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Marbas
Attack — 9
Defense — 2
Spell Power — 9
Knowledge — 8
Morale — 0
Luck — 2
Mana — 90
Hero's Special Ability:
Spell Destroyer: All creatures in the hero's army gain 5% magic resistance, plus 1% for each subsequent hero level.
Skills:
Advanced Portal, Expert Defense, Powerful Chaos Magic, Great Luck, Soul Eater, Hellfire, Dodge, Reflection, Resistance, Fire Lord, Withering Flame, Magic Resistance.
Spell Book:
Magic Arrow, Ice Arrow, Lightning, Frost Ring, Fireball, Meteor Shower, Chain Lightning, Dispel, Magic Fist, Fire Trap, Summon Hornet.
Artifacts
Boots of Magic Defense — grant 10% to magic defense.
Crown of Dragon Talons — adds +3 to the hero's knowledge and increases the initiative of combat machines in the hero's army by 10%.
Robe of Sar-Issa — adds +6 to the hero's spell power. :smile35:
Cape of Phoenix Feathers — enhances fire element spells by 50%.
Army
Fire Demon — 70
Imp — 130
Archdevil — 5
Cave Lord — 10
Demoness — 60
Nightmare — 20
Cerberus — 80
Marbas is considered an "anti-mage" due to his high magic defense stats: 20% base + 10% from an artifact and 15% from the "Reflection" skill. That's a total of 45%, and if magic does manage to "get through" the barrier, it will encounter magic resistance, which can either reflect the spell or soften the blow. However, take a look at his defense stats: the number 2 brings a sad smile to your face :( :) . Even if magic hits the creatures only every other time, the enemy army will deal with Marbas in just a few turns. Of course, this hero can boast decent attack spells and a decent army, but neither magic nor his troops save him.
Conclusion: an unfinished counter to mages, capable of winning either against very weak heroes or those who don't know how to play, but the potential is there...
Attack — 9
Defense — 2
Spell Power — 9
Knowledge — 8
Morale — 0
Luck — 2
Mana — 90
Hero's Special Ability:
Spell Destroyer: All creatures in the hero's army gain 5% magic resistance, plus 1% for each subsequent hero level.
Skills:
Advanced Portal, Expert Defense, Powerful Chaos Magic, Great Luck, Soul Eater, Hellfire, Dodge, Reflection, Resistance, Fire Lord, Withering Flame, Magic Resistance.
Spell Book:
Magic Arrow, Ice Arrow, Lightning, Frost Ring, Fireball, Meteor Shower, Chain Lightning, Dispel, Magic Fist, Fire Trap, Summon Hornet.
Artifacts
Army
Fire Demon — 70
Imp — 130
Archdevil — 5
Cave Lord — 10
Demoness — 60
Nightmare — 20
Cerberus — 80
Marbas is considered an "anti-mage" due to his high magic defense stats: 20% base + 10% from an artifact and 15% from the "Reflection" skill. That's a total of 45%, and if magic does manage to "get through" the barrier, it will encounter magic resistance, which can either reflect the spell or soften the blow. However, take a look at his defense stats: the number 2 brings a sad smile to your face :( :) . Even if magic hits the creatures only every other time, the enemy army will deal with Marbas in just a few turns. Of course, this hero can boast decent attack spells and a decent army, but neither magic nor his troops save him.
Conclusion: an unfinished counter to mages, capable of winning either against very weak heroes or those who don't know how to play, but the potential is there...
Alliance of Light — лидер клана (список кланов на HW) :)
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