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#1
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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Ayaks77
#61
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Hi guys! Who's the main person here? I have a good acquaintance, a POWERFUL PLAYER! Who should I contact? PLEASE ADVISE! The plan is: To understand all the tournament conditions. 1. Map size. 2. Monster strength. 3. Difficulty. 4. Castle selection (random or not). 5. Contribution to the prize pool, etc. :smile45:
In reply to maxcreet
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#62
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maxcreet
Hello everyone!
Who is the main person here? I have a good acquaintance, a POWERFUL PLAYER! Who should I contact? Please advise!
The plan is as follows: Understand all the conditions of the tournament. 1. map size. 2. monster strength. 3. difficulty. 4. castle selection (random or not). 5. contribution to the prize pool, etc.

:smile45:
Hello, everything is in the 1st post of the topic.
Currently, we are discussing how to choose templates and races.
1. map size.
huge (described in the 1st post of the topic)
2. monster strength.
according to the description of the presented template schemes: the template schemes have numbers indicating the strength of the guards between zones, the guards of various objects, it will be difficult to describe it here.
The easiest way is to generate maps and play. The description of the tournament mod, links to the map generator, to the map templates, the tournament mod, everything is in the 1st post of the topic.
3. difficulty.
hero, other game settings are in the 1st post of the topic
4. castle selection (random or not).
Currently being discussed in this topic
5. contribution to the prize pool
there is no contribution.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to maxcreet
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#63
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maxcreet
Hey guys!
Who's the main person here? I have a good acquaintance, a POWERFUL PLAYER! Who should I contact? Please advise!
On each page of this thread, you'll find information on how to contact me.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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#64
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chudo_ud0
Okay, let's go through it one more time. Let's say we decided to play 2 games. Dexter sends Humans and League templates to Letos and Laba, respectively. Therefore, in the next match, I will only have 6 races available (which ones will be clear after the draw) and 2 fewer templates (also after the draw). Moz sends 2 races, Orcs and Necromancers, and 2 templates, Rainbow and Spider. A draw is conducted, and 2 (Moz) is selected, which means Moz chooses the first option and plays as blue.
Game 1
Dex Humans - Moz Orcs template Rainbow (1 template is chosen from his option)
Game 2, we switch colors and options
Moz Necromancers - Dex League template Laba (the template is chosen from my 2 options)

If the judges draw that I play the first game as blue, then it will be like this:
Game 1
Moz Orcs - Dex Humans template Letos (1 template is chosen from my option)
Game 2, we switch colors and options
Dex League - Moz Necromancers template Spider (the template is chosen from his 2 options)

So, Humans and League, and Rainbow and Laba templates have been played. Therefore, in the next match against the next opponent, I will play with these races and templates removed.
In reality, it's written in a complicated way, but it's actually very simple. There is a slightly higher workload for the judges. The players only need to choose 2 races and 2 templates against each opponent. The races will always be played, and only 1 template will be chosen, and the other will be chosen by the opponent. In total, 2 templates.
As soon as all 8 races and templates have been played against all opponents, the next round begins.
Now it's clear, thanks.
I'm just not sure if there will be any repeats among, say, the first 8 games. Not because your system is flawed, but because I can't quite grasp whether there will be repeats in practice :smile11:

Should we vote, or should we adopt the scheme proposed by Dexter?
And the second question, do we need a second judge, or a person to whom I can send (if he is not a judge and not a participant in the tournament), or will we exchange lists of races and templates with him (if he will also be a judge)?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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#65
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chudo_ud0
Okay, let's go through it one more time. Let's say we decided to play 2 games. Dexter sends Humans and League templates to Letos and Laba, respectively. Therefore, in the next match, I will only have 6 races available (which ones will be clear after the draw), and 2 fewer templates (also after the draw). Moz sends 2 races, Orcs and Necromancers, and 2 templates, Rainbow and Spider. A draw is held, and 2 (Moz) is selected, which means Moz chooses the first option and plays as blue.
Game 1
Dex Humans - Moz Orcs template Rainbow (1 template is chosen from his option)
Game 2, we switch colors and options
Moz Necromancers - Dex League template Laba (the template is chosen by me from 2 options)

If the judges draw that I play the first game as blue, then it will be like this:
Game 1
Moz Orcs - Dex Humans template Letos (1 template is chosen from my option)
Game 2, we switch colors and options
Dex League - Moz Necromancers template Spider (the template is chosen by him from 2 options)

So, I have played Humans and League, and the Rainbow and Laba templates. Therefore, in the next match against the next opponent, I will play with these templates and races removed.
In reality, it's written in a complicated way, but it's actually very simple. There is a slightly higher workload for the judges. The players only need to choose 2 races and 2 templates against each opponent. The races will always be played, and only 1 template will be chosen, and the other will be chosen by the opponent. In total, 2 templates.
As soon as all 8 templates and races have been played against all opponents, the next round begins.
The next pair is Dex, Killa, Elves, Info, M3, Crown, Elves, Info, Rainbow, Laba, respectively. And Dex will play on one of his played templates in any case. There will be repeats immediately, even before all players have finished playing. I don't know how to solve this puzzle. I'm just stating a fact. If this solution suits everyone, then we won't find another one here. 😁 With this option, each player will still play on each template once, in any case, if the number of participants is equal to or greater than the number of templates. That is, one game will 100% be on an unplayed template, and the second will depend on luck. 😁
In reply to maxcreet
#66
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Moderated: OFF-TOPIC in the message

maxcreet
Hi guys))
Who is the main person here?
:smile45:
John Connor:D
In reply to Vip.rus
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#67
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I haven't been writing before because it's not that I don't care. It's just that I'm already confused.
I think we need to choose the simplest option from all the possibilities – less hassle, more transparency so we can understand exactly what's happening.
Or could we create a grid right away, where templates for each game are already defined?)))
And this grid doesn't have to be published in advance; we can create it right before the start of the tournament or before each round.
And the strategy would be to choose the right race against each player based on the templates that are drawn.
Otherwise, it's like the tournament is called "The Art of Strategy," but I can't figure out what the strategy will consist of if, in the end, I'm still forced to use an inconvenient template that, for example, doesn't suit a particular race. Or am I missing something from the previous posts?
And I'm not even drunk!)))
In reply to BOLIVAR
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#68
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Yes, I'm also getting a little confused and, frankly, tired.

Let's decide how we're going to play:

or, as Dex wrote:
"Let's say we decided to play 2 games. Dexter sends Humans and League templates, Letos and Laba, respectively. Therefore, in the next match, I will only have 6 races available (which ones will be clear after the draw) and 2 fewer templates (also after the draw). Moz sends 2 Orc and Necromancer races and 2 Rainbow and Spider templates. A draw is held, and 2 (Moz) is drawn, which means Moz chooses the first option and plays as blue. So:
Game 1:
Dex Humans - Moz Orcs, Rainbow template (1 template is chosen from his option)
Game 2, we switch colors and options:
Moz Necromancers - Dex League, Laba template (the template is chosen by me from 2 options)
If the judges draw that I play 1 game as blue, then:
Game 1:
Moz Orcs - Dex Humans, Letos template (1 template is chosen from my option)
Game 2, we switch colors and options:
Dex League - Moz Necromancers, Spider template (the template is chosen by him from 2 options)
So, Humans and League, and Rainbow and Laba templates have been played. Therefore, in the next match, I play with these templates and races removed.
In reality, it's written in a complicated way, but it's actually very simple. There's a little more workload for the judges. The players just need to choose 2 races and 2 templates against each opponent. The races will always be played, and only 1 template will be chosen, and the other will be chosen by the opponent. In total, 2 templates.
As soon as all 8 templates and races have been played against all opponents, the next round begins.

or, as I suggested:
We send a list to the judge of "our" races for the 1st and 2nd games, and ONE "our" template before the start of the next round, after the judge has posted information about the formed pairs for this round. The judge "draws" a lot.
If Player 1 is drawn, then in the 1st game, the players play:
- on the template of Player 1;
- the races are already determined, as the list indicates which race the player will have in the 1st and 2nd games.
In the 2nd game, the template of Player 2 is played, and the races are already determined.
The judge can determine the color by drawing lots, or the players can decide themselves, and then the players in the pair switch colors.
This procedure is done before each round.
A round is the 1st and 2nd game between specific players every 14 days (one game - 7 days)
or we leave it as it was in the previous "Art of Strategy" tournament.

or Bolivar's option:
Information about the templates for pairs of opponents is posted before each round. Players send the races they will play.
But it seems to me that this option is more random than the previous ones.

I just have a big request: let's decide by tomorrow.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Arantur
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#69
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Arantur
Please register me for the tournament.
Skype: Arantir ...
Viber +380680093970
It seems like you're not on Viber: I tried to add you, but it said you're not using Viber yet... :confused:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#70
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I'm open to any option. I just provided my own as an example.
In reply to BOLIVAR
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#71
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BOLIVAR
I'm open to any option. I only provided my own as an example.
Acknowledged.
dexter, you've expressed your opinion.
I contacted Serega, and he will share his thoughts in the evening.
We're waiting for the others.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#72
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Please register me for the tournament.
Contact information is at the top of each page of the tournament topic.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#73
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KillAndAction
I have this feeling that you're not on Viber: I tried to add you, but it said that you're not using Viber yet... :confused:
A huge request: please contact Aratur via Skype, as I can't log into my Skype and I can't create a new account either :(
It seems he entered an extra digit in his Viber number.
Thanks in advance.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#74
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KillAndAction
Option B: BOLIVAR
Information about templates for each pair of opponents is provided before each round. Players submit the factions they will be playing.
Their factions...
In reply to KillAndAction
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#75
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I don't like the Kila option because it would require playing both matches with the same factions, which is boring. The Bolivar option is a classic and works well when there are many players; my option can be improved based on existing templates.

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