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Posts from Open alpha testing of the 5.0 HD mod (online lobby). Auto-translated

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#168
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There are some glitches when passing the turn. I can provide save files if needed.
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In reply to osfaraon
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#169
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osfaraon
There are glitches when passing the turn. I can provide save files if needed.
Does pressing Esc help?
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
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#170
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A request to Baratortch: before transitioning the online lobby to a paid model, please provide a few days' notice so that players can finish their saved games.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
#171
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sir Davos Seaworth
A request to Baratorch: before transitioning the online lobby to a paid model, please provide a few days' notice so that players can finish their saved games.
Just check if the saves load even without the lobby; they should.
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#172
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lol, thanks!
Baratorch is sitting there thinking: I found and fixed the bugs, moved to a new server, I'm launching the release, or did I forget something? Oh, right! I need to let Sir Davos know so he can finish playing his save game, otherwise what will happen!
ICQ 694248141

#173
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Saves are not tied to the online lobby. You can switch between the online lobby and Hamachi (or other platforms) as many times as you like during a game.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#174
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It only works for me on version 1.40. When I disable it and switch to version 1.38.2, it doesn't indicate that the HV is connected when creating a game, and the functions are missing. Why have two versions, 38 and 40? It would be better to have one working version, and that's it. Many people in the game lobby are encountering version incompatibility issues.
In reply to Shanti
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#175
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Shanti
It only works for me on version 1.40. When I disable it and switch to 1.38.2, it doesn't indicate that the mod is connected when creating a game, and there are no functions.

Why have two versions, 38 and 40? It would be better to have one working version, and that's it. Many people in the game lobby are experiencing incompatibility issues with the versions.
There was a similar error - it turned out that in the launcher, you need to click the "Create HD exe" button and run it - it might help.
ICQ: 646652262

In reply to MadSpirit
#176
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A persistent feeling has arisen, and not only for me, that with the appearance of hot, there has been a sharp increase in the number of clearly bugged and simply unusual (striking an experienced eye :cool: ) generations of the 6lm10a template. For example, I don't think I've seen one like the one in the screenshot before: http://prntscr.com/imsve8 - half of the starting respawn with the sawmill is inaccessible, and it's not blocked off by an object as sometimes happens, nor is it completely isolated as also sometimes occurs underground; you can reach it, but from another zone.

In this regard, I would like to find out the answers to the following questions if possible.
1. Could some piece of hot's developments for the generator have unauthorizedly leaked into SoD?
2. What does the quality of generations (i.e., the degree of map compliance with the template) actually depend on: host color, contents of folders with rmg maps, fix maps, saves, SoD versions, connection quality, or something else?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#177
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All 3 generations of 6lm10a that I played in SoD with HotA turned out to be wildly bugged. First of all, in one of the generations, some zones (adjacent zones, supertreasures) were completely missing, or passages to zones were missing. For example, in one game there was no exit from my adjacent zone either to the supertreasure or to the central treasure with a village. In addition, there was also no exit to another adjacent zone, as it was simply absent... It also spawned bugged passages that shouldn't exist, and passages along a road that clearly goes into a zone it shouldn't lead to... I'll probably overlook the one-way exit each time.
Regarding the example that Medium sent, I’ll say that I also had a supertreasure generated on an island in the underground without any access. Moreover, it was tiny, just a mine and one guard for an artifact.
And this is after I rolled only 3 games...



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
#178
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Medium_HP
1. Could some of the HotA’s generator-related code have unintentionally made its way into SoD?
It couldn’t have.
2. What factors can affect the quality of the generated maps (i.e., how well they match the template): host color, the contents of folders with RMG maps, fix maps, saves, SoD version, connection quality, or something else?
You should ask Sav about that. I know nothing about the generator. I understand it and the templates even less than you do.
flate
All 3 of the 6lm10a generations that I played in SoD with HotA turned out to be incredibly buggy.
To find out who is to blame, we can do the following:
1. Tell me which version of HotA worked perfectly.
(The newer the version, the better)
2. Send me a save file from a buggy generation (you can send several, one save per generation)
3. I will generate the same maps on the old, "good" version of HotA
and if they are exactly the same, then you were just unlucky, and it’s a subjective opinion about "HotA with SoD".
If they are different, then there is a bug.
If there is a bug (although I highly doubt it), then it is most likely in the HW rule 1.38.2, because it affects the generator (to be able to generate mirrors), while HotA doesn’t even come close.
Therefore, be sure to tell me which HW rule you don’t like the generations with: 1.38.2 or 1.40
Shanti
why have 2 versions, 38 and 40...we need to make 1 working version and that’s it, many people in the game lobby are encountering version incompatibility issues
That’s what will happen. I will integrate the rules into HotA, just like I did for HotA.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to o1dboy79
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#179
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o1dboy79
I laughed, thanks!
Here sits a developer, thinking: I found and fixed the bugs, moved to a new server, I'm launching the release, or did I forget something? Oh, right! I'll let Sir Davos know so he can finish playing his save game, otherwise what will happen!


:D :D :D :D :D :D :D
In reply to baratorch
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#180
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baratorch
Couldn't.

You should ask Sav about that. I know nothing about the generator. I understand it and the templates even worse than you do.

To find out who is to blame, it's simple:
1. Tell me which version of HD everything was perfectly fine in
(the newer the version, the better)
2. Send me the save file from the buggy generation (you can send several save files from different buggy generations, one save file per generation)
3. I will generate the same maps on the old "good" version of HD
and if they are exactly the same, then you were just unlucky, and it's a subjective opinion about "HD with OH",
if they are different, then there is a bug.
If there is a bug (although I highly doubt it), then it is most likely in the HW rules 1.38.2, because it affects the generator (in order to be able to generate mirrors), and HD doesn't even come close.
Therefore, be sure to tell me which HW rules you don't like the generations with, 1.38.2 or 1.40

and that's how it will be. I will integrate the rules into HD, as I did for Hota.
1.38.2
I'll send the save files to your email in the evening, if needed. Because in version 1.40, I played one 6lm10a with OH, and everything was fine there



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to flate
#181
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Well, I'm playing on version 1.40, so it doesn't seem to be a rule set issue.
3. I generate the same maps on the old "good" version of HD.
The problems appeared along with, well, that is, the last "good" version is the one that was the last one without it. Is there a way to create a map from a save file? If so, then it will definitely be a new generation, and not a copy with the repetition of bugs?

Currently, there is one save file, from the day before yesterday, I cleaned up the folder. The password for blue is "!4[O70jE_/X?nws*", and for red it's "h". The arrangement of passages from red to zone 21 is very strange (3 lifts on one line, right next to the bottom edge of the map), and there's a bugged passage from red to the blue computer in zone 11. This is just one example, but I can imagine something similar happening on the old HD, but the frequency of such severe bugs was not high, and this one happened almost immediately after the generation, as shown in the screenshot in the previous post.
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Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
#182
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I think it's about Baratorch being able to generate a map based on a seed in different versions of the HD mod. And if it turns out to be different, then there will be a reason to think about it.
https://www.twitch.tv/grando__