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Rhemic Empire (2)

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#1648
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In addition to Tiella, three unfamiliar Nano people were settled on the guest sofas in the usual spot in the "Licoris" foyer. As she later explained, they, along with another girl who is currently absent, will be part of a squad hired by the meeting host as additional security.

Berretta Gentile

[250/250][250/250]
Origin: Duchy of Larian
Upgraded to +3 weapon; +20 Strength or +20 Will
Faction

+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs

+1 UP, +10 XP.
Perks

+1 UP

Characteristics
Strength: 25
Intelligence: 25
Will: 10
Agility: 40
Perception: 40
Wisdom: 5
Charisma: 15

Parameters
Health: 250
Melee damage +25%
Immunity: 25
Magic power: 25
Magical energy: 250
Will checks: 10
Evasion: 80
Initiative: 40
Accuracy: 80
Observation: 40
Spiritual power: 50
Insight: 5
Movement speed: 6
Critical hit: 15%

Skills

1 to evasion for each unit of perception
+3 to movement speed
Sleight of Hand
Additional shot.
Reflexes
+1 to accuracy for each unit of agility.
Ultimate Ability — Concentration
Active ability: starting from the next turn, the character receives doubled accuracy and evasion, as well as an additional shot.
Duration: three turns
Cooldown: 3 (after effect ends)

Equipment
Ammo of each type
12
Sara +3 (Pistol)
Damage: 175
Magazine: 12
Reload time: 1
Range: 12
Two add. shots
Crit: +15%

Cartridge (quartz)
48

Cartridge (topaz)
100% Burn. -10% of maximum health for 1 turn. Stacks.
12

Money
1000 rumies

Denim

[1400/1400][120/120]
Origin: Eren
"Gambling" perk if desired; +10 to agility and perception.
Faction

+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs

+30 to chosen characteristic (strength)
Perks

-24255 rumies, +32 XP, +2 UP

Characteristics
Strength: 70
Intelligence: 12
Will: 10
Agility: 50
Perception: 50
Wisdom: 10
Charisma: 10

Parameters
Health: 1400
Melee damage 350%
Immunity: 70
Magic power: 12
Magical energy: 120
Will checks: 10
Evasion: 100
Initiative: 50
Accuracy: 50 (70)
Observation: 50
Spiritual power: 100
Insight: 10
Movement speed: 6
Critical hit: 0% (5%)

Skills

+2% to damage for each unit of strength.
Cleave
Strength/2=chance to deal double damage.
Concussion
Strength/2=chance to paralyze the opponent for one turn.
Ultimate Ability — Frenzy
Additional attack, +1% to damage for each unit of strength, +3 to movement speed.

Equipment
Ceris
Two-handed sword
Damage: 150 (675)
Pierces armor.
Indestructible.
+5% to critical damage chance.
+20 to accuracy.

Hephaestus III (armor)
Manufacturer: Reymford
Physical damage -33%
Magical damage -33%
Ephemeral damage -33%

Money
-23255 rumies

Nickel Fuchsia

[200/200][150/150]
Origin: Akkerwald
+5000 rumies, +2 UP
Faction

+100% to the reward amount for completing a quest, half cost of studying imperial school of magic, scholar, medic, rogue, merchant, cook, business acumen, musician, and enhancers.
Beliefs

+30 to chosen characteristic (perception)
Perks

Character can shoot or cast spells and move simultaneously.

Characteristics
Strength: 20
Intelligence: 15
Will: 15
Agility: 20
Perception: 70
Wisdom: 10
Charisma: 10

Parameters
Health: 200
Melee damage +20%
Immunity: 20
Magic power: 15
Magical energy: 150
Will checks: 15
Evasion: 20
Initiative: 20
Accuracy: 210
Observation: 70
Spiritual power: 100
Insight: 10
Movement speed: 3
Critical hit: 20%

Skills

Bow
Shooting range +10 (standard: 10)
Sleight of Hand
Additional shot
Bullseye
Critical damage chance +20%
Ultimate Ability — Calmness
+2 to accuracy for each unit of perception.

Equipment
Phoenix (Ephemeral bow)
Damage: 300
Arrow (Quartz) x10
Arrow (Ruby) x10
Damage after all modifiers above by 30%
Arrow (Topaz) x10
100% Burn. -10% of maximum health for 1 turn. Stacks.
Arrow (Sapphire) x10
30% chance to freeze target for 1-5 turns (freeze until first attack, damage of first attack is twice as high).
Arrow (Amethyst) x10
Paralysis for 1 turn
Money
6000 rumies

Assistant

[0/0][0/0]

Characteristics
Strength: 20
Intelligence: 20
Will: 20
Agility: 20
Perception: 20
Wisdom: 25
Charisma: 10

Parameters
Health: 200
Melee damage +20%
Immunity: 20
Magic power: 20
Magical energy: 200
Will checks: 20
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual power: 250
Insight: 25
Movement speed: 3
Critical hit: 0%

Skills

+5 to wisdom
First Aid
Brings back a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
Rescue
Brings back a character who died from lack of HP. Only during combat. One use per day.
Success chance equals the inverse percentage value of the character's current health.

Equipment

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария