Skip to content

Paragon 2.0 map – walkthrough.

#30
Auto-translated
I didn't quite understand this request – the storyline will remain the same. The changes I made were dictated by the gameplay, for the most part. For example, I wanted to add an Inferno map, so I had to create some kind of storyline to support it. A new character with a very useful specialization appeared, and a storyline related to him was added (which, again, develops the existing one).