Posts from Open alpha testing of the 5.0 HD mod (online lobby).
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There are glitches when passing the turn. I can provide save files if needed.
skype: goshanstop.ru
discord: puzzz0#3215
ICQ 716748479
A request to Baratorch: before transitioning the online lobby to a paid model, please provide a few days' notice so that players can finish their saved games.
Baratorch is sitting there thinking: I found and fixed the bugs, moved to a new server, I'm launching the release, or did I forget something? Oh, right! I need to let Sir Davos know so he can finish playing his save game, otherwise what will happen!
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
It only works for me on version 1.40. When I disable it and switch to 1.38.2, it doesn't indicate that the mod is connected when creating a game, and there are no functions.
Why have two versions, 38 and 40? It would be better to have one working version, and that's it. Many people in the game lobby are experiencing incompatibility issues with the versions.
In this regard, I would like to find out the answers to the following questions if possible.
1. Could some piece of hot's developments for the generator have unauthorizedly leaked into SoD?
2. What does the quality of generations (i.e., the degree of map compliance with the template) actually depend on: host color, contents of folders with rmg maps, fix maps, saves, SoD versions, connection quality, or something else?
Regarding the example that Medium sent, I’ll say that I also had a supertreasure generated on an island in the underground without any access. Moreover, it was tiny, just a mine and one guard for an artifact.
And this is after I rolled only 3 games...






ICQ is DEAD! Write here: my discord account is flate#4193
__________________
I'm fucking Luck like a dirty BITCH! :smile51:
1. Could some of the HotA’s generator-related code have unintentionally made its way into SoD?
2. What factors can affect the quality of the generated maps (i.e., how well they match the template): host color, the contents of folders with RMG maps, fix maps, saves, SoD version, connection quality, or something else?
All 3 of the 6lm10a generations that I played in SoD with HotA turned out to be incredibly buggy.
1. Tell me which version of HotA worked perfectly.
(The newer the version, the better)
2. Send me a save file from a buggy generation (you can send several, one save per generation)
3. I will generate the same maps on the old, "good" version of HotA
and if they are exactly the same, then you were just unlucky, and it’s a subjective opinion about "HotA with SoD".
If they are different, then there is a bug.
If there is a bug (although I highly doubt it), then it is most likely in the HW rule 1.38.2, because it affects the generator (to be able to generate mirrors), while HotA doesn’t even come close.
Therefore, be sure to tell me which HW rule you don’t like the generations with: 1.38.2 or 1.40
why have 2 versions, 38 and 40...we need to make 1 working version and that’s it, many people in the game lobby are encountering version incompatibility issues
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
I laughed, thanks!
Here sits a developer, thinking: I found and fixed the bugs, moved to a new server, I'm launching the release, or did I forget something? Oh, right! I'll let Sir Davos know so he can finish playing his save game, otherwise what will happen!
:D :D :D :D :D :D :D
Couldn't.
You should ask Sav about that. I know nothing about the generator. I understand it and the templates even worse than you do.
To find out who is to blame, it's simple:
1. Tell me which version of HD everything was perfectly fine in
(the newer the version, the better)
2. Send me the save file from the buggy generation (you can send several save files from different buggy generations, one save file per generation)
3. I will generate the same maps on the old "good" version of HD
and if they are exactly the same, then you were just unlucky, and it's a subjective opinion about "HD with OH",
if they are different, then there is a bug.
If there is a bug (although I highly doubt it), then it is most likely in the HW rules 1.38.2, because it affects the generator (in order to be able to generate mirrors), and HD doesn't even come close.
Therefore, be sure to tell me which HW rules you don't like the generations with, 1.38.2 or 1.40
and that's how it will be. I will integrate the rules into HD, as I did for Hota.
I'll send the save files to your email in the evening, if needed. Because in version 1.40, I played one 6lm10a with OH, and everything was fine there






ICQ is DEAD! Write here: my discord account is flate#4193
__________________
I'm fucking Luck like a dirty BITCH! :smile51:
3. I generate the same maps on the old "good" version of HD.
Currently, there is one save file, from the day before yesterday, I cleaned up the folder. The password for blue is "!4[O70jE_/X?nws*", and for red it's "h". The arrangement of passages from red to zone 21 is very strange (3 lifts on one line, right next to the bottom edge of the map), and there's a bugged passage from red to the blue computer in zone 11. This is just one example, but I can imagine something similar happening on the old HD, but the frequency of such severe bugs was not high, and this one happened almost immediately after the generation, as shown in the screenshot in the previous post.
