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Posts from HoMM3 HD bug reports.

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#750
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SoD 1.38, without OH, latest version. Playing as Galtron with basic Necromancy at 113, I kill 55 thieves, but instead of 5 skeletons, I only get 1. If needed, I can attach the save once I finish playing.
ICQ 728986056

discord Godofwrcrft #9188
#751
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SoD, when connecting the HW 1.38.2 mod, there is no "HW" button during game creation...
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#752
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Crash when loading a battle save.

Below is a possibly more accurate solution (added).
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https://twitch.tv/calibanhw
#753
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bug with viewing the opponent's turn: you can see in which direction the opponent's hero ran, in the case where I see the open top of the map, and the opponent jumped into the dungeon and ran through it. I viewed the turn during the opponent's turn.
In reply to Dima Surmay
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#754
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Dima Surmay
There's a bug with viewing the opponent's turn; you can see in which direction the opponent's hero ran, even if I see the top part of the map, and the opponent jumped into a dungeon and ran through it. I viewed the turn during the opponent's turn.

A similar bug occurs when viewing the turn; you can see where the opponent ran after splitting on a hidden part of the map, provided that they split on a visible part of the map.
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#755
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HD 5.0 beta 52; HW_rules 1.38
Quickboy gives an unrealistically better result than autoboy and than anything else (in my opinion). It's impossible to achieve such a result manually, no matter how hard you try. The save is attached.

Red password: ggwp
Blue password: 6935
Click "pass turn" and wait for the pink player to attack the blue player's town.
Quickboy shows a victory and minimal losses (51 spearmen, 6 pikemen). However, if you run a full autoboy (do nothing at the beginning of the battle, press "a" and don't touch anything else), a defeat occurs.

That is, Quickboy is calculating something incorrectly. Perhaps the pink army is standing behind the walls and not entering the castle, and they are simply being shot at by the town's defenses, or maybe the hero isn't using the earthquake spell, or something else. But Quickboy clearly gives an unrealistic battle result.
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ICQ 289320583
In reply to MicroElf
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#756
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MicroElf
HD 5.0 beta 52; HW_rules 1.38
Quickboy gives an unrealistically better result than autobattle and than anything else (in my opinion). It seems impossible to achieve the same result manually, no matter how hard you try. Save file attached.

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It looks very much like the truth. Yesterday, using quick battle in the maximum difficulty Hive map, I lost two angels out of four. When I fought manually, I lost all four. Of course, this can be attributed to clumsy hands.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#757
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interesting bug, I was streaming a game with Rady and Caliban, and the Admiral's internet connection dropped during an Online Battle. While we were waiting for him, I asked Caliban to start a campaign and play, and this is what happened: https://clips.twitch.tv/BenevolentDullDragonfruitCclamChamp Rady was playing as the red faction. I was able to reproduce this bug in a different scenario as well.
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#758
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when passing the turn to 111, a part of the map was revealed for the blue player
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#759
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Healed the ifrits during the battle; the result is questionable. There are no artifacts that increase health, and it's not a weekly monster event.
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In reply to wpion
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#760
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HD 5.0 beta 52
Goblins = goblins
screenshot
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In reply to Godofwrcrft
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#761
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Good afternoon! 1) SoD HD-mod 5.0 beta 52 (PvP battles), 2 players (blue/green), TCP/IP. The accumulated gold of the human player (blue) = 0 on the next day. I am attaching the map and save file "money.GM2". This has been repeatedly observed on different maps. It does not occur in hotseat mode. 2) SoD HD-mod 5.0 beta 52; 1 player (green). With the enemy speed setting "Do not show enemy movement," movements through portals (purple) are visible. I am attaching the save file for the same map, "234.GM1". 3) HotA 1.5.3 HD-mod 5.0 beta 53 (PvP battles), 2 players (online lobby). We attack a computer-controlled faction, lose our army, retreat, and both players see the message "Waiting for the remote player to level up..." (screenshot). It is not possible to continue the game because nothing on the screen can be interacted with. This happens everywhere and on all maps. + During the battle, the "Q" key brings up a dialog about quickly ending the battle, but the battle does not end quickly (it works in hotseat). + The "quick battle" checkbox is randomly disabled after loading. I will be waiting for your response! Map, 2 save files, screenshot: https://drive.google.com/open?id=0BwZ4TETv2OA4THkzU2FJNjRLX2M
In reply to ЯR
#762
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YaR
when passing the turn on day 111, a part of the map was revealed for the blue player
It's difficult to understand anything from the save file.
The map file is needed.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#763
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baratorch
It's difficult to understand anything from the save files.
We need the map file.

What is the map file? Is it in the random_maps folder?

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