleb puts unquestioning faith in her own engines of war rather than trusting to fickle Demon troops, whose loyalty is a constant balance between terror of their masters and terror for their lives.

Alastor
Alastor showed his skill at mind control at a tender age, as his childhood enemies took to wandering inexplicably into lava flows. Delighted by this precocious display of talent, the Sovereign permitted Alastor to study the arts of mental domination under the masters in Sheogh and later across all the lands of Ashan. Many a time have enemy troops, mesmerized by his gaze, come over to fight at the demons’ side.


Grawl

Wherever Grawl goes he is always accompanied by a baying, slavering pack of Hellhounds or Cerberi. These creatures are the only things for which Grawl has any sympathy, and he protects them as if they were family. Some dare to snicker that they are indeed relatives, though anyone who dares to attack or even mock Grawl will find himself torn apart by the razor-sharp fangs of his devoted beasts.
Jazebeth
Jezebeth is rightfully proud that she has achieved her high standing in the Demon ranks thanks to her temptress’ talents. Worshipping her as a shining example, Jezebeth's Succubus followers strive to equal her ability to seduce and murder for the glory of their Sovereign.
Nebiros
Though Nebiros has seen more hours in battle than any other being from the depths of Sheogh, he owes his success more to his own luck and unpredictability. Ruined enemies complain that the powers of Chaos itself are on his side, bending fortune to fit his needs. Having killed his way up from a lowly slave to be one of the great powers in Sheogh, it is certain that Nebiros benefits from the cursed blessings of Urgash.
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19 years ago
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Demon Lords
Agrael
Agrael rose rapidly among the demons and became the trusted right hand of the Demon Lord. Agrael's enemies consider him reckless and overly ambitious, but Agrael's restrained aggression has made him a respected leader in battle. He will attack only when a good opportunity presents itself, and will not hesitate to take a risk when an appropriate reward awaits.

Aura of Speed The speed of all creatures in the hero's army is increased by one.




Alastor
Alastor demonstrated his mind control skills at a tender age, when his childhood enemies inexplicably stepped into a flow of lava. Satisfied with Alastor's early talent, the Lord allowed him to study the art of mind control with the masters of Sheol and later in the lands of Ashan. Thanks to Alastor's art, enemy troops hypnotized by his gaze have switched to the side of the demons many times.

Mind Thief The "Distraction" spell receives an additional effect, reducing the victim's mana pool by one unit for each hero level.




Deleb
"Deleb is one of the generals who were tasked with making Kha-Belekh's prison more convenient. She succeeded by inventing complex machines. Deleb believes only in her mechanisms, and not in the fickle demons whose loyalty is based on fear of her machines and fear for their own lives. For this, envious ones call her the Meat Grinder."

Made of Steel A projectile fired from a ballista explodes like a fireball upon impact. The shock power of the fireball increases by +1 unit for every four hero levels.




Grol
Wherever Grol appears, he is always surrounded by a pack of hellhounds or cerberi. These are the only creatures for whom Grol shows sympathy and whom he protects as if they were his family. Some dare to joke that they are indeed his family; however, those who dare attack him will find that the sharp fangs of Grol's pets tear them to pieces.

Master of Hounds All hellhounds and cerberi in the hero's army receive +1 unit to defense and attack for every two hero levels, starting from the first.




Jezebeth
Jezebeth is rightfully proud that she achieved a high position in the ranks of demons thanks to her talents as a temptress. Worshiping her as an ideal, her followers among the succubi strive to reach her level of ability to captivate and kill for the glory of the Lord.

Temptation All succubi and demonesses in the hero's army receive +1 unit to defense and attack for every two hero levels, starting from the first.




Marbas
For many years, Marbas was the leader of a demon cult in the lands of mages. Despite the distrust that surrounded him among the renegade mages, Marder did not waste time, and now there are two commanders among the demons capable of granting their troops significant resistance to magical influence. One commander is Marder, the second is the Lord.

Spellbreaker All creatures in the hero's army immediately receive 5% magic resistance plus 1% for each hero level.




Nimus
Having seen the brutal slaughter of King Alex and his knights during the Eclipse War, Nimus decided that the same tactics as the overwhelming majority were the key to victory. That is why Nimus devoted a significant part of his life to studying the Hell Gates and achieved striking results — now the troops summoned by him arrive much faster than those of other commanders.

Gatekeeper The number of creatures summoned via "Open Gate" increases by 1% with each new hero level.




Nibros
Nibros, who has spent more time in battles than any other creature from the depths of Sheol, claims that his success is ensured by two things: luck and unpredictability. Defeated enemies will confirm that the forces of Chaos are on his side, and fortune serves his needs. Urgash has certainly blessed him.

Chosen of Chaos The luck of all the hero's troops increases by 1 unit. Additionally, the enemy hero cannot use the "Tactics" ability in battle.
In reply to Смок
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18 years ago
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Heroes of the Duel Server

Inferno on the UBI.COM duel server is represented by Nimues, Deleb, and Marbas.

Deleb :smile49:



Attack — 13
Defense — 5
Spell Power — 4
Knowledge — 5
Morale — 2
Luck — 0
Mana — 50

Hero's Special Ability:

Iron Maiden: A projectile fired from a ballista explodes like a fireball upon impact. The damage of the fireball increases by one for every 4 levels of the hero.

Skills:

Basics of Portal Opening, Expert Machine Operator, Advanced Leadership, Advanced Defense, Expert Attack, Ballista, First Aid, Dodge, Endurance, Tactics, Battle Frenzy.

Spellbook:

Magic Arrow, Ice Arrow, Dispel.

Artifacts

Sword of Power — adds 2 to the hero's attack

Ring of Speed — increases the initiative of all creatures in the hero's army by 20%. :smile04:

Dragon Scale Armor — adds +3 to the hero's attack and increases the initiative of all large creatures in the hero's army by 5%.

Dragon Scale Shield — adds +3 to the hero's defense and increases the initiative of all small creatures in the hero's army by 5%.

Army

Fire Demon — 100

Imp — 120

Archdevil — 8

Pit Lord — 5

Succubus — 60 :smile25:

Nightmare — 15

Cerberus — 80

Deleb is truly one of the strongest. Even the complete lack of any useful magic and a low defense stat do not make her weaker. Deleb's artifacts add 25% to the initiative of all creatures in her army. Her strongest attack and powerful army are the key to her success. She relies exclusively on brute force; all her troops are strong, even the ballista — and it fires twice, attacking everything around with fire, and the tent can resurrect. In the army, it is worth noting the archdevils, who are only waiting for the first corpses to summon 16 pit lords. Cerberuses, in their first turn (and they go immediately after the nightmares), can significantly undermine the attacking power of the enemy by "biting" three enemies at once. Well, and imps... imps steal 40 mana from mages and are extremely dangerous for heroes with 30-60 mana..

Conclusion: she is excellent, and it is very interesting to play with her due to the diverse tactics. So try and experiment!
Archdevils can summon pit lords; to do this, during the turn of the archdevils, click on a friendly corpse (for example, a nightmare).
In reply to Inquisitor
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18 years ago
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Nimus :smile51:



Attack — 9
Defense — 6
Spell Power — 2
Knowledge — 2
Morale — 4
Luck — 5 :smile23:
Mana — 20 :smile09:

Hero's Special Ability:

Gate Keeper: The number of creatures summoned to the battlefield when using the "Open Gate" ability increases by 1% with each new hero level.

Skills:

Absolute Gate, Advanced Luck, Advanced Attack, Advanced Leadership, Advanced Logistics, Bane, Magic Resistance, Soldier's Luck, Wide Gate of the Abyss, Battle Fury, Devil's Strike, Summon Troops, Fast Gate, Find Path, Master of Gates.

Spell Book:

Weakness, Magic Arrow, Ice Arrow, Stone Spikes, Divine Might, Summon Wasps.

Artifacts

Pendant of Mastery — grants the hero a free primary skill increase. A level is earned even if the hero's skill is already at the expert level.

Ring of Broken Spirit — -2 to the morale of enemy creatures.

Crown of Courage — increases the hero's morale and luck by +2.

Army

Imp — 100

Archdevil — 4

Cave Lord — 12

Succubus — 40

Nightmare — 20

Cerberus — 60

Nimus is a controversial hero. On the one hand, his troops almost always attack with luck and can summon reinforcements from the abyss in huge numbers, but there is also a catch. Nimus has a small army, and it is quite easy to destroy it, so he needs to strike first to level the playing field, but if he starts attacking, he will no longer be able to summon reinforcements. If he starts summoning, the opponent will destroy half of his army in one turn. Undoubtedly, the hero is capable of winning, but he is too ambiguous. Everything depends on whether the attack will be successful, how many creatures will appear from the abyss, and who the opponent will attack first...

Conclusion: If you are lucky in life, then Nimus is your choice; otherwise, it is better to play as heroes whose main strength is the army or magic, and not something that cannot be analyzed.

Summon... summon... and summon creatures again using the ability of each unit in your army.
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18 years ago
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Marbas



Attack — 9
Defense — 2
Spell Power — 9
Knowledge — 8
Morale — 0
Luck — 2
Mana — 90

Hero's Special Ability:

Spell Destroyer: All creatures in the hero's army gain 5% magic resistance, plus 1% for each subsequent hero level.

Skills:

Advanced Portal, Expert Defense, Powerful Chaos Magic, Great Luck, Soul Eater, Hellfire, Dodge, Reflection, Resistance, Fire Lord, Withering Flame, Magic Resistance.

Spell Book:

Magic Arrow, Ice Arrow, Lightning, Frost Ring, Fireball, Meteor Shower, Chain Lightning, Dispel, Magic Fist, Fire Trap, Summon Hornet.

Artifacts

Boots of Magic Defense — grant 10% to magic defense.

Crown of Dragon Talons — adds +3 to the hero's knowledge and increases the initiative of combat machines in the hero's army by 10%.

Robe of Sar-Issa — adds +6 to the hero's spell power. :smile35:

Cape of Phoenix Feathers — enhances fire element spells by 50%.

Army

Fire Demon — 70

Imp — 130

Archdevil — 5

Cave Lord — 10

Demoness — 60

Nightmare — 20

Cerberus — 80

Marbas is considered an "anti-mage" due to his high magic defense stats: 20% base + 10% from an artifact and 15% from the "Reflection" skill. That's a total of 45%, and if magic does manage to "get through" the barrier, it will encounter magic resistance, which can either reflect the spell or soften the blow. However, take a look at his defense stats: the number 2 brings a sad smile to your face :( :) . Even if magic hits the creatures only every other time, the enemy army will deal with Marbas in just a few turns. Of course, this hero can boast decent attack spells and a decent army, but neither magic nor his troops save him.

Conclusion: an unfinished counter to mages, capable of winning either against very weak heroes or those who don't know how to play, but the potential is there...

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