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#168
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Fixed.

Added 36 minutes later
I completely forgot that invisibility depends on agility. I slightly changed the stats.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#169
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Reime Chronicles (Issue 135)

Good for Some, Bad for Others
Last week, the imperial government led by Sonata Reime considered the so-called “Fair Pay and Decent Working Conditions Act,” which sets the minimum wage for citizens of the empire across all its regions at *** rumia per hour. Residents of the capital and other large cities of the empire are unlikely to feel any changes; however, inhabitants of smaller settlements in the country can expect a substantial increase in their income. Additionally, it was established that the work week should not exceed 35 hours. Working hours may be extended with the employee's consent, but in such a case, the employer must pay compensation for the time worked at double the rate.
Many experts spoke out against this government idea, pointing out that it would not only slow the growth of the empire's economy but also ultimately lead to people earning even less than before. Minos Calamansi, a well-known opponent of government policy in the capital, stated: “If this law comes into force, citizens of the empire will indeed receive more rumia, but it will be of no use to them: more pieces of paper will appear in their pockets, but they won't be able to buy anything with them.” Nevertheless, the editorial board of the “Reime Chronicles” believes that these are hasty conclusions, as until today, the course chosen by the Empress has had a positive effect on the economy of the regions controlled by the central government.

An Improper Visit

It recently became known that King Carmine Vermilion of Ixia (editor's note: a small state on Akai Island in the southwestern sea of northern Enclessia), having scheduled a meeting with representatives of private companies of the empire, will not grace the Empress's palace with his visit. The reason remains unknown; however, many prominent people of the empire, including those from the opposition, agree that this is not only improper behavior on the part of the ruler of another country but also very audacious for a king of such a small, albeit undoubtedly wealthy and fully autonomous, country.
Carmine Vermilion, who inherited the throne of the kingdom from his father Ignis five years ago, became the first ruler in the history of this country to break its centuries-old policy of isolationism. In his youth, Carmine undertook a five-year journey through the countries of the continent and visited the empire for a second time a year ago, meeting Sonata Reime as Empress for the first time. What compelled him to make such a decision this year remains a mystery, but we hope that it will not lead to a deterioration of relations between the two states.
No Groom — No Heir
Many residents of the country are quite concerned by the fact that the young Empress, who turned 26 this year, has still not married. During her last address to the people, someone directly put this question to Her Highness, to which the Empress replied that these days she has more important matters than her personal life. Those who viewed such an answer with skepticism began to consider the possibility of her secret relationship with the Duke of Larian, Larian Twice; however, the First Minister asked citizens of the empire to refrain from spreading such rumors.
Reime
Emerald Street
Also known as “Artisans' Street” or “Craftsmen's Street.” Traditionally, this part of the city housed shops of numerous artisans, of whom there used to be very many in the empire's capital. Now, unfortunately for some and perhaps happily for others, their number in the capital has dwindled, as the market of the empire in general and the capital in particular have been filled with strong competitors in the form of private companies.
Limos Steel
Previously, this weapon shop could boast a generous assortment and affordable prices for any category of client, but that is now in the past. Now, only “exclusive” weapons intended for wealthy clients—usually collectors—can be found in the displays of Limos Steel.
Dignity
The owner of "Dignity," like his colleague from "Limos Steel," prefers quality and artistry in his work, but unlike the second smith, the owner of “Dignity” has always felt this way about his work and crafts weapons primarily for his own pleasure.
Frankincense
Thanks to modern technologies in the field of personal protection production, old-fashioned armor has practically become obsolete and is used predominantly by those who do not trust modern armor or by those who are too accustomed to what they have worn almost their entire lives. For this reason, same-old armor is no longer produced at Frankincense, and only high-quality plate armor is offered for sale.
Impeccability
In the past, a workshop was located in this building where weapon and armor improvement services were provided; however, due to low demand for this craft, the owner was forced to leave the business and sell the place where he had spent his entire life. Now, a pawnshop is located here, by irony of fate or deliberate intent, named with the same name as the workshop of the past.
Tree of Life
A shop for traditional long-range and pole weapons. It enjoys certain demand among traditional lovers of traditional martial arts.
Grace
A jewelry store.
Emeralda
A modern clothing store that has established a good reputation in recent years. Recently, exclusive suits have begun to appear for sale.
Meltiston
A shop for practical clothing and accessories.
Laitian Souvenirs
Goods straight from the Duchy of Laitia

Street of Endless Swords
As a result of the ban on holding military tournaments and similar events within the empire in 762, the Reime Coliseum was repurposed for other entertainment events—musical concerts, sports competitions, and the like. Despite this, the architectural style of the streets in this district still recalls its bloody history.
The Great Amphitheater of Reime
Currently, registration is open at the Great Amphitheater of Reime (formerly the Coliseum) for several local events—two beauty contests for men and women respectively, in which the main criterion will be the participants' faces; annual running and shooting competitions (there are two disciplines—for traditional weapons and ephemeral ones); singing and dancing contests. The city administration invites all who wish to participate in these entertainment events.
Ultimate Luck
An establishment with a very dubious reputation, bordering between a legal enterprise and illegal activity. Here, one can place bets on various events held in the city, most often in the amphitheater. Additionally, rumors say that large sums of money can be borrowed here or a big prize won. Given recent changes in imperial legislation, there is a risk that this establishment will soon be closed.
Guild of Mastery
Previously, this building was known as the “Masters' Guild,” where an unofficial association of masters of various directions related to the art of martial mastery was located, but for one reason or another, this club of outstanding people who trained visitors had to close. Today, this place serves for the registration of any unique techniques and skills related to martial arts or magic, where talented practitioners of these fields can expect a substantial monetary reward in addition to fame.
Wings of the Empire
A military base of the same-named organization within the empire's armed forces; equipped with advanced technologies from the “Reimeford” company, including airships for rapid response and creating the ability to exert influence in any corner of the empire within a few hours. The organization is headed by Colonel Wei Guai Tao, a foreigner who is rumored to be a close acquaintance of the First Minister.
Ephemeral Reactors A1-A4, B1-B4 and C0
Built in the summer of 763, this complex of specialized facilities based on the use of green erinium was created to satisfy the increased need of large production and private homes for modern energy sources. Fortunately for visitors to the Street of Endless Swords, externally this complex looks aesthetically pleasing and does not produce unnecessary noise.

Taehan Quarter
This district of the city was founded by overseas settlers, but in recent years it has gained wide popularity among residents of the empire, not least because its unofficial head took an important government post—namely, Secretary of Foreign Affairs of the Empire.
House of Swords and Flowers
A place for studying and practicing the style known as "Sword Art — Flying Petals." The school master is Song Dahyun.
School of Serenity
A place for studying and practicing an overseas fighting style without the use of weapons. It enjoys certain popularity among the empire's youth affiliated with Sonata Reime's faction and the capital police. The school master is Han Youngji.
Lotus School
A young martial arts school founded in early 765. Very little is known about it so far, other than that its master is a certain Lee Taehyung.
Idol Academy
Here they teach charisma, dancing, singing and many other things. Additionally, overseas medics provide expensive appearance correction and rejuvenation services at this academy. The director of the academy is Han Youngji.
Music Academy
An academy opened very recently that will allow all who wish (and have money) to learn the art of music from professionals of this craft.

Imperial Street
A wealthy district of the city in which, among other things, are located the Imperial School of Magic, the Imperial Military Academy, the Hippodrome and the Stables, but there is currently no reason for outsiders to be in them. In the past, residential houses in this district belonged predominantly to aristocrats, but in recent years the situation has begun to change.
Aquilon
A luxurious hotel that enjoys great popularity among business people of the empire and wealthy tourists.
Estate of the Prince of the Capital
Only one person lives in this huge and very old mansion—Alfarid Asparagus. He has no servants, no acquaintances, and no one who would want to visit him, and his landless title granted to his ancestor many years ago holds no significance.
House of L. Tselenov
House of Larians
Mansion of Elrin Majorel
Mansion of Ipomoea Phlox
House of Alice Lit
Mansion of Forengards
House of Philon Drake
Mansion of Grace
House of Bringvishes
Mansion of Girion Vorrenstash
Mansion of Jael Helsward
House of Lunarina Gias
Embassy of Tanarsis
Embassy of Astea
Embassy of Serafol
Embassy of Areida
Embassy of Hem
Embassy of Camellia
Embassy of Beliad
Embassy of Dreyeria
Ikigai Gardens

Previously, this territory of the city belonged to one of the Akkerwald barons, but for unknown reasons he decided to sell the estate that had belonged to his family for long centuries to the leader of Ikigai.
Order of Darkiria Knights

City Center
Imperial Palace
After the reorganization of the government, the imperial palace underwent few changes and, as before, serves as the residence of the imperial family and the workplace of the imperial government. As in the past, without special permission, one could only enter the eastern block, where the city administration and the coordination center for supporters of Sonata Reime are located.
Reimeford
One of the branches of the "Reimeford" company and recently its central office.
Morion
Branch of the "Morion" company.
Magnolia Shop
A Camellian shop.
Harmony
A musical instrument store.
Akeso
Restaurant.
Grocery Store
Reime Police Building

Business District
Lycoris
Lycoris performs several functions useful for the city and the empire:
Serves as a link between entrepreneurs of the empire and those who execute their orders;
Is a place for meetings between entrepreneurs;
Maintains statistics on the income and expenses of companies in the empire.
Reimeport
A workshop for the production of "Reimeford" airships as well as a hangar for their maintenance. In the future, when airships become more common, Reimeport is planned to be used to satisfy the transport needs of citizens of the empire.
Citrus
The central branch of this company, engaged in the production of various equipment popular among residents of the capital.
Vindemiatrix
A workshop for making ephemeral weapons.
Vespertelino Workshop
If the owner of this workshop is to be believed, he and his people undertake the repair of any equipment and gear.
Radio Station “Asterion”
Reime Chronicles

Outside the City
Akkerwald Forest
Hegon Lake
Olivia Park

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#170
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Faction Navigation
Sonata Realm faction – Imperial Palace
Prosperity – Licoris
Imperial Liberation Front – Jail Helsward’s mansion

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#171
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Many residents of the country are quite concerned about the fact that the young Empress, who turned 26 this year, has not yet married. During her last public address, someone directly asked Her Highness about this, to which the Empress replied that she currently has more important matters to attend to than her personal life.
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#172
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Although the fatigue from the journey and the bulging wallets filled with money made them inclined to indulge in the mercantile spirit of the capital, update their equipment, or relax in a bar, the Aradians decided to deal with the matter first. Thus, the company headed to the mansion of Jale Helsward.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#173
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Raiju
Thanks to the restored trust of the people of Nihon in Onryo and the very confusing and complex situation in the empire, the rebels managed to gain control over a large number of southern territories in the region, as a result of which most members of Onryo left Raiju Island. Nevertheless, the base here was still an important stronghold for the liberation group, and there were still tasks that required solutions. For this reason, Tsukiko Shimizu, Kawahara Ren, Tachiki Rikia, Sawano Keiji, Ito Gen, and Iguchi Katsuhito were sent to Raiju, and since Ito Gen was the only one who had been here before, he was supposed to use his knowledge to guide the rest of the group. Unfortunately, by the time they arrived on the island, he was unable to do so: due to what appeared to be the curse of some sea spirit, the samurai was very ill and could not help his comrades in any way, and moreover, he himself needed help. Of course, due to the intense heat, he couldn't provide any useful information.

— I suggest we leave him here and move on,” Sawano Keiji suggested this idea quite calmly but probably expected that this simple phrase, despite the cold, would ignite a heated argument within the group.
— Think about what you’re saying and what you’re suggesting,” Tachiki Rikia clearly couldn’t accept such an option, “we’ll leave him here, he’ll die!”
— Besides, because of the storm, our visibility is very limited, and the only thing we can rely on without a guide is to move blindly,” added Iguchi Katsuhito.
— Well, then we will move blindly, but with a burden on our backs,” Keiji replied again in a calm tone.
— With a COMRADE on our backs,” Kawahara Ren corrected him.
— Look at it yourselves. Luckily, it’s not just a heavy burden, but a hot one. Perhaps its high temperature will help us not freeze to death when we are drowning in snow, ha-ha.
— I’m going to shove these words back down your throat.
Tachiki Rikia lost his temper and reached for his weapon; Keiji responded in kind.

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#174
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Note: stats are reserved for convenience (in battles, the player will control these characters up to certain limits); the character cannot know about their beliefs, skills, etc., until this information is obtained through gameplay.

Iguchi Katsuhiro

[100/100][460/460]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+1 SP, +10 HP
Perks

+1 SP
Characteristics
Strength: 10
Intelligence: 46
Will: 18
Agility: 11
Perception: 13
Wisdom: 43
Charisma: 20

Stats
Health: 100
Melee Damage +10%
Immunity: 10
Magic Power: 46
Magical Energy: 460
Will Checks: 18
Evasion: 11
Initiative: 11
Accuracy: 13
Observation: 13
Spiritual Power: 430
Insight: 43
Movement Speed: 3
Critical Hit: 0%

Skills

+5 wisdom
Engineer
Ability to repair modern technology and weapons. Additionally, the character can improve the base stats of ephemeral weapons, but in this case, any other improvements will be impossible.
Damage — +(percentage of intelligence)
Range: +1 if intelligence is 20 or higher, +2 if intelligence is 40 or higher.
Linguist
The character can communicate with representatives of other cultures without the need for a translator.

Enhancers
The character can configure enhancers and use a closed slot. Minimum intelligence: 20.

Business Acumen
+(charisma)% to rewards for completing any quests.
Quick-wittedness
+8 intelligence
Insight
+8 wisdom

Equipment
Writing tools
Gear repair tools

Ito Gen

[300/300][180/180]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+30 to selected characteristic (perception)
Perks

Ability to repair damaged gear outside of combat

Characteristics
Strength: 30
Intelligence: 18
Will: 14
Agility: 28
Perception: 50
Wisdom: 11
Charisma: 9

Stats
Health: 300
Melee Damage +97%
Immunity: 30
Magic Power: 18
Magical Energy: 180
Will Checks: 14
Evasion: 28
Initiative: 28
Accuracy: 50 (100)
Observation: 50
Spiritual Power: 110
Insight: 11
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Kongosoha
Active skill: two hits to each opponent in a 3x6 line
Cooldown: 3

Equipment
Katana
Damage: 100 (197)

Gear repair tools

Sawano Keiji

[780/780][110/110]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

Immunity to the darkness element, +20 to intelligence, agility or charisma; +1 SP or +1 HP.
Perks

+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility

Characteristics
Strength: 39
Intelligence: 11
Will: 5
Agility: 55
Perception: 30
Wisdom: 5
Charisma: 5

Stats
Health: 780
Melee Damage +193%
Immunity: 39
Magic Power: 11
Magical Energy: 110
Will Checks: 5
Evasion: 115
Initiative: 55
Accuracy: 35 (70)
Observation: 30
Spiritual Power: 50
Insight: 5
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Iaidō
The warrior can deliver a surprise strike to an opponent they are adjacent to. If successful, such a strike deals ten times more damage. Stealth from agility (1.0) for this attack is 1.5 times higher. Only outside of combat.
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Agitowari
The character attempts to slice the opponent in half. 20% chance of instant kill; if it fails, severe bleeding is applied (-40% current health per turn until the end of combat or until the wound is healed).
Cooldown: 3 turns

Equipment
Hanafuda (katana)
Damage: 150 (439)
The character chooses any target available on the battlefield and then randomly activates one of 12 effects on them.
Matsu
Sets the chosen character's initiative to maximum until the end of combat.
Ume
Deals damage to the chosen character equal to their maximum health.
Sakura
Damage from the first attack on the character (per battle) is reduced to 0.
Fuji
The chosen character cannot perform any actions until the start of their next turn, but also cannot be targeted by actions directed at them, nor are they affected by area-of-effect effects.
Ayame
Restores the chosen character's health, energy and spirit to maximum value.
Botan
Paralyzes the chosen character for one turn.
Hagi
Balances the stats of the chosen character and one additional target until the end of combat.
Susuki
Summons a copy of the chosen character, which fights on the side of the original's opponent.
Kiku
Deprives the character of magical energy and/or other resources.
Momiji
Doubles the damage of the chosen character until the end of combat.
Yanagi
Doubles the movement speed of the chosen character until the end of combat.
Kiri
The character forgets one of their skills.
Cooldown: 2 turns

Tachiki Rikiya

[1400/1400][110/110]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+30 to selected characteristic (strength)
Perks

+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility

Characteristics
Strength: 70
Intelligence: 11
Will: 19
Agility: 19
Perception: 19
Wisdom: 10
Charisma: 12

Stats
Health: 1400
Melee Damage +258%
Immunity: 70
Magic Power: 11
Magical Energy: 110
Will Checks: 19
Evasion: 57 (76)
Initiative: 19
Accuracy: 57
Observation: 19
Spiritual Power: 100
Insight: 10
Movement Speed: 3
Critical Hit: 0%

Skills

+1 accuracy per unit of perception, +1 evasion per unit of agility, +1% damage per unit of strength.
Precise Strikes
33% chance to paralyze the opponent.
Ultimate Skill — Hurricane
Deals 125% air damage to all opponents within range +2 around the character and blinds them for one turn (-95% accuracy).
Cooldown: 3

Equipment
Yari
Damage: 90 (322)
Pierces opponent's armor

Do-maru
Physical damage -33%

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#175
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Alexeagle
Although the fatigue from the journey and the wallets bursting with money made them inclined to indulge in the mercantile spirit of the capital, update their equipment, or sit in a bar, the members of the group decided to deal with the matter first. Thus, the company headed to the mansion of Jale Helsward.
To the possible surprise of the guests, there was no staff in the wealthy residence. Instead, the members of the group were greeted by the owner himself – Jale Helsward, who was the very man who had once offered them their first job.
— Welcome, — the owner's face twisted into an unpleasant smile, — come inside.

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#176
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While strolling through the Tehan district, Alaria didn't even notice how her feet led her to the local idol academy. The Tanarsian had seen this building many times before, but she had never found any particular reason to go inside. Today, however, the situation was different. The sight of the building couldn't help but remind her of the recent photoshoot. Not so much the process itself, but rather the remark made by Shizuki. Perhaps jokingly, or perhaps not, the latter had suggested that Alaria visit this place. So today, partly driven by curiosity and partly by a desire to see her superior's reaction, the inquisitor decided to take a closer look at what this educational institution was like.
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#177
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The receptionist in the lobby apologized that the director couldn't meet her in person, and all the instructors were currently busy. She briefly described what the Academy could offer Alaria and, unfortunately, she probably wouldn't have enough time to study there properly – the course was very demanding and required all of the student's time, not only free time, but also all the rest, which would be difficult to combine with work and faction assignments.

The other services were as follows:
Charisma lessons
+10 to charisma
Cost: 10,000 Rumies

Individual fitness training and diet planning
+10 to strength for 10,000 Rumies

Appearance modification (improvement)
50,000 Rumies

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#178
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Waking up shortly before dawn, doing some stretching, exercising, and a set of invigorating morning exercises, followed by a hearty breakfast – this sunny day was no different from all the previous ones. Easily and with a smile, navigating through crowds of sleepy and grumpy people, Nano walked her usual route to Licoris.
My sword, my trusted ally, unphased by my aspect.
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#179
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In this organization’s building, one could find out the latest information about the financial state of companies in the capital, and also take on faction quests from coordinator Licoris.

“Hello,” Tiella greeted Nano, with whom he had worked many times before. “I see that you are, as always, in a positive mood; that is good.”

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#180
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Not really!
The receptionist's answer didn't disappoint the Tanarian girl too much. After all, it was curiosity that motivated her. However, she took note of the other services offered by the Academy. Although Alaria wouldn't admit it, she sometimes indulged in sweets a little too much. So, fitness classes seemed like an interesting, albeit expensive, option. As she pondered this, the girl remembered that she had almost no food left at home, so she decided to visit the market.
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#181
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When the Areidian gang entered the lavishly furnished mansion, the owner led them to a windowless room on the second floor; all members of the liberation front currently staying in the capital were there. Each was occupied with their own affairs, and the arrival of the trio did not distract them from their tasks.

Tiarie Reime

[2940/2940][640/640][790/790]
Origin: Empire Prince
Faction

Additional Perk
Beliefs

Character receives twice as many SP and XP, +2 to a random stat for each victory.
Perks

+10 Health per unit of Strength
+1% Melee Damage per unit of Strength
+1 Evasion per unit of Agility
In the event of a successful evasion, the character performs a counterattack; this attack never misses and always deals critical damage.
Cost of new skills is halved.

Stats
Strength: 98
Intelligence: 64
Will: 132
Agility: 68
Perception: 65
Wisdom: 15
Charisma: 100

Parameters
Health: 2940
Melee Damage +362%
Immunity: 90
Magic Power: 64
Magical Energy: 640
Will Checks: 132
Evasion: 136 (201)
Initiative: 68
Accuracy: 133
Observation: 65
Spiritual Power: 150
Insight: 15
Movement Speed: 6
Critical Hit: 32%

Skills

Katana or one-handed sword.
+1 Evasion per unit of Perception
+1 Accuracy per unit of Agility
+3 Movement Speed
+0.5% Critical Damage chance per unit of Intelligence
Sword Dance
Character's successful attacks may prevent the opponent from using active skills on the next turn and remove all positive effects (Intelligence -> Will).
Crescent
Character's attacks deal damage to all opponents standing in front of them.
Dash
Character deals damage to all opponents along a straight line of movement. +3 Movement Speed, critical damage chance for this attack is doubled. Cooldown: 2 turns.
Quick Sword
Two additional attacks (75% damage)
Ultimate Skill — Moon Dance
All characters around the swordsman (+2) receive 133% of his base damage up to 12 times (total).
Concentration: 4
Special Technique — Art of Dual Swords [EX]
Character uses two swords and performs an additional attack when using any skill. Standard — two attacks instead of one; Dash — two attacks instead of one; Quick Sword — four additional attacks instead of two; Moon Dance — six additional attacks with the second sword.
Not applicable to katanas, +1% Melee Damage per unit of Strength and Agility.
Special Technique — Perfection
Character's attacks drain 10% of opponents' maximum health.
Character can parry opponent attacks (Accuracy).

Officer skills do not combine with each other.
Leadership
Allies under the character's command receive the following bonuses:
+1 Accuracy for every 2 units of Charisma
+1 Evasion for every 2 units of Charisma
+1 Initiative for every 2 units of Charisma
Special Technique — Righteousness [EX]
Characters under the officer's command receive a 25% bonus to evasion and accuracy for each opponent exceeding the number of allies, and deal (Charisma)*2% more damage if opponents outnumber them by at least one.

+5 Wisdom
Linguist
Character can communicate with representatives of other cultures without the need for a translator.

Endurance [EX]
+8 Strength
+10 Health per unit of Strength

Equipment
Fiemmael (one-handed sword)
Damage: 100 (462)
Indestructible.
Immunity to magic damage.
30% of dealt damage is returned as health.
Destroys weapons and armor. Chance (Strength/2) to destroy that which should not be destroyed.

Abyss (one-handed sword)
Damage: 60 (277)
Indestructible.
Paralysis for one turn (Will check against swordsman's Strength)
Poisoning — -40% Accuracy, Evasion, and Max Health until the end of battle (Strength check against swordsman's Will checks)

Enigma (armor)
Indestructible.
Impenetrable.
All damage -66%
Regeneration 10% health per turn
+10 Barrier (Health) per unit of Wisdom and Intelligence
Immunity to absolutely any negative effects.

Iris Arden

[100/100][170/170]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction

Additional Perk
Beliefs

+30 to chosen stat (Agility)
Perks

Stats
Strength: 10
Intelligence: 17
Will: 18
Agility: 70
Perception: 40
Wisdom: 5
Charisma: 10

Parameters
Health: 100
Melee Damage +10%
Immunity: 10
Magic Power: 17
Magical Energy: 170
Will Checks: 18
Evasion: 140
Initiative: 70
Accuracy: 80
Observation: 40
Spiritual Power: 50
Insight: 5
Movement Speed: 10
Critical Hit: 0%
Stealth: 140

Skills

+2 Stealth per unit of Agility
+2 Speed
Ultimate Skill — Special Training
+1 Accuracy per unit of Perception and +1 Evasion per unit of Agility when using any type of weapon.
Special Technique — Arden Crossbow
Crossbow fire has a 10% (30% while stealthy) chance to instantly eliminate the target.

Equipment
Moon Night (crossbow)
Damage: 120
Firing Range +2 (9)
Additional shot
+5% elimination chance

Money
6000 rumies

Astel Merix

[500/500][910/910]
Origin: Serafol
+1 SP, +10 Charisma. Access to enchanter skills.
Faction

Additional Perk
Beliefs

+3 SP, +1 HP, +20 XP, +3 Movement Speed, waiver of rewards and inability to use money except for satisfying the character's basic needs.
Perks


Stats
Strength: 25
Intelligence: 40
Will: 20
Agility: 20
Perception: 20
Wisdom: 30
Charisma: 15

Parameters
Health: 500
Melee Damage +220%
Immunity: 25
Magic Power: 85
Magical Energy: 910
Will Checks: 20
Evasion: 290
Initiative: 20
Accuracy: 60
Observation: 20
Spiritual Power: 300
Insight: 30
Movement Speed: 6
Critical Hit: 0%

Skills

Melee weapon.
+2% Melee Damage per unit of Magic Power. Additional damage has fire, water, or air affinity (choice).
+1 Accuracy and Evasion per unit of Intelligence.
+10 Magical Energy per unit of Strength.
+0.5 Magic Power per unit of Agility and Perception.
Upon taking this specialty, the character receives free mastery of one of three elements; the other two can be learned for 1 SP each.
Elements: air
Affinity
Fire attacks apply burn (Magic Power/2, % of current health at the end of opponent's turn).
Water attacks reduce opponent accuracy and evasion by 10, increase damage received by them by (Magic Power/2)%. Stacks.
Air attacks pierce (Magic Power)% armor, additional attack.
10 mag. energy/turn
Energy Burst
Ranged area attack 3x3. Applies affinity.
Range: 12
Cost: 50
Elemental Aura
Fire: returns (Magic Power/2)% damage to melee attacker.
Water: reduces damage received by (Magic Power/2)%
Air: +(Magic Power) Evasion.
Cost: 20/turn
Special Technique — Unity with the Wind
Enhances air-based skill features:
Affinity — additional attack;
Energy Burst — when using air affinity, area of effect increases to 5x5;
Elemental Aura — double evasion bonus.

Special Technique — Illusion
+1 Evasion per unit of Intelligence.

Equipment
Astel Merix's Battle Staff
Damage: 100 (320)
Instead of will checks, the character attempts to evade non-targeted spells and similar actions.

Jail Helsward

[200/200][400/400]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction

Beliefs

Perks

Stats
Strength: 20
Intelligence: 40
Will: 30
Agility: 20
Perception: 20
Wisdom: 20
Charisma: 10

Parameters
Health: 200
Melee Damage +20%
Immunity: 20
Magic Power: 40
Magical Energy: 400
Will Checks: 30
Evasion: 20
Initiative: 20
Accuracy: 20
Observation: 20
Spiritual Power: 200
Insight: 20
Movement Speed: 3
Critical Hit: 0%

Skills

+5 Wisdom
Therapy
Ability to restore health to other characters and cure them of diseases/poisoning (out of combat).
First Aid
Brings back a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
Bone Setting
Ability to heal injuries and other non-mental negative effects.

+5 Wisdom
Engineer
Ability to repair modern technology and weapons. Additionally, the character can improve base stats of ephemeral weapons, but in that case, no other improvements can be used.
Damage — +(percentage of Intelligence)
Range: +1 if Intelligence 20 or higher, +2 if Intelligence 40 or higher.

Enhancers
Character can tune enhancers and use a closed slot. Minimum Intelligence: 20.

Equipment
Medical Tools
Gear Repair Tools
Money
6000 rumies

Liria Reine

[120/120][130/130]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction

Additional Perk
Beliefs

+30 to chosen stat (Agility)
Perks

Stats
Strength: 12
Intelligence: 23
Will: 15
Agility: 70
Perception: 30
Wisdom: 10
Charisma: 10

Parameters
Health: 120
Melee Damage +12%
Immunity: 12
Magic Power: 23
Magical Energy: 230
Will Checks: 15
Evasion: 100
Initiative: 70
Accuracy: 100
Observation: 30
Spiritual Power: 100
Insight: 10
Movement Speed: 6
Critical Hit: 11%

Skills

Katana or one-handed sword.
+1 Evasion per unit of Perception
+1 Accuracy per unit of Agility
+3 Movement Speed
+0.5% Critical Damage chance per unit of Intelligence
Sword Dance
Character's successful attacks may prevent the opponent from using active skills on the next turn and remove all positive effects (Intelligence -> Will).
Quick Sword
Two additional attacks (75% damage)
Special Technique — Art of Dual Swords
Character uses two swords and performs an additional attack when using any skill. Standard — two attacks instead of one; Dash — two attacks instead of one; Quick Sword — four additional attacks instead of two; Moon Dance — six additional attacks with the second sword.
Not applicable to katanas.
Special Technique — Swallow Dance
Melee: if character's Strength is lower than opponent's, evasion is doubled.
Ranged: if character's Perception is higher than opponent's, evasion is doubled.

Equipment
Loyalty (one-handed sword)
Damage: 100 (112)
Active skill: takes all attacks directed at a chosen ally; character's Agility must be higher than the target's.

Blooddrinker (one-handed sword)
Damage: 60 (67)
Bleeding on attack (4% of current health each turn, stacks).

Hephaestus V (armor)
Manufacturer: Reimeford
Physical damage -40%
Magic damage -40%
Ephemeral damage -40%
True damage -40%
Checks against negative effects are twice as high.

Money
6000 rumies

Rudbecks Reine

[2100/2100][100/100]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction

Additional Perk
Beliefs

+30 to chosen stat (Strength)
Perks


Stats
Strength: 70
Intelligence: 10
Will: 10
Agility: 28
Perception: 40
Wisdom: 6
Charisma: 6

Parameters
Health: 2100
Melee Damage +350%
Immunity: 70
Magic Power: 10
Magical Energy: 100
Will Checks: 10
Evasion: 56
Initiative: 28
Accuracy: 110
Observation: 30
Spiritual Power: 60
Insight: 6
Movement Speed: 6
Critical Hit: 0%

Skills

+2% damage per unit of Strength.
Cleave
Strength/2 = chance to deal double damage.
Ultimate Skill — Frenzy
Additional attack, +1% damage per unit of Strength, +3 Movement Speed.
Special Technique — Predator
+1 Accuracy per unit of Strength
+10 Health per unit of Strength

Equipment
Pride (Camelian steel)
Physical damage -60%
Magic damage -60%

Beast King
Damage: 150 (675) / (1012)
Damage to non-humans and animals after all modifiers +50%

Money
56000 rumies

Sen Izaya

[400/400][250/250]
Origin: Dreyeria
Access to Dreyerian skills. +50 stat points, +3 SP, +1 HP.
Faction

Additional Perk
Beliefs

+30 to chosen stat (Agility), +1 SP, +10 XP.
Perks

Stats
Strength: 40
Intelligence: 25
Will: 40
Agility: 65
Perception: 40
Wisdom: 15 (35)
Charisma: 5

Parameters
Health: 400
Melee Damage +80%
Immunity: 35
Magic Power: 25
Magical Energy: 250
Will Checks: 40
Evasion: 180
Initiative: 65
Accuracy: 130
Observation: 40
Spiritual Power: 350
Insight: 35
Movement Speed: 3 (6)
Critical Hit: 0%

Skills

+1 Accuracy per unit of Perception, +1 Evasion per unit of Agility, +1% damage per unit of Strength.
Ranged Attack
+1 attack range; in some cases is not considered melee combat.
Precise Strikes
33% chance to paralyze the opponent.

Skills compatible with Dreyerian martial arts: two-handed weapons, one-handed weapons, polearms, traditional archery.
+50 Accuracy and Evasion
Infusion
Warrior converts weapon damage into light or dark element of choice. While using the chosen element, the character gains immunity to attacks of that element.
Vessel: Darkness
When using darkness infusion, the character can move twice as fast; all negative effects are removed at the end of the turn.
Vessel: Light
When using light infusion, final damage to the character is halved, initiative is doubled.
Touch of Chaos
Confusion, paralysis, sleep, poisoning, freeze or burn on hit (100%).
Special Technique — Paradox
Removes the character from battle for three turns.
Cooldown: 5

Equipment
Second Generation Enhancer
First slot: Insight
Wisdom +20
Second slot: ✧ Colossus
Final damage received is lower by 200
Third slot: ⊗ closed
Fourth slot: ✖ missing
Fifth slot: ✖ missing

Balance (Podao)
Damage: 120 (216)
If opponent's evasion is lower than character's accuracy, base damage increases by the difference.
White Dragon Scale Boots
+3 Movement Speed, immunity to slow
Magic Die
Money
1000 rumies

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