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Posts from Mages – their development.

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In reply to Игрок
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19 years ago
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I feel that no single school should be neglected ;=) each is good in specific cases.
Personally, I prefer a mage with Light and Chaos magic, although it's rarely possible to build one like that. Chaos Magic is probably the most preferable when levels are less than or equal to 20, which is often when final battles take place. With Wizard's Mark and Lords, you can fight quite well. The tactic is this: first, cast area-of-effect spells, then once the troops thin out, hit the enemy with Chaos + res if needed. Usually, the slowest and toughest (or those with high defense) are left at the end of the battle. Such a mage is effective against almost everyone; he just needs specific targeted Chaos spells (Earth Shock, Chain Lightning, etc.), which means you have to build the Magic Tower and Library early, which isn't ideal. It's much more reliable to take Summoning and Light—it might be boring, but it's... predictable 8-)
In reply to Riping
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19 years ago
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Personally, I always level up Luck, and when I also have artifacts that boost Luck to 5, it's incredibly effective...
Controlling machines - the Tent and Ballista work great....
Spellcasting - you can cast spells at an insane speed....
But with magic, you have to make some choices....it's all good.....

Chaos Magic...damage....
Light Magic - blessing your own warriors....and with spellcasting, you can bless your warriors in one turn so much that they become practically invincible......you can resurrect endlessly if you have a lot of mana....
Summoning Magic....I only use Phoenixes from it....
Dark Magic - It's a cool thing....you weaken the enemy so much that they fight like babies.....

I always choose Light Magic, and then whatever comes first...Darkness or Chaos....
In reply to Malder
19 years ago
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Mages are the only race for which I don’t increase the luck stat.
In reply to Kvintinius
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19 years ago
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Kvintinius;108920
I always level up Luck, and when I also have artifacts that boost Luck to 5, it's incredibly powerful...
Controlling units - the Tent and Ballista work great....
Spellcasting - you can cast spells at an insane speed....
But you have to choose which spells to focus on... they're all good....

Chaos Magic...damage....
Light Magic - blessing your own warriors....and with spellcasting, you can bless your warriors so much in one turn that they become practically invincible... you can resurrect them endlessly if you have enough mana....
Summoning Magic...I only use Phoenixes from it....
Dark Magic - It's a cool thing... you weaken your opponent so much that they fight like babies.....


I always choose Light Magic, and then whatever comes first... Dark or Chaos....
Well, if you're developing Luck, it's better to develop Light and Summoning Magic along with it. Dark Magic is unlikely to be useful, as the best spells will still not be available unless you conquer a Demon, Necromancer, or Human Castle. You can develop Chaos Magic, but you won't get spells above level 3. It's better to develop Summoning Magic, considering that mages will fight more effectively with the Wall of Swords or Crystal of Secrecy
In reply to Malder
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18 years ago
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I think a Mage should take Summoning, Magic of Light, Enchantment, Education, and Attack (although it's rare, it's very useful).
In reply to Malder
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18 years ago
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Summoning and Education with Spellcraft seem to be the most important...

Added 5 minutes later
Interist066;109339
I think a mage should take Summoning, Magic of Light, Spellcraft, Education, and Attack (even though it's rare, it's very useful).
Why should Attack be included? He's a wizard, after all. - MADORC
In reply to Interist066
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18 years ago
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Interist066;109339
I think mages should learn Summoning, Magic of Light, Enchantment, Education, and Attack (although it's rare, it's very useful).
Why take two magic skills? For example, mages don't really need Light magic, as their Djinn can cast it, but Summoning is a very useful skill! And Attack can be replaced with Mini-Art!
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18 years ago
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A very beautiful city, it can compete with a human city! I usually play on veteran difficulty with a friend (he usually plays as elves), and he has problems with the Sylvan faction, while the Academy can develop well without any problems! The Forge and Golem structures can be skipped (you can miss one upgrade if you also recruit Razazak, the Golem Creator), but the Mage Guild, Town Hall, and Citadel (basically, focus on structures that increase creature production and income) should be built as a priority!
In reply to Malder
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18 years ago
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And for a long battle, say, up to level 25, which skills would you choose?

Added 1 minute ago
Also, I forgot to ask: what about Special Abilities? I want to note right away that I'm playing with the Tribes of the East expansion...
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18 years ago
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I haven't built golems before, but now that they have an alternate upgrade, new tactics have emerged, so I'm not building Rakshasa. Otherwise, everything is as usual: Gremlins, turrets, we accumulate money, mages, golems, money, and try to quickly build Colossus, money, and during all this, don't forget about fortifying... And depending on the situation, various taverns and markets to increase the city's level.
In reply to Malder
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18 years ago
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At level 25, prioritize the Summoning skill (REQUIRED), followed by Education, Sorcery, Chaos, Luck, or Attack.
In reply to Malder
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18 years ago
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The Ring of Deportation – it’s not very useful for summoning… only the Phantom is helpful, but it’s not a given that it will be in the guild.
In reply to Malder
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18 years ago
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WELL... And the ring of teleportation is lying around everywhere... Does it work against fire traps? And against the celestial shield? And against phantoms?
Why does everyone think that summoning involves elementals and crystal walls? That's not true - summoning is very useful even without those.
In reply to Malder
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18 years ago
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It affects mines. Their damage becomes less... And what will you do if you encounter a Phoenix or Elementals, while your opponent has a Ring of Mines level 3 equipped and it's useless! Summoning is a great thing in the early game, but not so much in the late game, IMHO. The chances of finding this artifact are very high.
In reply to Malder
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18 years ago
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It can be difficult to find the Ring of Teleportation on the map, but if your opponent has Dungeon or a second Academy, then yes...

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