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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Мирон
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Miron
Really bad respawn, annoying blocks, the only block into the secondary that managed to get through was blocked further by griffins on the road, the only good thing was the external monk dwelling, resources are terrible, but the opponent surrendered, lost at an external dwelling, thanks for the game!
I offered three templates
Thanks for the game!
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Zodmund
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I found the entire 5th in a bundle, then I planned to take two Dragon Utopia, one of which turned out to have КЗ, but the opponent surrendered.

Thanks for the game.

I suggested templates.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
3/14/2018
Reported
3/14/2018 1:20 PM
Rating Impact Archived
Blitz 1698 1711 +13 ↑
Sav1tarrr 1649 1636 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2018 1:22 PM

In reply to Blitz
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Blitz
Found the entire 5th in a bundle, then planned to take two utopias, one of which, as it turned out, had КЗ, but the opponent surrendered.

Thanks for the game.

I offered templates.
// I'm seeing this for the first time: with -1 morale, in a max cyclops build, 4 stacks are getting demoralized.
Heroes, please don't get sick
thx for the game


https://www.twitch.tv/sav1tarrr
https://goodgame.ru/channel/Sav1tar
In reply to Sanin
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Good respawn point – lots of creatures, a hydra lair, and 4 hives. Tazar levels up nicely. Hydras spawn in the castle. On day 124, I find a mediocre Utopia – it turns out to be a level 1 town with poor artifacts. On day 125, I move into the center with 40+ Monarchs and 6 Chaos Hydras. On day 131, I encounter an opponent near his starting point, grab another useless Utopia, and steal a 10K experience box from under his nose, which he had defended but didn't take due to the timer. I miscalculated somewhere, and I was one move short of attacking him. As a result, the opponent escaped, and I had to spend another 2 weeks clearing the center and searching for control. Eventually, I caught the opponent at a nearby respawn point with a Castle and a large army. Thanks for the game!
ICQ: 646652262

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
145 days
Game Date
3/14/2018
Reported
3/14/2018 11:50 PM
Rating Impact Archived
MadSpirit 1556 1565 +9 ↑
iryzhakov 1401 1392 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/15/2018 12:31 AM

In reply to MadSpirit
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MadSpirit
Good respawn point – lots of creatures, a hidden lair with Hydras, and 4 nests. Tazar levels up nicely. Hydras spawn in the castle. On day 124, I get a home-grown Utopian – it turns out to be a 1-skill creature with terrible artifacts. On day 125, I go to the center with 40+ Monarchs and 6 Chaos Hydras. On day 131, I encounter an opponent near his starting point, grab another useless Utopian, and steal a 10K experience box right under his nose, which he had defended but didn't pick up due to the timer. I was just 1 move away from attacking him – I must have miscalculated somewhere. As a result, the opponent escaped, and I had to spend another 2 weeks scouring the center and searching for control. Eventually, I caught the opponent at a nearby respawn point with a Knight and a large army. Thanks for the game!

I accidentally clicked somewhere and Earth Magic didn't work for Moner; on the good Death Knight map, 7 Fairies immediately blocked the path. I decided to focus on damage dealing or fly to the Grand Master map on day 127. I broke through the Death Knight by flying to the center; this is where the wings and the box that the opponent will take come into play. As a result, the center is cut off, and I go to a neighboring treasure. I decide to summon demons; the opponent countered, GG, thanks for the game!
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1 file attached • Total size: 156.7 KB

_______________________________________________
ICQ 677238115
In reply to iryzhakov
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A duel has been scheduled between Norbakk and silenthill for March 16th at 10:00 AM Moscow time. The minimum playtime is 5 hours; if either player is more than an hour late, a technical defeat will be awarded.
ICQ 423164784

In reply to Sanin
GG, thank yo for the game! Opponent offered templates.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Diamond
Game Length
147 days
Game Date
3/16/2018
Reported
3/16/2018 10:42 AM
Rating Impact Archived
Ridelth 1412 1428 +16 ↑
ShadowManiac 1441 1425 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2018 2:22 PM

In reply to Sanin
Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
3/16/2018
Reported
3/16/2018 1:00 PM
Rating Impact Archived
Norbakk 1464 1487 +23 ↑
silenthill 1680 1657 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/16/2018 1:02 PM

In reply to Norbakk
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Norbakk
Thank you for playing!

You can't argue with reality. Thank you for the game.
In reply to Blitz
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Game of the second round.
Thank you for the game!
ICQ 658 181 684
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
125 days
Game Date
3/16/2018
Reported
3/16/2018 3:52 PM
Rating Impact Archived
GUNAR 1527 1546 +19 ↑
bubuch 1646 1627 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/7/2018 7:31 PM

In reply to Blitz
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Thanks for the game.
:smile13:
Battle Report Discarded
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Иона / Iona Start Hero Иона / Iona
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
6lm10a
Game Length
145 days
Game Date
3/16/2018
Reported
3/16/2018 11:11 PM

Discarded by organizer on 3/17/2018 9:01 AM

In reply to Blitz
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Some intense stuff went down. I was low on gold, barely managed to build Birds on the first town, and on the second town early on, with 3 bought back, I ran into an opponent who already had a strong Kyrre and a fully upgraded serious army. Got my face smashed in and went crying back to my respawn, leveling Nilke's magic and trying to scrape together gold to buy back Gunnar with the last remaining Bird. The last road I had (the first one connected me to the opponent) led to a Necro corner, which welcomed us cozily, gave us some food on the second Dragon Fly Hive, and basically said: if you survive and read the books in that library over there, you can take a risk and grab a couple of Dragon Utopias on our plague-scorched land. And that's what happened — we scraped together resources, building the Mage Guild hoping for Armageddon. We didn't get it, but managed to level up and even get Dimension Door.
Then we flew into the Dragon Utopias, boosted stats, and the brawl began. Right after the save.
Thanks for the interesting game! It was fun to fall and get back up, fall again and get back up again! Even losing the match, a clash like this would be memorable no matter what.
(Managed to finish off the second wave after all)
Attachments 3
3 files attached • Total size: 673.4 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
211 days
Game Date
3/16/2018
Reported
3/16/2018 11:38 PM
Rating Impact Archived
Russel_lDHl 1575 1584 +9 ↑
Chemist_HP 1417 1408 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/16/2018 11:41 PM

In reply to Russel_lDHl
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He prematurely believed in victory. And that’s why he got a harsh lesson.

Thank you for the game!
In reply to u2noob
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u2noob
Thanks for the game.
Voided: there was no such game within the tournament. You can post the game in the seasonal section.
ICQ 423164784

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