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Greetings everyone ;) I have a problem (maybe not just me?). I have an official license, we are playing two people via LAN, choosing a map for 6 players and everything seems great (about 20 turns pass), but due to game circumstances when the computer attacks, during its turn naturally... against a human, the game freezes completely "freezes like a stone". I can't even tell exactly why, whether it's related to the 20th or 30th turn or some glitch :( . And in the campaign I play perfectly, it doesn't give any reason to freeze. Maybe because of our networks; there are about 130 computers on the network. But why then does it not freeze earlier. Anyway, if this is only me, then I will solve the problem locally, but if anyone else has the problem, maybe it's in the game:rolleyes: !!???
This could very well be a bug. I have over 400 computers on my network, and my friend and I played on the Warlords map. We played for 8 hours!!! I've already written about this somewhere! Everything worked fine for me, and a computer attacked me around turn 60 and didn't bother me again (and why would it, against 3,000 skeletons and a level 30 hero!!!). The computers lost quickly. This is most likely due to the network. If this happened only once, then it's a network bug; if not, then it's a bug related to turn 30, because after turn 30, everything was fine for me.
By the way, do you know how to play as each other?
Добро- Не цель, а средство, Зло- Дорога к цели... /post/88386/ Анатраилл
Dude, how do you guys even play...? We can't see the server in our network, no matter what we do.
Well, hello servers! :D There are basically two ways to solve this problem: either "ServisPak2" or the firewall is blocking it, but I doubt the firewall is enabled, or you're creating the game incorrectly (although that's hard to do :)). I saw a step-by-step guide on how to create a server somewhere ;)
The server is created without any problems, and the game runs perfectly, but not with everyone. I'll describe the problem briefly:
10.5.64.24 + 10.5.64.25 = the game works fine 10.5.64.24 + 10.144.20.8 = the server is not visible
It's the same local network. I have SP2, and my friend has SP1. The firewall is disabled on my side because the game works with the second IP address... Is there some secret to this?
I saw a step-by-step guide on how to create a server.
Yes, I understand everything. I can play with you from the same segment. The problem is that people from different network segments cannot see each other's servers. And so far, no one has figured out how to solve this. The developers advised not to play online until the patch is released.
Yeah, something definitely seems off here!:confused: But I've found a workaround (haven't had any crashes yet:rolleyes:). When creating a local game, my partner and I set a time limit for each turn in the game (we set it to 40 minutes), and I don't know if that's what's causing it, but the fact is that it hasn't crashed since. We've been playing for 4 days now and will continue to test it:cool:!!!
Well, that's great! What are those developers doing? It's still impossible to play with people from different network segments, even though they said the patch would fix it.
I don't know, I saw a server online today with 2 players, I don't even know whose it was, but I doubt they were from my region. As for checking, I haven't done that.
I'm disappointed too. I've checked with several people, and they all say it doesn't work, even when they try it together. On the Nival forums, everyone is also unhappy; they all have the same problem.
I'm disappointed myself. I checked with several people, and they confirmed that it doesn't work properly. On the Nival forums, everyone is also unhappy; they all have the same problem.
Well, I don't know, gentlemen. I played with one friend yesterday (although not for long, only four turns), and everything was fine. We just needed to spread out our forces... then we could have played longer. There were no freezes during those four turns.