Berretta Gentile
[250/250][250/250]
Origin: Duchy of Larian
Upgraded to +3 weapon; +20 Strength or +20 Will
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+1 UP, +10 XP.
Perks
+1 UP
Characteristics
Strength: 25
Intelligence: 25
Will: 10
Agility: 40
Perception: 40
Wisdom: 5
Charisma: 15
Parameters
Health: 250
Melee damage +25%
Immunity: 25
Magic power: 25
Magical energy: 250
Will checks: 10
Evasion: 80
Initiative: 40
Accuracy: 80
Observation: 40
Spiritual power: 50
Insight: 5
Movement speed: 6
Critical hit: 15%
Skills
1 to evasion for each unit of perception
+3 to movement speed
Sleight of Hand
Additional shot.
Reflexes
+1 to accuracy for each unit of agility.
Ultimate Ability — Concentration
Active ability: starting from the next turn, the character receives doubled accuracy and evasion, as well as an additional shot.
Duration: three turns
Cooldown: 3 (after effect ends)
Equipment
Ammo of each type
12
Sara +3 (Pistol)
Damage: 175
Magazine: 12
Reload time: 1
Range: 12
Two add. shots
Crit: +15%
Cartridge (quartz)
48
Cartridge (topaz)
100% Burn. -10% of maximum health for 1 turn. Stacks.
12
Money
1000 rumies
Denim
[1400/1400][120/120]
Origin: Eren
"Gambling" perk if desired; +10 to agility and perception.
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+30 to chosen characteristic (strength)
Perks
-24255 rumies, +32 XP, +2 UP
Characteristics
Strength: 70
Intelligence: 12
Will: 10
Agility: 50
Perception: 50
Wisdom: 10
Charisma: 10
Parameters
Health: 1400
Melee damage 350%
Immunity: 70
Magic power: 12
Magical energy: 120
Will checks: 10
Evasion: 100
Initiative: 50
Accuracy: 50 (70)
Observation: 50
Spiritual power: 100
Insight: 10
Movement speed: 6
Critical hit: 0% (5%)
Skills
+2% to damage for each unit of strength.
Cleave
Strength/2=chance to deal double damage.
Concussion
Strength/2=chance to paralyze the opponent for one turn.
Ultimate Ability — Frenzy
Additional attack, +1% to damage for each unit of strength, +3 to movement speed.
Equipment
Ceris
Two-handed sword
Damage: 150 (675)
Pierces armor.
Indestructible.
+5% to critical damage chance.
+20 to accuracy.
Hephaestus III (armor)
Manufacturer: Reymford
Physical damage -33%
Magical damage -33%
Ephemeral damage -33%
Money
-23255 rumies
Nickel Fuchsia
[200/200][150/150]
Origin: Akkerwald
+5000 rumies, +2 UP
Faction
+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs
+30 to chosen characteristic (perception)
Perks
Character can shoot or cast spells and move simultaneously.
Characteristics
Strength: 20
Intelligence: 15
Will: 15
Agility: 20
Perception: 70
Wisdom: 10
Charisma: 10
Parameters
Health: 200
Melee damage +20%
Immunity: 20
Magic power: 15
Magical energy: 150
Will checks: 15
Evasion: 20
Initiative: 20
Accuracy: 210
Observation: 70
Spiritual power: 100
Insight: 10
Movement speed: 3
Critical hit: 20%
Skills
Bow
Shooting range +10 (standard: 10)
Sleight of Hand
Additional shot
Bullseye
Critical damage chance +20%
Ultimate Ability — Calmness
+2 to accuracy for each unit of perception.
Equipment
Phoenix (Ephemeral bow)
Damage: 300
Arrow (Quartz) x10
Arrow (Ruby) x10
Damage after all modifiers above by 30%
Arrow (Topaz) x10
100% Burn. -10% of maximum health for 1 turn. Stacks.
Arrow (Sapphire) x10
30% chance to freeze target for 1-5 turns (freeze until first attack, damage of first attack is twice as high).
Arrow (Amethyst) x10
Paralysis for 1 turn
Money
6000 rumies
Assistant
[0/0][0/0]
Characteristics
Strength: 20
Intelligence: 20
Will: 20
Agility: 20
Perception: 20
Wisdom: 25
Charisma: 10
Parameters
Health: 200
Melee damage +20%
Immunity: 20
Magic power: 20
Magical energy: 200
Will checks: 20
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual power: 250
Insight: 25
Movement speed: 3
Critical hit: 0%
Skills
+5 to wisdom
First Aid
Brings back a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
Rescue
Brings back a character who died from lack of HP. Only during combat. One use per day.
Success chance equals the inverse percentage value of the character's current health.
Equipment