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Yeah, something definitely seems off here!:confused: But I've found a workaround (haven't had any crashes yet:rolleyes:). When creating a local game, my partner and I set a time limit for each turn in the game (we set it to 40 minutes), and I don't know if that's what's causing it, but the fact is that it hasn't crashed since. We've been playing for 4 days now and will continue to test it:cool:!!!