In addition to Tiella, three unfamiliar Nano people were settled on the guest sofas in the usual spot in the "Licoris" foyer. As she later explained, they, along with another girl who is currently absent, will be part of a squad hired by the meeting host as additional security.
Berretta Gentile
[250/250][250/250]Origin: Duchy of Larian
Upgraded to +3 weapon; +20 Strength or +20 Will
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+1 UP, +10 XP.
Perks
+1 UP
CharacteristicsStrength: 25Intelligence: 25Will: 10Agility: 40Perception: 40Wisdom: 5Charisma: 15ParametersHealth: 250
Melee damage +25%
Immunity: 25
Magic power: 25
Magical energy: 250
Will checks: 10
Evasion: 80
Initiative: 40
Accuracy: 80
Observation: 40
Spiritual power: 50
Insight: 5
Movement speed: 6
Critical hit: 15%
Skills
1 to evasion for each unit of perception
+3 to movement speed
Sleight of HandAdditional shot.
Reflexes+1 to accuracy for each unit of agility.
Ultimate Ability — ConcentrationActive ability: starting from the next turn, the character receives doubled accuracy and evasion, as well as an additional shot.
Duration: three turns
Cooldown: 3 (after effect ends)
EquipmentAmmo of each type12
Sara +3 (Pistol)
Damage: 175
Magazine: 12
Reload time: 1
Range: 12
Two add. shots
Crit: +15%
Cartridge (quartz)
48
Cartridge (topaz)
100% Burn. -10% of maximum health for 1 turn. Stacks.
12
Money1000 rumies
Denim
[1400/1400][120/120]Origin: Eren
"Gambling" perk if desired; +10 to agility and perception.
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+30 to chosen characteristic (strength)
Perks

-24255 rumies, +32 XP, +2 UP
CharacteristicsStrength: 70Intelligence: 12Will: 10Agility: 50Perception: 50Wisdom: 10Charisma: 10ParametersHealth: 1400
Melee damage 350%
Immunity: 70
Magic power: 12
Magical energy: 120
Will checks: 10
Evasion: 100
Initiative: 50
Accuracy: 50 (70)
Observation: 50
Spiritual power: 100
Insight: 10
Movement speed: 6
Critical hit: 0% (5%)
Skills
+2% to damage for each unit of strength.
CleaveStrength/2=chance to deal double damage.
ConcussionStrength/2=chance to paralyze the opponent for one turn.
Ultimate Ability — FrenzyAdditional attack, +1% to damage for each unit of strength, +3 to movement speed.
EquipmentCerisTwo-handed sword
Damage: 150 (675)
Pierces armor.
Indestructible.
+5% to critical damage chance.
+20 to accuracy.
Hephaestus III (armor)
Manufacturer: Reymford
Physical damage -33%
Magical damage -33%
Ephemeral damage -33%
Money-23255 rumies
Nickel Fuchsia
[200/200][150/150]Origin: Akkerwald
+5000 rumies, +2 UP
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+30 to chosen characteristic (perception)
Perks
Character can shoot or cast spells and move simultaneously.
CharacteristicsStrength: 20Intelligence: 15Will: 15Agility: 20Perception: 70Wisdom: 10Charisma: 10ParametersHealth: 200
Melee damage +20%
Immunity: 20
Magic power: 15
Magical energy: 150
Will checks: 15
Evasion: 20
Initiative: 20
Accuracy: 210
Observation: 70
Spiritual power: 100
Insight: 10
Movement speed: 3
Critical hit: 20%
Skills
Bow
Shooting range +10 (standard: 10)
Sleight of HandAdditional shot
BullseyeCritical damage chance +20%
Ultimate Ability — Calmness+2 to accuracy for each unit of perception.
EquipmentPhoenix (Ephemeral bow)
Damage: 300
Arrow (Quartz) x10
Arrow (Ruby) x10
Damage after all modifiers above by 30%
Arrow (Topaz) x10
100% Burn. -10% of maximum health for 1 turn. Stacks.
Arrow (Sapphire) x10
30% chance to freeze target for 1-5 turns (freeze until first attack, damage of first attack is twice as high).
Arrow (Amethyst) x10
Paralysis for 1 turn
Money6000 rumies
Assistant
[0/0][0/0]CharacteristicsStrength: 20Intelligence: 20Will: 20Agility: 20Perception: 20Wisdom: 25Charisma: 10ParametersHealth: 200
Melee damage +20%
Immunity: 20
Magic power: 20
Magical energy: 200
Will checks: 20
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual power: 250
Insight: 25
Movement speed: 3
Critical hit: 0%
Skills
+5 to wisdom
First AidBrings back a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
RescueBrings back a character who died from lack of HP. Only during combat. One use per day.
Success chance equals the inverse percentage value of the character's current health.
Equipment