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Posts from Paragon 2.0 map – walkthrough.

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This bug didn't work quite as intended – upon restarting, not all visited tents were considered visited, but only those that had been visited in the previous save. I'm writing in the past tense because it seems to have been fixed in the HD mod. At least, I haven't been able to reproduce it.
In reply to Rince
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Rince, I still think it's necessary to gather objects related to increasing the number of important troops as quickly as possible, including native cities. That's why I advised Ardo to start over. Even if he destroys all the swamp creatures with Blind, he will still have fewer troops than he could have. I've now reached Targron and I don't know what to do. He defeats me in the first turn. That's why I think I'm behind. I didn't take the Angel's Lair in time, which requires a Titan Guard, or I captured the city of Har-Horond too late, or maybe I missed something else. These thoughts started to come to me when I barely managed to defeat Solmyr, and even then, I saw on YouTube that someone was doing it in Har-Horond, which turns out to be located on magical terrain. The map is incredibly difficult.
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Hello! I freed Yora, opened the gate near Drakarosh, and collected the Cyclops. The next gate, behind which is the Pandor, only allows Vaël to pass. I bring Vaël, but he's not allowed in! Please advise what to do. Thank you!
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That's not the correct Wael :) The correct one will be available later (spoiler alert).
Yes, since I'm here. I promised Paragon 3.0 a long time ago... and it's still not ready. For a number of reasons, I haven't touched "Heroes" for quite a while, and then I completely forgot what I was doing. But now I seem to remember, and the process is underway. If anyone is still waiting, of course.
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I was just about to ask if it makes sense to wait for version 3.0 in the near future. Knowing myself, I doubt that after completing version 2.0, I'll want to replay the same map, even if it's in an updated version.
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If nothing terrible happens, then yes, it will. I would like to refrain from making grand promises, but in terms of gameplay, it will essentially be a completely different map. Which, as I feel, only 5% of those who completed the previous version will be able to complete.
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Sounds very promising :smile51:
In reply to Marlo_Stanfield
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Is it okay to join the Targron game at 631, or am I late?
In reply to fanatTwaryny
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Thank you for your answers. I played it myself.
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While playing, Das encountered a problem – the towers shoot down snipers. Bringing Gremlins to eliminate them didn't help, and even a Gargoyle leading Minotaurs inside the castle didn't distract the fire. Result: -94 snipers. How did you manage to beat it?
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Rince, are you following the thread about your map on HeroesPortal? Here are some recent posts there (written by Sir cHimera 24.03.2018 18:43 and 25.03.2018 17:51) — what do you have to say to this?
the map is good, the plot gives me chills in some places, but it's fragile and partially breaks because the player takes steps at their own discretion, rather than as the author intended. This makes it not fully accessible to mere mortals who (for example, like me) decided to remember what heroes are all about, or have only just discovered them. I don't know if the map author still reads this topic, but it would be good if he linked Targron's visit to the tent and his defeat with some other time-adjacent event. If that is not possible, then it would be good to place a hint event there describing the problem and its solution.
I am deeply convinced that for a map to work correctly, no special skills should be required from the player. In this case, however, the average user must possess the "mastery" of clairvoyance to know a priori that due to their actions, Targron sitting in the bushes may behave incorrectly and not visit the light-blue tent, because of which the hero Vandroy will not be released from captivity and will fail to receive artifacts, which will not pass to the user. It is impossible to know this playing the map for the first time, and with certain behavior and mindset even after playing it several times. Everything simply comes down to the number of available move points when approaching Airton (people do not play by a template, taking identical steps, worrying about every 100mp).
Targron left his refuge without visiting the light-blue tent disguised as trees. If you leave Targron with a hero and army and end the turn — he releases Vandroy. If you kill the emerged Targron, or ignore him — he does not release Vandroy, and thereby removes the possibility of later assembling the cursed armor, obtaining the badge of courage, the grail, and replenishing the army. The glitch is purely random and does not appear if the move points of the previous turn ended next to Targron; then he runs out to visit the Sanctuary, runs back, visits the hidden tent as required, and crashes into the event with the gold dragons (checked via the editor). However, if his location falls in the middle of a turn, and the person playing the map killed the wolves, took the beacon and moved further toward the azure ones — then the problems begin. Perhaps the map author assumed that players would fight through the red dragons, take the mine and the spirit of despondency; then perhaps the heroes' move points would end at the right spot, but for me, for example, these things were not of interest at the time of completing this section of the map.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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I'm following and reading. Let's say the issue with Targron and Vandroy is one of the reasons why I initially started working on version 3.0. However, it will be unavailable to "ordinary users" for completely different reasons.
In reply to Rince
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Rince
That's not the correct Vael :) The correct one will be available later (spoiler alert).
Yes, since I'm here. I promised Paragon 3.0 a long time ago... and it's still not ready. For a number of reasons, I haven't touched "Heroes" for quite a while, and then I completely forgot what I was doing. But now I seem to remember, and the process is underway. If anyone is still waiting, of course.
They'll wait... I'm just amazed by this map, starting with the mind-blowing plot and ending with such a well-thought-out environment and combat (there are practically no repeating battles). So, please finish it as soon as possible!
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Among the desired features for Paragon 3.0, I would like to see, in addition to making the gameplay more complex, some development of the storyline.
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I didn't quite understand this request – the storyline will remain the same. The changes I made were dictated by the gameplay, for the most part. For example, I wanted to add an Inferno map, so I had to create some kind of storyline to support it. A new character with a very useful specialization appeared, and a storyline related to him was added (which, again, develops the existing one).

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