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Posts from What would you add to Heroes? (creative ideas only!)

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In reply to Андрей
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Andrey;107891
Yesterday, I watched a video from "Lords of the Horde" and it seemed to me that the hero built some kind of building in a random place (not in a Castle). Did anyone else see this?
No, I haven't seen it... Although, something like that can be implemented with scripts... maybe Nival did something like that!!!
С уважением, Vlad

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In reply to eXeCuToR
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eXeCuToR;107853
Well, in the third Heroes game, there was something roughly similar.
What do you mean? Where was something like that in the 3rd game?
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As far as I remember, when you complete a campaign in Heroes 3, you get a map that is divided into pieces, and you capture them. Maybe I'm mistaken. Besides, in Heroes 5, what you want to do won't work, although it would have been possible in Heroes 3. In Heroes 3, there was almost no plot; it was completely unnoticeable. But here, the plot plays a very important role, and it won't be possible to change the missions around.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;108415
In the third game, there was almost no plot; it was completely unnoticeable.
:smile11: :smile03: :smile52: :smile52: :smile52: :smile52: :smile52: :smile52: :smile52: :smile52:
The plot can be conveyed not only through scripted cutscenes. In the third game, there is something called plot texts, as well as a manual that provides an introductory part of the plot. And if you don't ignore them, you can learn about the plot.

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I meant something completely different from what you're talking about. And in Heroes, the campaign map is not a conquest map. Again, this relates to the plot. That is, you misunderstood that the list of campaign missions in the third game looks like a map.
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Hey there! There's no plot in the third game!!! What about Sandro's plan for world domination and its downfall? Or the war for Erathia in RoE? And Armageddon, in the end, just happened on its own? In Chronicles, Tarnum pursues some kind of goal. I personally think the plot in the third game (and its expansions) is the most successful, but you can, of course, skip all the texts and not get a complete impression of the game. This way, you can't find out who poisoned Gryphonheart (;))! The plot in any part of Heroes has never been a secondary element.
As for the topic, I would add the option to choose missions, as it is successfully done in "The Succession Wars".
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Are you sure I'm missing all the texts? Quite the contrary, I read them all. You're right – the Chronicles have a plot; they're based on the campaign. But in the third game, they're not as noticeable. I know it's there; I've read the texts, but I'm wondering why I don't remember them at all. Maybe it's because it's just not very memorable? It's undeniable that the fifth part of the game puts more emphasis on the plot; you'll agree.
P.S. I'm not trying to diminish the merits of the third game; I grew up playing it.
P.S.S. I really didn't understand you correctly. The idea is interesting, but I don't understand how it can be implemented.
P.S.S.S. I'm not saying that if there are no scripted scenes, there's no plot; as far as I remember, there are no scripts in any of the books.)))
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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eXeCuToR;108558
The fact that the fifth part of the game places more emphasis on the plot is undeniable, you must agree.
I believe that the emphasis on the plot is just as strong there. It's no less. The plot texts in the expansions for the third game (as well as in the original fourth game) are read like a book. The same is true for the fifth game, but through scripted cutscenes. And no matter how you look at it, the old Might and Magic universe is more extensive than the new one. Although I'm not arguing that the fifth game has a good plot.
it's just interesting why I don't remember them at all, maybe because they are simply not memorable?
In Armageddon's Blade, there is the best "Heroes" plot. I'm talking about the old universe, that is, up to and including the fourth game and Might and Magic IX. The third game has a plot, but the problem is that it is quite complex (if you look at it deeply) and must be considered in conjunction with Might and Magic VI-VII, and with the two previous parts.
In reply to XEL
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XEL;108624
In Armageddon's Blade, the "Heroes" storyline is the best. I'm talking about the old universe, that is, up to and including Heroes of Might and Magic IV and Might and Magic IX. Heroes of Might and Magic III has a storyline, but the problem is that it's quite complex (if you look at it deeply) and must be considered in conjunction with Might and Magic VI-VII, and with the two previous parts.

So what's so bad about it being complex? If you think that this ever stopped me, you're wrong. But if the storyline is both complex and uninteresting, then it's terrible. In Heroes, I just don't remember it, so I can't say whether it's interesting or not, although I remember reading all the texts.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;108628
So what's so bad about it being difficult? If you think that it ever stopped me, you're wrong. But if the story is both difficult and uninteresting, then it's terrible. As for Heroes, I simply don't remember it, so I can't say whether it's interesting or not, although I do remember reading all the texts.
Well, that means you don't remember it and you can't judge whether there's a story in Heroes III or not. It seems I misunderstood you a bit. So our discussion is over. :)
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I don't even know how to implement a mission selection system in the fifth game. At least in the third game, there was a general map, but in Heroes 5, you can't even choose campaigns; they all have to be played in a strict sequence. Although, this isn't necessarily a bad thing; it's just that I would like some variety and a departure from the meticulous sequence. Let me explain: in the third game, for example, you are given a certain number of campaigns to choose from, and after completing them, others are unlocked, but once you start a campaign, you play it to the end and cannot jump to try another. In Whirlwinds, it's a similar story, but you can play several campaigns and "jump" back and forth between them, and when you complete one, it is immediately marked with a checkmark that doesn't disappear later (whereas in the fourth game, you have to load from a save). I would like to see something similar in the fifth game, so that at least a small degree of freedom of action is provided.
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I don't like the fact that Nagas are missing in Heroes 5. What makes them worse than the praised Rakshasa, or why not include Manticores in the Dungeon faction? And add an Elemental Castle, purely as a neutral faction without interfering with the plot and without creature upgrades.
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TibWar;115164
I don't like the fact that Nagas are missing in Heroes 5. What makes them worse than the praised Rakshasa, or how they managed to squeeze Manticores into the Dungeon faction. And adding an Elemental Castle, purely as a neutral faction, without interfering with the plot and without upgrading creatures.
The thing is, Nagas are a separate faction in Ashan. They live on a peninsula between Irollan and the Silver Cities, and their capital is obviously the city of Karthal. They weren't included because they are sea creatures, and it would have been necessary to create a sea race, which would have taken a long time to balance. Also, they mostly maintained neutrality in the history of Ashan, but in Lords of the Realm, they wanted to make them as separate units: Naga, Crystal Dragon (they were in the editor in version 1.3), but then they abandoned this idea.
In reply to Magnus
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One thing really annoys me: Let's say a "great battle" takes place, where a level 30 hero with an average army fights a level 1 hero with a strong army. Suddenly, the level 30 hero's army is wiped out, while the level 1 hero has only a couple of level 1 units left. In reality, the level 30 hero would crush the other hero with the remnants of his army, but instead, he loses. My point is that the hero should enter the battle, but not in such an absurd way as it is done in Heroes 4. Let him join the battle when his army is depleted. He should take significant damage and have little HP. Alternatively, you could allow the player to bring the hero into the battle even before his army is completely destroyed, so he can potentially save some units. If the hero is killed by a disorganized army, it scatters, with some of it being killed and the rest reaching the nearest town. And let the hero's entry into the battle inspire his troops, raising their morale to the maximum (if the hero is a necromancer, then lowering the enemy army's morale to the minimum).
In reply to Magnus
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Magnus;115206
The thing is, the Nagas are a separate faction in Ashan. They live on a peninsula between Irollan and the Silver Cities, and their capital is obviously the city of Karthal. They weren't included because they are aquatic creatures, and it would have been necessary to create an aquatic race, which would have required a lot of balancing. Also, they mostly maintained neutrality in the history of Ashan, but the developers wanted to include them as separate units: Naga, Crystal Dragon (they were in the editor in version 1.3), but they later abandoned this idea.

That's what he meant! It's a shame that this aquatic race was never introduced into the game, but I was referring to the Nagas that were in Heroes 3 and 4 as mages.
P.S. DartDanil, hello, fellow countryman! :smile03: :smile03:
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Magic - Summon an army of x (the level determines the number) monsters of this faction, all at level 7! This costs 10 wood and 5000 gold, and 50 mana! The magic is called "Summon Legion". And the magic (based on your stories about the Naga) "Naga Queen" - summons 10 Naga, each with 100 health and 15 attack and defense! It costs 40 mana and 5000 of each resource!

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