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Rhemic Empire (2)

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#174
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Note: stats are reserved for convenience (in battles, the player will control these characters up to certain limits); the character cannot know about their beliefs, skills, etc., until this information is obtained through gameplay.

Iguchi Katsuhiro

[100/100][460/460]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+1 SP, +10 HP
Perks

+1 SP
Characteristics
Strength: 10
Intelligence: 46
Will: 18
Agility: 11
Perception: 13
Wisdom: 43
Charisma: 20

Stats
Health: 100
Melee Damage +10%
Immunity: 10
Magic Power: 46
Magical Energy: 460
Will Checks: 18
Evasion: 11
Initiative: 11
Accuracy: 13
Observation: 13
Spiritual Power: 430
Insight: 43
Movement Speed: 3
Critical Hit: 0%

Skills

+5 wisdom
Engineer
Ability to repair modern technology and weapons. Additionally, the character can improve the base stats of ephemeral weapons, but in this case, any other improvements will be impossible.
Damage — +(percentage of intelligence)
Range: +1 if intelligence is 20 or higher, +2 if intelligence is 40 or higher.
Linguist
The character can communicate with representatives of other cultures without the need for a translator.

Enhancers
The character can configure enhancers and use a closed slot. Minimum intelligence: 20.

Business Acumen
+(charisma)% to rewards for completing any quests.
Quick-wittedness
+8 intelligence
Insight
+8 wisdom

Equipment
Writing tools
Gear repair tools

Ito Gen

[300/300][180/180]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+30 to selected characteristic (perception)
Perks

Ability to repair damaged gear outside of combat

Characteristics
Strength: 30
Intelligence: 18
Will: 14
Agility: 28
Perception: 50
Wisdom: 11
Charisma: 9

Stats
Health: 300
Melee Damage +97%
Immunity: 30
Magic Power: 18
Magical Energy: 180
Will Checks: 14
Evasion: 28
Initiative: 28
Accuracy: 50 (100)
Observation: 50
Spiritual Power: 110
Insight: 11
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Kongosoha
Active skill: two hits to each opponent in a 3x6 line
Cooldown: 3

Equipment
Katana
Damage: 100 (197)

Gear repair tools

Sawano Keiji

[780/780][110/110]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

Immunity to the darkness element, +20 to intelligence, agility or charisma; +1 SP or +1 HP.
Perks

+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility

Characteristics
Strength: 39
Intelligence: 11
Will: 5
Agility: 55
Perception: 30
Wisdom: 5
Charisma: 5

Stats
Health: 780
Melee Damage +193%
Immunity: 39
Magic Power: 11
Magical Energy: 110
Will Checks: 5
Evasion: 115
Initiative: 55
Accuracy: 35 (70)
Observation: 30
Spiritual Power: 50
Insight: 5
Movement Speed: 7
Critical Hit: 0%

Skills

Katana.
+50% armor penetration
+50% accuracy
+4 movement speed
Iaidō
The warrior can deliver a surprise strike to an opponent they are adjacent to. If successful, such a strike deals ten times more damage. Stealth from agility (1.0) for this attack is 1.5 times higher. Only outside of combat.
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Agitowari
The character attempts to slice the opponent in half. 20% chance of instant kill; if it fails, severe bleeding is applied (-40% current health per turn until the end of combat or until the wound is healed).
Cooldown: 3 turns

Equipment
Hanafuda (katana)
Damage: 150 (439)
The character chooses any target available on the battlefield and then randomly activates one of 12 effects on them.
Matsu
Sets the chosen character's initiative to maximum until the end of combat.
Ume
Deals damage to the chosen character equal to their maximum health.
Sakura
Damage from the first attack on the character (per battle) is reduced to 0.
Fuji
The chosen character cannot perform any actions until the start of their next turn, but also cannot be targeted by actions directed at them, nor are they affected by area-of-effect effects.
Ayame
Restores the chosen character's health, energy and spirit to maximum value.
Botan
Paralyzes the chosen character for one turn.
Hagi
Balances the stats of the chosen character and one additional target until the end of combat.
Susuki
Summons a copy of the chosen character, which fights on the side of the original's opponent.
Kiku
Deprives the character of magical energy and/or other resources.
Momiji
Doubles the damage of the chosen character until the end of combat.
Yanagi
Doubles the movement speed of the chosen character until the end of combat.
Kiri
The character forgets one of their skills.
Cooldown: 2 turns

Tachiki Rikiya

[1400/1400][110/110]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of agility, +1 SP.
Faction

+1% melee damage per unit of agility and wisdom, +1 accuracy and evasion per unit of will
Beliefs

+30 to selected characteristic (strength)
Perks

+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility

Characteristics
Strength: 70
Intelligence: 11
Will: 19
Agility: 19
Perception: 19
Wisdom: 10
Charisma: 12

Stats
Health: 1400
Melee Damage +258%
Immunity: 70
Magic Power: 11
Magical Energy: 110
Will Checks: 19
Evasion: 57 (76)
Initiative: 19
Accuracy: 57
Observation: 19
Spiritual Power: 100
Insight: 10
Movement Speed: 3
Critical Hit: 0%

Skills

+1 accuracy per unit of perception, +1 evasion per unit of agility, +1% damage per unit of strength.
Precise Strikes
33% chance to paralyze the opponent.
Ultimate Skill — Hurricane
Deals 125% air damage to all opponents within range +2 around the character and blinds them for one turn (-95% accuracy).
Cooldown: 3

Equipment
Yari
Damage: 90 (322)
Pierces opponent's armor

Do-maru
Physical damage -33%

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария