the map is good, the plot gives me chills in some places, but it's fragile and partially breaks because the player takes steps at their own discretion, rather than as the author intended. This makes it not fully accessible to mere mortals who (for example, like me) decided to remember what heroes are all about, or have only just discovered them. I don't know if the map author still reads this topic, but it would be good if he linked Targron's visit to the tent and his defeat with some other time-adjacent event. If that is not possible, then it would be good to place a hint event there describing the problem and its solution.
I am deeply convinced that for a map to work correctly, no special skills should be required from the player. In this case, however, the average user must possess the "mastery" of clairvoyance to know a priori that due to their actions, Targron sitting in the bushes may behave incorrectly and not visit the light-blue tent, because of which the hero Vandroy will not be released from captivity and will fail to receive artifacts, which will not pass to the user. It is impossible to know this playing the map for the first time, and with certain behavior and mindset even after playing it several times. Everything simply comes down to the number of available move points when approaching Airton (people do not play by a template, taking identical steps, worrying about every 100mp).
Targron left his refuge without visiting the light-blue tent disguised as trees. If you leave Targron with a hero and army and end the turn — he releases Vandroy. If you kill the emerged Targron, or ignore him — he does not release Vandroy, and thereby removes the possibility of later assembling the cursed armor, obtaining the badge of courage, the grail, and replenishing the army. The glitch is purely random and does not appear if the move points of the previous turn ended next to Targron; then he runs out to visit the Sanctuary, runs back, visits the hidden tent as required, and crashes into the event with the gold dragons (checked via the editor). However, if his location falls in the middle of a turn, and the person playing the map killed the wolves, took the beacon and moved further toward the azure ones — then the problems begin. Perhaps the map author assumed that players would fight through the red dragons, take the mine and the spirit of despondency; then perhaps the heroes' move points would end at the right spot, but for me, for example, these things were not of interest at the time of completing this section of the map.
(Василь Симоненко. Люди – прекрасні)