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#383
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Okay, fine. But I still strongly disagree with such a high resistance value. And what about those who hate HotA...
http://ru.twitch.tv/lizard_wt
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#384
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I don't know, they've already buffed it; introducing randomness, where mass magic affects some creatures but not others, is nonsense (it will be similar to the old resistance mechanic). Changing the spell power reduction to a percentage will have the same effect, just from a different angle, and spell power already affects both summoning and duration, as has been mentioned. Reducing magic to its base value is just utter nonsense. Kostya, you're just creating pointless chatter out of thin air. The change is more than adequate, and you can't please everyone. (Stop whining for no reason).
P.S. I'm all for removing overly overpowered things and buffing weak skills, as well as carefully reducing the huge amount of randomness that existed with resistance. These are very good changes, and everyone who says otherwise is just someone who likes to flip a coin.
In reply to HellLighT
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#385
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I believe that with such a new resistance mechanic, a hero with resistance should take less damage when using area-of-effect spells than an opponent without resistance. Just like Torgrim does when using area-of-effect spells against anyone. The argument that "they've already buffed it enough" doesn't hold water. And this isn't spam at all. If I'm wrong, then the skill should have been changed differently. As it is now, I'm definitely right.
http://ru.twitch.tv/lizard_wt
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#386
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Look, if you listen to the voice of logic, as you ask, then resistance should help to resist magic, and you (Torgrim), wanting to destroy your own catapult with mass magic in battle, should fail and not be able to do it? Where is the logic in that? You are defending yourself from enemy magic; you shouldn't use your resistance ability against your own magic! Because it is your (Torgrim's) desire to use magic! And the desire to improve the skill can be unlimited, but it may not be fulfilled.
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#387
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Okay, if we consider that resistance has simply become the opposite of magic (like offense and armor), then I can agree. The magic percentages would also need to be adjusted. And then, the unit stats should be adjusted to fully balance mages and warriors; everything makes sense...
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#388
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Can anyone help me with this? The save files and passwords aren't being saved in the game folder, even though I can see them within the game itself. What should I do?
#389
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Maybe it's not the correct folder containing the game? Also, it's possible that the system is somehow "redirecting" the save files to Documents and Settings\[Username] (to some folder like My Games or similar). I'm not sure if this is actually possible, but I have a feeling that I've heard of such cases.
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#390
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By the way, I've been wondering about the skill trees for captains and navigators for a while now. Is there any information available about what skills they gain and with what probability?
ICQ 669307560

In reply to Sav
#392
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Sav
Maybe it's not the correct game folder?

Also, it's possible that the system is somehow "redirecting" the save files to Documents and Settings[Username] (to some folder like My Games or similar). I'm not sure if this is actually possible, but I have a feeling that I've heard of such cases.
I searched everywhere. I reinstalled the game, but the problem remains.
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#393
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I suggest making it possible to buy back artifacts that were previously sold to the merchant. The other day, I accidentally sold a ring from an elixir because I was sorting through items and equipping gloves. Also, in general, this would add a bit more variety to the gameplay. For example, you sell the artifacts you need, build a Guildhall, then, thanks to this Guildhall, you take a Utopia, and then you buy back your artifacts...
http://ru.twitch.tv/lizard_wt
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#394
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A heroic pawnshop) It would be great if you could pawn a horse until the next turn.
discord matador99

In reply to =Lizard=
#395
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I suggest allowing players to immediately purchase artifacts that their opponent has sold. This would add even more variety to the gameplay! And it's not just the ring from the elixir that could appear; some talents also sell quest artifacts. :smile43:
https://www.twitch.tv/grando__
#396
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Why in the new versions of Heroes of Might and Magic is the underground map not disabled for the Minotaur faction?
#397
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Because this template is designed specifically for playing with the Dungeon faction (many other templates also have stricter limitations on size selection). You can modify the template in the template editor if this doesn't suit you.