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Heh, I have about the same number of faction prototypes. It will be interesting to hear the details.
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Diversity provides freedom for the imagination!!!
Having many races is great:smile54:
I'm all for more, the more the better! =)
In my opinion, the ratio of 9 races: 3 good + 3 evil + 3 neutral is the most optimal.
So, can you come up with 4 more races? And without ruining the balance? By the way, think about how 4 neutral races will affect the game's plot. Where will you fit them in if the battle is specifically between good and evil, and there were no neutrals in the first place? So, you can fit them in somewhere, but it will be quite difficult. And since there were no neutral castles in Heroes 5, let's not have them. (Hacker convinced me))))
I agree about the neutrals, and regarding the 12 races – it’s quite possible (like it was, for example, in Age of Wonders 2), but for this, a huge desire, creative ideas, more money, and time are needed – of which there is constantly not enough!:smile32:
I was thinking that it would be best if there were ten factions, 10! Add two neutral ones. Many people from the 3rd game loved the Swamp (Fortress). So, I suggest adding the Swamp and maybe also the Elemental Castle. I've already come up with a lot about it. Take all 4 elementals of the 4 elements. Although they are all level 4, they won't have any upgrades. At level 7, they will have a Phoenix, also without upgrades. And also add level 2 and 3 creatures for them. They won't have levels 1, 5, and 6 for balance. And there won't be creature upgrades. It's cool, but first, the Swamp!:smile13: